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DIGITAL AND NON-DIGITAL GAMES IN YOUNG LEARNER EFL CLASSROOMS AT WARTIME IN UKRAINE
Published 2024-10-01“…Reasons for playing these two types of games were elicited from the children who were additionally asked about the preferences concerning playing games alone (solitary play) or with peers (collaborative play), in the English classroom or beyond it, i.e. preferred contexts for gameplay (classroom vs. home). The survey was conducted in Ukraine in a particularly challenging period in February and March, 2023, marked by the aftermath of COVID-19 and the subsequent declaration of martial law in the country. …”
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Statistical match reports of the 2022 volleyball World Championship in the context of network analysis with Gephi
Published 2023-12-01“…Coaches are advised to leverage these tools for an in-depth evaluation of gameplay instances and to make informed decisions. …”
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Evaluating the Efficacy of a Serious Game to Deliver Health Education About Invasive Meningococcal Disease: Clustered Randomized Controlled Equivalence Trial
Published 2025-02-01“…Serious games may be an alternative to face-to-face education, where complex health information may be delivered via self-directed gameplay. ObjectiveThis study aims to develop a serious game that can replace a face-to-face educator in a classroom setting to educate adolescents aged 12 years to 15 years. …”
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Sport-related concussion in Brazilian professional soccer: A four-year prospective epidemiological analysis
Published 2025-05-01“…Between 2016 and 2019, a total of 15 seasons, comprising 3 828 matches and 126 324 hours (h) of gameplay, were analyzed. A total of 299 CMFT cases were reported, with a median incidence of 2.37 per 1 000 h of play. …”
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