Showing 21 - 39 results of 39 for search '"gameplay"', query time: 0.04s Refine Results
  1. 21

    L’historien et le jeu-vidéo by Julien Lalu

    Published 2018-10-01
    “…By exceeding semantic debate enter narratology and ludology, it’s necessary to analyse game and its representations both by prism of the gameplay and of the mechanics of game by that of narration and way these representations are staged to include as past can be represented in the particular frame of video game. …”
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  2. 22

    Generating Deeply-Engineered Technical Features for Basketball Video Understanding by Shaohua Fang, Guifeng Wang, Yongbin Li, Yue Yu, Jun Li

    Published 2025-01-01
    “…We engineer the technical features of gameplay through video analysis and introduce a behavioral analysis method using a multi-layer learning architecture. …”
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  3. 23

    The EFL Students’ Perceptions on the Use of Genshin Impact in Increasing Reading Skills by Sabiq Ahsan Arfani, Nita Kaniadewi

    Published 2025-01-01
    “…Genshin Impact is a game that can be used as an alternative media to improve students' English skills, specifically reading, through its interactive gameplay. The game's requirement to understand characters' dialogues is valuable for developing reading skills. …”
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  4. 24

    Exploring the relationship between learning emotion and cognitive behaviors in a digital game by Li Chen, Zehui Zhan, Han Chen, Linlin Zheng

    Published 2024-09-01
    “…Abstract Previous studies have primarily explored the learning effects of digital games on students from a macro perspective, mainly ignoring the fine‐grained dimensions of learners' emotions and cognition during gameplay. To enrich the study of learners' emotions and cognitions in the context of digital games, this paper conducts an empirical study using the self‐developed board game “Connect Four Chess” as a research vehicle. …”
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  5. 25

    Assessment of Learners’ Motivation during Interactions with Serious Games: A Study of Some Motivational Strategies in Food-Force by Lotfi Derbali, Claude Frasson

    Published 2012-01-01
    “…This study investigated motivational strategies and the assessment of learners’ motivation during serious gameplay. Identifying and intelligently assessing the effects that these strategies may have on learners are particularly relevant for educational computer-based systems. …”
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  6. 26

    Playing for the Planet? A Serious Game Approach to Land Use Planning with Students in Rural Iceland by Benjamin D. Hennig, Ben F. Roberts, Johannes T. Welling, Marissa Pinal, Jón Ólafsson

    Published 2025-01-01
    “…The study evaluates the game’s feasibility, technological features, and practical applications, highlighting insights from gameplay observations, participant feedback, and spatial analysis. …”
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  7. 27

    Ethnomathematical perspectives on Galah Asin: Investigating the mathematical and cultural significance of a traditional game by Yohanis Ndapa Deda, Milton Rosa, Hermina Disnawati, Maximus Tamur

    Published 2024-09-01
    “…Galah Asin also has addition, subtraction, multiplication, and division in gameplay. The implication of exploring ethnomathematics study is that understanding cultural activities can be integrated into school mathematics instruction. …”
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  8. 28

    Sounds and Natures Do Often Agree: Prediction of Esports Players’ Performance in Fighting Games Based on the Operating Sounds of Game Controllers by Yamato Hiratsuka, Kazuki Kuga, Takahiro Miura, Tetsuo Tanaka, Mari Ueda

    Published 2025-01-01
    “…The findings revealed a discernible pattern: the more proficient the player, the more resonant the sounds emanating from their controller during gameplay. Furthermore, the operational sounds of skilled players exhibited an escalation when their performance faltered.…”
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  9. 29

    Kinect-Based Exergames Tailored to Parkinson Patients by Ioannis Pachoulakis, Nikolaos Papadopoulos, Anastasia Analyti

    Published 2018-01-01
    “…Platform navigation and gameplay rely on a collection of gestures specifically developed for this purpose and are based upon training programs tailored to PD. …”
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  10. 30

    Effectiveness of Malaysia football DNA application on the performance of players under 16 years by Hadi Syahmi Hamzah, Zulakbal Abd Karim, Abdul Rahaman, Fakrul Hazely Ismail, Amin Akbar

    Published 2025-02-01
    “…This model, created by the Football Association of Malaysia (FAM), reflects the philosophy, culture, and unique characteristics of Malaysian football, aligning with the demands of modern gameplay. Methodology: This qualitative study aims to examine the effectiveness of Malaysian football DNA application on the performance of Kedah Malaysian School Sports Council (MSSM) male under-16 players. …”
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  11. 31

