Showing 41 - 60 results of 64 for search '"gameplay"', query time: 0.06s Refine Results
  1. 41

    Hiperrealitas dalam Permainan Video Daring: Simulasi, Simulakra, dan Hiperrealitas Garena Free Fire by Anak Agung Ngurah Agung Suryadipta Wardhana

    Published 2022-03-01
    “…The simulacra contained in the game is in the form of a gameplay that does not refer to real warfare, character and weapon selection, team strategy as a productive form of simulacra, and the battle arena as a natural form of simulacra. …”
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  2. 42

    Generating Deeply-Engineered Technical Features for Basketball Video Understanding by Shaohua Fang, Guifeng Wang, Yongbin Li, Yue Yu, Jun Li

    Published 2025-01-01
    “…We engineer the technical features of gameplay through video analysis and introduce a behavioral analysis method using a multi-layer learning architecture. …”
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  3. 43

    The EFL Students’ Perceptions on the Use of Genshin Impact in Increasing Reading Skills by Sabiq Ahsan Arfani, Nita Kaniadewi

    Published 2025-01-01
    “…Genshin Impact is a game that can be used as an alternative media to improve students' English skills, specifically reading, through its interactive gameplay. The game's requirement to understand characters' dialogues is valuable for developing reading skills. …”
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  4. 44

    Exploring the relationship between learning emotion and cognitive behaviors in a digital game by Li Chen, Zehui Zhan, Han Chen, Linlin Zheng

    Published 2024-09-01
    “…Abstract Previous studies have primarily explored the learning effects of digital games on students from a macro perspective, mainly ignoring the fine‐grained dimensions of learners' emotions and cognition during gameplay. To enrich the study of learners' emotions and cognitions in the context of digital games, this paper conducts an empirical study using the self‐developed board game “Connect Four Chess” as a research vehicle. …”
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  5. 45

    Assessment of Learners’ Motivation during Interactions with Serious Games: A Study of Some Motivational Strategies in Food-Force by Lotfi Derbali, Claude Frasson

    Published 2012-01-01
    “…This study investigated motivational strategies and the assessment of learners’ motivation during serious gameplay. Identifying and intelligently assessing the effects that these strategies may have on learners are particularly relevant for educational computer-based systems. …”
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  6. 46

    Playing for the Planet? A Serious Game Approach to Land Use Planning with Students in Rural Iceland by Benjamin D. Hennig, Ben F. Roberts, Johannes T. Welling, Marissa Pinal, Jón Ólafsson

    Published 2025-01-01
    “…The study evaluates the game’s feasibility, technological features, and practical applications, highlighting insights from gameplay observations, participant feedback, and spatial analysis. …”
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  7. 47

    Expert Detection In Question Answer Communities by Hamed Salimian, Mohammad Amin Fazli, Jafar Habibi

    Published 2022-01-01
    “…One way to encourage users to post replies, is to use gameplay techniques such as assigning points and badges to users. …”
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  8. 48

    Ethnomathematical perspectives on Galah Asin: Investigating the mathematical and cultural significance of a traditional game by Yohanis Ndapa Deda, Milton Rosa, Hermina Disnawati, Maximus Tamur

    Published 2024-09-01
    “…Galah Asin also has addition, subtraction, multiplication, and division in gameplay. The implication of exploring ethnomathematics study is that understanding cultural activities can be integrated into school mathematics instruction. …”
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    Article
  9. 49

    Sounds and Natures Do Often Agree: Prediction of Esports Players’ Performance in Fighting Games Based on the Operating Sounds of Game Controllers by Yamato Hiratsuka, Kazuki Kuga, Takahiro Miura, Tetsuo Tanaka, Mari Ueda

    Published 2025-01-01
    “…The findings revealed a discernible pattern: the more proficient the player, the more resonant the sounds emanating from their controller during gameplay. Furthermore, the operational sounds of skilled players exhibited an escalation when their performance faltered.…”
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  10. 50

    Kinect-Based Exergames Tailored to Parkinson Patients by Ioannis Pachoulakis, Nikolaos Papadopoulos, Anastasia Analyti

    Published 2018-01-01
    “…Platform navigation and gameplay rely on a collection of gestures specifically developed for this purpose and are based upon training programs tailored to PD. …”
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    Article
  11. 51

    Effectiveness of Malaysia football DNA application on the performance of players under 16 years by Hadi Syahmi Hamzah, Zulakbal Abd Karim, Abdul Rahaman, Fakrul Hazely Ismail, Amin Akbar

