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Comment pense le jeu vidéo ?
Published 2018-10-01“…With the interactive loop, the player contributes to reorganize in an always new way the different narrative elements, but it is above all the gameplay which allows the videogames to produce a constant thought they let the interactor get thanks to a feedback.…”
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Robustness of performance during domain change in an esport: A study of within-expertise transfer.
Published 2023-01-01“…However, when examining transfer in the context of larger changes to gameplay, transfer seemed slightly better in more experienced players. …”
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Comparison of Naive Bayes and SVM Algorithms for Sentiment Analysis of PUBG Mobile on Google Play Store
Published 2024-11-01“…The findings indicated that users expressed satisfaction with the game's visuals and gameplay. However, there were also technical concerns that required attention, including bugs, server instability, lag, and performance issues. …”
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24
La guerre vue d’en haut
Published 2018-10-01“…In this wargame, the player sees the war from above and the gameplay focus on military production and research while putting aside many great aspects of the war.…”
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25
The Role of Game Involvement on Attention to Ads: Exploring Influencing Factors of Visual Attention to Game Ads on Instagram Stories
Published 2024-01-01“…In terms of ad content, ads that introduced game characters resulted in better attentional salience; however, ads that introduced gameplay exerted better attentional hold for nongamers. …”
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26
A Tactical Games Model lesson plan to teach net games skills in elementary school
Published 2024-12-01“…Within-subject analysis indicated no improvement in tactical awareness and gameplay skills for the TT classes over time. In contrast, the TGM classes exhibited significant improvement from pre to post test in some indices. …”
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Human Strategy Learning-Based Multi-Agent Deep Reinforcement Learning for Online Team Sports Game
Published 2025-01-01“…This study introduces a human strategy-based reinforcement learning method designed to address these challenges and replicate human gameplay that adheres to human-defined strategies. …”
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28
Video Analysis - An Important Factor in the Preparation and Conduct of the Modern Soccer Game
Published 2024-12-01“…Nowadays, soccer teams can use video analysis software to optimize match preparation and gameplay in real-time.…”
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29
Development of a Motion-Based Video Game for Postural Training: A Feasibility Study on Older Adults With Adult Degenerative Scoliosis
Published 2024-01-01“…The proposed postural training system, which is presented as a gameplay with real-time visual feedback, can effectively help players to improve their postures. …”
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Perancangan Gim Edukasi Anak Usia Dini untuk Meningkatkan Pemahaman Pengenalan Angka
Published 2024-08-01“…The educational game is designed using MDA (mechanics, dynamics, aesthetics) Framework, a tool used to design or analyze a game by dividing it into three components: mechanic (rules), dynamic (gameplay), and aesthetic (fun). The development method used is Iterative. …”
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31
Livin’ Da Dream? Playing Black, Illusions of Meritocracy, and Narrative Constraints in Sports Video Game Story Modes
Published 2021-09-01“…Primarily focusing on narrative and gameplay, the article discusses how a white player’s control over black bodies confronts them with their racial normativity.…”
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32
Jeu vidéo et science-fiction >> de mode texte en code texte
Published 2018-12-01“…As both a narrative and a gameplay tool, the text mode consists in its essence in a mise-en-abyme : the player is set in front of a textual feedback that installs them in a scriptural dialogue with a computer. …”
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33
La Première Guerre mondiale et les jeux vidéo
Published 2018-10-01“…Developers must take those specificities into account to create their game, their speech about this conflict and their gameplay. This study will focus on Battlefield 1, release the 21 October 2016 by DICE. …”
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34
Playing rogues
Published 2024-12-01“… This article explores how video games, with no apparent connection to the literary rogue, still articulate Picaresque episodes and simulate Picaresque experiences through their intended gameplay and worldbuilding. These experiences are a specific expression of the combination of mechanics, narrative, and the agency of the player around a defined type of character, the rogue. …”
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35
“Liberty for Androids!”: Player Choice, Politics, and Populism in Detroit: Become Human
Published 2021-09-01“…To do so, I first present an approach to narrative, agency, and politics in video games more generally, before then discussing questions of agency and politics in Detroit: Become Human on three levels: in its narrative presentation, in how the gameplay politicizes player choice, and in how both the narrative and the ludic elements in the game complicate its interest in politics. …”
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36
“Ain’t the American Dream Grand”: Satirical Play in Rockstar’s Grand Theft Auto V
Published 2021-09-01“…Exposition of these themes is, however, compromised by Rockstar’s primary commitment to deliver a mainstream gameplay experience, resulting in mixed messages and moments of ludonarrative dissonance.…”
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Dataset of video game-based assessments in digital culture courses at Indoamerica UniversityMendeley Data
Published 2025-02-01“…The data were collected using an adapted version of Pacman through the ClassTools.net platform, where traditional quiz questions were integrated into gameplay mechanics. The dataset comprises 1418 assessment attempts from students in Law, Medicine, Psychology, Clinical Psychology, Architecture, and Nursing programs, documenting their performance in digital culture and computing courses. …”
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38
Deconstructing esports
Published 2024-12-01“…Building on scholarship that highlights inequities in (competitive) gaming and esports, we identify four ways in which bodies are made relevant in esports: 1) the obscuring of the playing body and establishment of an idealized and normative masculine athletic body; 2) the ‘visibility’ of women's bodies as deviant from the norm; 3) the invisibility (and impossibility) of disabled bodies through design (embodied nature of design of both games and gameplay); and 4) the embodied nature of infrastructural issues that cannot be reduced to materiality. …”
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L’historien et le jeu-vidéo
Published 2018-10-01“…By exceeding semantic debate enter narratology and ludology, it’s necessary to analyse game and its representations both by prism of the gameplay and of the mechanics of game by that of narration and way these representations are staged to include as past can be represented in the particular frame of video game. …”
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40
Ludic Populism and Its Unpopular Subversion
Published 2021-09-01“…I am especially interested in games that dialectically combine both these aspects at the same time by way of dissonances between their representational elements and their gameplay. Focusing on strategy games and action games, my examples include Civilization V, Democracy 3, Tropico 4, BioShock Infinite, Just Cause 3, and Far Cry 4.…”
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