Showing 1 - 20 results of 40 for search '"game designer"', query time: 0.07s Refine Results
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    Integrating computational thinking, game design, and design thinking: a scoping review on trends, applications, and implications for education by Chih-Hung Wu, Yu-Cheng Chien, Mei-Tzu Chou, Yueh-Min Huang

    Published 2025-02-01
    “…Abstract This study integrated the fields of computational thinking (CT), game design, and design thinking through a scoping review, exploring their research development trends, as well as their applications and implications for education. …”
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    Article
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    Comment pense le jeu vidéo ? by Martin RINGOT

    Published 2018-10-01
    Subjects:
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    Computational Game Unit Balancing based on Game Theory by Emre Önal, Abdullah Bülbül

    Published 2025-01-01
    “…The algorithm takes the initial unit parameters provided by the game designer and optimizes them with minimal changes using gradient descent. …”
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    Developing 21st Century Chemistry Learning through Designing Digital Games by Ah-Nam Lay, Kamisah Osman

    Published 2018-01-01
    “…In this study, students were provided opportunities to take on the role of game designers, developing digital games while learning chemistry. …”
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    Article
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    Serious Games Accessibility Design Model for Low-Vision Children by Nurul Izzah Othman, Hazura Mohamed, Nor Azan Mat Zin

    Published 2023-01-01
    “…This paper proposed a serious games design model for low-vision children. The three main components are accessibility, game design, and pedagogy. …”
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    Game Factors and Game-Based Learning Design Model by Yen-Ru Shi, Ju-Ling Shih

    Published 2015-01-01
    “…It can assist educational game designers in developing interesting games.…”
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    Perfunctory gamification in the world of second language learning by Opacki Marcin

    Published 2022-04-01
    “…The present work outlines several potential solutions to the problem of perfunctory game design practices that alienate hardcore gamers. …”
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    Story and Recall in First-Person Shooters by Dan Pinchbeck

    Published 2008-01-01
    “…If story does, indeed, have a more direct influence, then it is clearly a more powerful and immediate tool in game design than either simply reward system or golden thread.…”
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    Decision Support Model for Introduction of Gamification Solution Using AHP by Sangkyun Kim

    Published 2014-01-01
    “…Gamification means the use of various elements of game design in nongame contexts including workplace collaboration, marketing, education, military, and medical services. …”
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    Time and Space in Digital Game Storytelling by Huaxin Wei, Jim Bizzocchi, Tom Calvert

    Published 2010-01-01
    “…Not surprisingly there is an extensive literature on specific considerations of space or time in game design. However, there is less attention to more systematic analyses that examine both of these key factors—including their dynamic interrelationship within game storytelling. …”
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    Playing for the Planet? A Serious Game Approach to Land Use Planning with Students in Rural Iceland by Benjamin D. Hennig, Ben F. Roberts, Johannes T. Welling, Marissa Pinal, Jón Ólafsson

    Published 2025-01-01
    “…This paper introduces the ‘Land Use Game’, a prototype serious game designed to engage citizens—particularly younger demographics—in participatory land use planning. …”
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    Petri Net Model for Serious Games Based on Motivation Behavior Classification by Moh. Aries Syufagi, Mochamad Hariadi, Mauridhi Hery Purnomo

    Published 2013-01-01
    “…They can be applied to game design too, especially to design serous game. This paper describes an alternative approach to the modeling of serious game systems and classification of motivation behavior with Petri nets. …”
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    Children's experiences of play in digital spaces: A scoping review. by Fiona M Loudoun, Bryan Boyle, Maria Larsson-Lund

    Published 2022-01-01
    “…This scoping review has identified a lack of articles focusing on children's experiences of play in a digital space, and these perspectives are essential for parents, professionals, game designers, and policymakers alike to contribute to an enhanced understanding of the role of play in digital spaces.…”
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