    Published 2025-02-01
    “…This model, created by the Football Association of Malaysia (FAM), reflects the philosophy, culture, and unique characteristics of Malaysian football, aligning with the demands of modern gameplay. Methodology: This qualitative study aims to examine the effectiveness of Malaysian football DNA application on the performance of Kedah Malaysian School Sports Council (MSSM) male under-16 players. …”
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  12. 52

    Zoo U: A Stealth Approach to Social Skills Assessment in Schools by Melissa E. DeRosier, Ashley B. Craig, Rebecca P. Sanchez

    Published 2012-01-01
    “…The game-like play creates the opportunity for stealth assessment, in which dynamic evidence of social skills is collected in real time and players’ choices during gameplay provide the needed data. To ensure the development of an engaging and valid game, we utilized an iterative data-driven validation process in which the game was created, tested, revised based on student performance and feedback, and retested until game play was statistically matched to independent ratings of social skills. …”
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  13. 53

    An immersive virtual reality exergame as a patient education approach in fibromyalgia: Pilot study by Cassandra Lucia Bardelli, Luca Chittaro, Simone Longhino, Luca Quartuccio

    Published 2025-01-01
    “…Only one participant was not able to complete all levels of the exergame due to musculoskeletal pain exacerbation; nevertheless, this patient reported an improvement in motivation and enjoyment during the gameplay. Many participants expressed a greater motivation to perform the exercises in the VR environment compared to traditional training methods. …”
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  14. 54

    Analysis of the Impact of Using a Gamified App for Spanish Spelling Practice in Primary Education by Esteban Vázquez-Cano, Javier Fombona, María Belén Morales-Cevallos, Eloy López-Meneses

    Published 2025-01-01
    “…The app featured levels of arcade, research, and interactive fiction gameplay, scaling cognitive challenges to enhance learning. …”
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  15. 55

    Implementing technical training models to enhance basic volleyball skills in students by Yuni Astuti, Erianti Erianti, Haripah Lawanis, Bekir Erhan Orhan, Karuppasamy Govindasamy, Al Ikhlas

    Published 2025-01-01
    “…However, many students struggle with mastering the fundamental skills necessary for effective gameplay. Objective. This study investigates the application of various technical training models, including skill-based drills, progressive skill-building techniques, and individualized feedback systems, to improve students' performance in essential volleyball techniques. …”
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  16. 56

    Unveiling Current and Future Trends in the Implementation of Teaching Games for Understanding in Primary School: A Bibliometric Analysis by Irfan Oktavianus, Uray Gustian, Andika Triansyah

    Published 2025-01-01
    “…To address this issue, Teaching Games for Understanding (TGfU) has been introduced as a more effective approach to enhance tactical comprehension and gameplay skills, while also increasing student engagement in physical activities. …”
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  17. 57

    THE IMPACT OF PROPRIOCEPTION DURING THE TRAINING PERIOD OF MALE JUNIOR II PLAYERS by Seciu Alex-Paul, Ene-Voiculescu Virgil, Popa Roxana-Nicoleta

    Published 2024-12-01
    “…This improvement can lead to an enhancement in both playersskills and the overall synergy within the team during gameplay.This study aims to explore how proprioceptive training can enhance the athleticdevelopment of male handball players. …”
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  18. 58

    The competitive esports physiological, affective, and video dataset by Maciej Behnke, Wadim Krzyżaniak, Jan Nowak, Szymon Kupiński, Patrycja Chwiłkowska, Szymon Jęśko Białek, Maciej Kłoskowski, Patryk Maciejewski, Kacper Szymański, Daniël Lakens, Kate Petrova, Jeremy P. Jamieson, James J. Gross

    Published 2025-01-01
    “…The CEPAV dataset includes (1) physiological data, capturing the player’s cardiovascular responses from before, during, and after over 3000 CS: GO matches; (2) self-reported affective data, detailing the affective states experienced before gameplay; and (3) video data, providing a visual record of 552 in-laboratory gaming sessions. …”
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  19. 59

    Implementing the Reverse Acute to Chronic Workload Ratio Model to Improve Movement Capacity and Roster Availability: An Example Using Data from the NFL by Trevor Short, Paulette M Yamada

    Published 2025-01-01
    “…Using a reverse engineering approach, coaches can utilize ACWRs to calculate predefined targets to ensure athletes are adequately prepared for gameplay. Here we use the ACWR concept and previously reported in-game data derived from the National Football League to show how to reverse engineer the targeted number of efforts and distances to assist in preparatory pre-season training program design. …”
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  20. 60