Showing 1 - 20 results of 39 for search '"gameplay"', query time: 0.05s Refine Results
  1. 1

    Immersion and Gameplay Experience: A Contingency Framework by Daniel Örtqvist, Mats Liljedahl

    Published 2010-01-01
    “…The nature of the relationship between immersion and gameplay experience is investigated, focusing primarily on the literature related to flow. …”
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  2. 2

    A Gameplay Definition through Videogame Classification by Damien Djaouti, Julian Alvarez, Jean-Pierre Jessel, Gilles Methel, Pierre Molinier

    Published 2008-01-01
    “…This study will lead to an hypothesis about the nature of gameplay.…”
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  3. 3

    Organizational Gameplay: The Player as Designer of Character Organizations by Luciano R. Coutinho, Victor M. Galvão, Antônio de Abreu Batista, Bruno Roberto S. Moraes, Márcio Regis M. Fraga

    Published 2015-01-01
    “…Looking at the ways in which players interact with computer games (the gameplays), we perceive predominance of character-centered and/or microcontrolled modes of interaction. …”
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  4. 4

    Triskelion—In Pursuit of Proficiency Through Immersive Gameplay by Victor Winter

    Published 2025-01-01
    “…The video game, called Triskelion, interleaves elements of traditional gameplay with educational elements. Gameplay includes non-violent shooter elements, parkour, searching, and exploring. …”
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  5. 5

    Le gameplay comme prolongement de la construction narrative by Alain Zind

    Published 2018-10-01
    “…This article questions the narrative dimension and Paul Ricoeur’s « mise en intrigue » that can be relative to videogames, toward its interactive solutions – the gameplay. In other words, the purpose is to observe how, in certain cases, game experience can fully contribute to build the videogame narration, while questionning different terms, such as actors, authors, individual and collective memory.…”
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  6. 6

    Modeling the gameplay actions of elite volleyball players and teams based on statistical match reports by Sergii Iermakov, Tetiana Yermakova, Krzysztof Prusik

    Published 2023-12-01
    “…In modern sports analysis statistical modeling of gameplay actions based on match data is becoming a key tool for optimizing training processes and tactical preparation. …”
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  7. 7

    Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter by S. Kazmi, I. J. Palmer

    Published 2010-01-01
    “…Here we propose a limited flavour of “emergence” which can be used to support an adaptive game mechanism and so present players with different gameplay experiences based on their actions within the game.…”
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    Measuring Children’s Computational Thinking and Problem-Solving in a Block-Based Programming Game by Kayla Teng, Gregory K. W. K. Chung

    Published 2025-01-01
    “…This study uses existing data from children’s gameplay in a block-based programming game called <i>codeSpark Academy</i> to examine the extent to which we can use children’s gameplay behavior to measure their CT and, more generally, their problem-solving skills. …”
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  12. 12

    Story and Recall in First-Person Shooters by Dan Pinchbeck

    Published 2008-01-01
    “…Story has traditionally been seen as something separate to gameplay—frequently relegated to an afterthought or epiphenomenon. …”
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  13. 13

    Leveraging Unity for 2D Pixel Game Development: Techniques and Best Practices by Wang Ke

    Published 2025-01-01
    “…The rapid evolution of game development technologies emphasizes the demand for high-quality graphics and immersive gameplay. Meanwhile, there has also been a pixel art revival in the game development industry. …”
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  14. 14

    Comment pense le jeu vidéo ? by Martin RINGOT

    Published 2018-10-01
    “…With the interactive loop, the player contributes to reorganize in an always new way the different narrative elements, but it is above all the gameplay which allows the videogames to produce a constant thought they let the interactor get thanks to a feedback.…”
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  15. 15

    La guerre vue d’en haut by Sylvain Le Cloërec

    Published 2018-10-01
    “…In this wargame, the player sees the war from above and the gameplay focus on military production and research while putting aside many great aspects of the war.…”
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  16. 16

    Human Strategy Learning-Based Multi-Agent Deep Reinforcement Learning for Online Team Sports Game by Seongbeen Lee, Gyuhyuk Lee, Wongyeom Kim, Junoh Kim, Jisun Park, Kyungeun Cho

    Published 2025-01-01
    “…This study introduces a human strategy-based reinforcement learning method designed to address these challenges and replicate human gameplay that adheres to human-defined strategies. …”
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  17. 17

    Video Analysis - An Important Factor in the Preparation and Conduct of the Modern Soccer Game by I. Stoian, I. Turcu, I. Hasmasan

    Published 2024-12-01
    “…Nowadays, soccer teams can use video analysis software to optimize match preparation and gameplay in real-time.…”
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  18. 18

    Perancangan Gim Edukasi Anak Usia Dini untuk Meningkatkan Pemahaman Pengenalan Angka by Abdiel Wahyu Ramadhyono, Eriq Muhammad Adams Jonemaro, Tri Afirianto

    Published 2024-08-01
    “…The educational game is designed using MDA (mechanics, dynamics, aesthetics) Framework, a tool used to design or analyze a game by dividing it into three components: mechanic (rules), dynamic (gameplay), and aesthetic (fun). The development method used is Iterative. …”
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  19. 19

    La Première Guerre mondiale et les jeux vidéo by Antoine Maillard

    Published 2018-10-01
    “…Developers must take those specificities into account to create their game, their speech about this conflict and their gameplay. This study will focus on Battlefield 1, release the 21 October 2016 by DICE. …”
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  20. 20

    Dataset of video game-based assessments in digital culture courses at Indoamerica UniversityMendeley Data by Miguel Cobos

    Published 2025-02-01
    “…The data were collected using an adapted version of Pacman through the ClassTools.net platform, where traditional quiz questions were integrated into gameplay mechanics. The dataset comprises 1418 assessment attempts from students in Law, Medicine, Psychology, Clinical Psychology, Architecture, and Nursing programs, documenting their performance in digital culture and computing courses. …”
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