    Zoo U: A Stealth Approach to Social Skills Assessment in Schools by Melissa E. DeRosier, Ashley B. Craig, Rebecca P. Sanchez

    Published 2012-01-01
    “…The game-like play creates the opportunity for stealth assessment, in which dynamic evidence of social skills is collected in real time and players’ choices during gameplay provide the needed data. To ensure the development of an engaging and valid game, we utilized an iterative data-driven validation process in which the game was created, tested, revised based on student performance and feedback, and retested until game play was statistically matched to independent ratings of social skills. …”
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  12. 32

    Analysis of the Impact of Using a Gamified App for Spanish Spelling Practice in Primary Education by Esteban Vázquez-Cano, Javier Fombona, María Belén Morales-Cevallos, Eloy López-Meneses

    Published 2025-01-01
    “…The app featured levels of arcade, research, and interactive fiction gameplay, scaling cognitive challenges to enhance learning. …”
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  13. 33

    Implementing technical training models to enhance basic volleyball skills in students by Yuni Astuti, Erianti Erianti, Haripah Lawanis, Bekir Erhan Orhan, Karuppasamy Govindasamy, Al Ikhlas

    Published 2025-01-01
    “…However, many students struggle with mastering the fundamental skills necessary for effective gameplay. Objective. This study investigates the application of various technical training models, including skill-based drills, progressive skill-building techniques, and individualized feedback systems, to improve students' performance in essential volleyball techniques. …”
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  14. 34

    Unveiling Current and Future Trends in the Implementation of Teaching Games for Understanding in Primary School: A Bibliometric Analysis by Irfan Oktavianus, Uray Gustian, Andika Triansyah

    Published 2025-01-01
    “…To address this issue, Teaching Games for Understanding (TGfU) has been introduced as a more effective approach to enhance tactical comprehension and gameplay skills, while also increasing student engagement in physical activities. …”
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  16. 36

    DIGITAL AND NON-DIGITAL GAMES IN YOUNG LEARNER EFL CLASSROOMS AT WARTIME IN UKRAINE by Ilona Huszti, Enikő Nagy-Kolozsvári, Márta Fábián

    Published 2024-10-01
    “…Reasons for playing these two types of games were elicited from the children who were additionally asked about the preferences concerning playing games alone (solitary play) or with peers (collaborative play), in the English classroom or beyond it, i.e. preferred contexts for gameplay (classroom vs. home). The survey was conducted in Ukraine in a particularly challenging period in February and March, 2023, marked by the aftermath of COVID-19 and the subsequent declaration of martial law in the country. …”
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  17. 37

    Statistical match reports of the 2022 volleyball World Championship in the context of network analysis with Gephi by Sergii Iermakov, Tetiana Yermakova, Krzysztof Wnorowski

    Published 2023-12-01
    “…Coaches are advised to leverage these tools for an in-depth evaluation of gameplay instances and to make informed decisions. …”
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  18. 38

    Evaluating the Efficacy of a Serious Game to Deliver Health Education About Invasive Meningococcal Disease: Clustered Randomized Controlled Equivalence Trial by Lauren Bloomfield, Julie Boston, Martin Masek, Lesley Andrew, Donna Barwood, Amanda Devine

    Published 2025-02-01
    “…Serious games may be an alternative to face-to-face education, where complex health information may be delivered via self-directed gameplay. ObjectiveThis study aims to develop a serious game that can replace a face-to-face educator in a classroom setting to educate adolescents aged 12 years to 15 years. …”
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  19. 39

    Sport-related concussion in Brazilian professional soccer: A four-year prospective epidemiological analysis by Guilherme Corrêa de Araújo Moury Fernandes, Ewerton Borges de Souza Lima, Paulo Henrique Schmidt Lara, Ana Camila de Castro Gandolfi, Jorge Roberto Pagura, Gustavo Gonçalves Arliani, Moisés Cohen

    Published 2025-05-01
    “…Between 2016 and 2019, a total of 15 seasons, comprising 3 828 matches and 126 ​324 hours (h) of gameplay, were analyzed. A total of 299 CMFT cases were reported, with a median incidence of 2.37 per 1 000 ​h of play. …”
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