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1
Effect of the Two Types of Exploitation on Organizational Ambidexterity and Firm Performance: Analysis in the Japanese Video Game Industry
Published 2022-09-01Subjects: Get full text
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2
Endüstrileşen Kültürde Kültür Aktarımı ve Anlatmaya Dayalı Kutu Oyunlarının Rolü: Tabu-OcaktaBul
Published 2025-01-01Subjects: Get full text
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4
Gaming as a potential source of conflict with real life: The youth’s assessments
Published 2024-12-01Subjects: Get full text
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5
Neural networks utilization in the video game industry
Published 2024-10-01Subjects: Get full text
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6
EMERGING GAMBLING MARKET OF GEORGIA (ECONOMIC DIMENSION)
Published 2024-06-01Subjects: Get full text
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