-
1
Immersion and Gameplay Experience: A Contingency Framework
Published 2010-01-01“…The nature of the relationship between immersion and gameplay experience is investigated, focusing primarily on the literature related to flow. …”
Get full text
Article -
2
A Gameplay Definition through Videogame Classification
Published 2008-01-01“…This study will lead to an hypothesis about the nature of gameplay.…”
Get full text
Article -
3
Organizational Gameplay: The Player as Designer of Character Organizations
Published 2015-01-01“…Looking at the ways in which players interact with computer games (the gameplays), we perceive predominance of character-centered and/or microcontrolled modes of interaction. …”
Get full text
Article -
4
Triskelion—In Pursuit of Proficiency Through Immersive Gameplay
Published 2025-01-01“…The video game, called Triskelion, interleaves elements of traditional gameplay with educational elements. Gameplay includes non-violent shooter elements, parkour, searching, and exploring. …”
Get full text
Article -
5
Le gameplay comme prolongement de la construction narrative
Published 2018-10-01“…This article questions the narrative dimension and Paul Ricoeur’s « mise en intrigue » that can be relative to videogames, toward its interactive solutions – the gameplay. In other words, the purpose is to observe how, in certain cases, game experience can fully contribute to build the videogame narration, while questionning different terms, such as actors, authors, individual and collective memory.…”
Get full text
Article -
6
Gameplay and physical activity behaviors in adult video game players
Published 2025-01-01“…Future research should focus on developing research methodologies that will objectively measure adult video game player frequencies and durations in video game play alongside extensive observation of different video gameplay mechanic genres and their relationships with physical activity.…”
Get full text
Article -
7
Modeling the gameplay actions of elite volleyball players and teams based on statistical match reports
Published 2023-12-01“…In modern sports analysis statistical modeling of gameplay actions based on match data is becoming a key tool for optimizing training processes and tactical preparation. …”
Get full text
Article -
8
Visualizing Decision Trees in Games to Support Children's Analytic Reasoning: Any Negative Effects on Gameplay?
Published 2010-01-01“…However, it is unknown whether including these extra representations will have a negative effect on gameplay. To investigate this issue, a digital maze-like game was designed with its underlying structure represented as a decision tree. …”
Get full text
Article -
9
Action Recognition for Support of Adaptive Gameplay: A Case Study of a First Person Shooter
Published 2010-01-01“…Here we propose a limited flavour of “emergence” which can be used to support an adaptive game mechanism and so present players with different gameplay experiences based on their actions within the game.…”
Get full text
Article -
10
Tongue Muscle Training App for Middle-Aged and Older Adults Incorporating Flow-Based Gameplay: Design and Feasibility Pilot Study
Published 2025-01-01“…It is unclear whether integrating gameplay into a tongue training app is a feasible approach to rehabilitation. …”
Get full text
Article -
11
-
12
-
13
-
14
-
15
« Piller, Tuer, Survivre » : Apocalypse zombie, exploration et expérience vécue dans DayZ
Published 2018-12-01Subjects: Get full text
Article -
16
Ouvrir l’espace poétique potentiel des jeux vidéo
Published 2021-03-01Subjects: Get full text
Article -
17
Gaming as a potential source of conflict with real life: The youth’s assessments
Published 2024-12-01Subjects: Get full text
Article -
18
Measuring Children’s Computational Thinking and Problem-Solving in a Block-Based Programming Game
Published 2025-01-01“…This study uses existing data from children’s gameplay in a block-based programming game called <i>codeSpark Academy</i> to examine the extent to which we can use children’s gameplay behavior to measure their CT and, more generally, their problem-solving skills. …”
Get full text
Article -
19
Story and Recall in First-Person Shooters
Published 2008-01-01“…Story has traditionally been seen as something separate to gameplay—frequently relegated to an afterthought or epiphenomenon. …”
Get full text
Article -
20
Leveraging Unity for 2D Pixel Game Development: Techniques and Best Practices
Published 2025-01-01“…The rapid evolution of game development technologies emphasizes the demand for high-quality graphics and immersive gameplay. Meanwhile, there has also been a pixel art revival in the game development industry. …”
Get full text
Article