Showing 1 - 19 results of 19 for search '"entertainment industry"', query time: 0.09s Refine Results
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    Breaking the spiral of silence: News and social media dynamics on sexual abuse scandal in the Japanese entertainment industry. by Tsukasa Tanihara, Mitsuki Irihara, Taichi Murayama, Mitsuo Yoshida, Fujio Toriumi, Kunihiro Miyazaki

    Published 2024-01-01
    “…This study centers on a pivotal instance where the silence surrounding sexual abuse in the Japanese entertainment industry was disrupted, in which the late company president had allegedly abused idol trainees of the company for decades. …”
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    REINFORCING AGENCY FROM ENTERTAINMENT INDUSTRY IMPRESSION MANAGEMENT: SEMIOTIC ANALYSIS OF DOJA CAT'S "ATTENTION" MUSIC VIDEO by Jeu Lael Liora, Sisilia Setiawati Halimi

    Published 2024-12-01
    “…Celebrities in the entertainment industry frequently engage in impression management, a practice driven by the commodification of their personas. …”
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    El cuerpo otro y los monstruos. Imaginarios del miedo y la exclusión by Alicia Montes

    Published 2017-12-01
    “…It is postulated that the spectral figure of the non-dead exposes the Darwinian effects of financial post-capitalism, named "zombie". In both the entertainment industry and literature fictions, the massive character with which the frightening image of zombies is built could be read as the reproduction of an hegemonic discourse that fears and rejects working classes, which considers monstrous, and seeks for its expulsion to the outside of the social whole.…”
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    Les nouvelles formes de hockeyisation de Montréal… ou quand le sport professionnel « développe » la ville by Fannie Valois-Nadeau

    Published 2018-03-01
    “…The purpose is to identify how this professional sport team takes place in the city by the funding of projects that go beyond the entertainment industry. Based on a case study, this article highlights the new roles played by sports industries and the underlying discourses on city development and corporate social responsibility. …”
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    “Somewhere in California”: New Regional Spaces of Mobility in Contemporary Vancouver Cinema by Katherine A. Roberts

    Published 2014-12-01
    “…I will examine an emerging aspect of western culture in the Lower Mainland of Vancouver, i.e. a (post)regional space of flows governed by the hyper-volatile film and television/entertainment industry that links Vancouver to Los Angeles. …”
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    Move Analysis of Awards Acceptance Speeches in The 22nd Vodafone Ghana Music Awards Ceremony by John York-Williams, Joseph Benjamin Archibald Afful, Emmanuel Mensah Bonsu

    Published 2023-12-01
    “…The study concluded with implications for successful acculturation of musicians and other entertainment industry players in their discourse communities and recommendations for further studies. …”
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    Article
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    Move Analysis of Awards Acceptance Speeches in The 22nd Vodafone Ghana Music Awards Ceremony by John York-Williams, Joseph Benjamin Archibald Afful, Emmanuel Mensah Bonsu

    Published 2023-12-01
    “…The study concluded with implications for successful acculturation of musicians and other entertainment industry players in their discourse communities and recommendations for further studies. …”
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    Article
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    A Case Study of MasterMind Chess: Comparing Mouse/Keyboard Interaction with Kinect-Based Gestural Interface by Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda, Erica Esteves Cunha de Miranda

    Published 2016-01-01
    “…As gestural interfaces emerged as a new type of user interface, their use has been vastly explored by the entertainment industry to better immerse the player in games. …”
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    Behavior comparison between bottlenose dolphin (Tursiops spp.) living in Bali Exotic Marine Park captivity and Lovina Beach, Bali by David Keane Wijaya, I Wayan Nuarsa, Gede Surya Indrawan

    Published 2025-01-01
    “…The bottlenose dolphin is a species often used in the entertainment industry worldwide. They are the most commonly encountered type of dolphin in aquariums and water parks, where they are featured in shows. …”
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    Big data analytics and AI as success factors for online video streaming platforms by Muhammad Arshad, Muhammad Arshad, Choo Wou Onn, Ashfaq Ahmad, Goabaone Mogwe, Goabaone Mogwe

    Published 2025-02-01
    “…As the trend in the current generation with the use of mobile devices is rapidly increasing, online video streaming has risen to the top in the entertainment industry. These platforms have experienced radical expansion due to the incorporation of Big Data Analytics and Artificial Intelligence which are critical in improving the user interface, improving its functioning, and customization of recommended content. …”
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    The Development and Competition of Cinemas in Jakarta, 1950-1966 by Ghesa Ririan Mitalia

    Published 2023-06-01
    “…Jakarta is also going through numerous infrastructure developments as well as the resurgence of its entertainment industry, particularly cinemas. This article questions, why cinemas in Jakarta experienced their ups and downs during 1956-1966 and how could be it survived through the difficult times? …”
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    A Fortnite and odd days: the console wars by Alba Ribera Martínez

    Published 2022-11-01
    “…At this point, projections show that video gaming can surpass $220 billion in revenue in 2024, whereas the entertainment industry’s revenues are rapidly decreasing. Still, the video gaming sector has gone largely unnoticed by competition law authorities. …”
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    Navigating the sojourn: a mixed-methods exploration of game-based approaches for enhancing intercultural adaptation among Chinese international higher education students in Austral... by Xiao Hu

    Published 2025-01-01
    “…Drawing inspiration from the growing trend in the modern entertainment industry, researchers have explored game-based learning approaches to address solutions in various educational disciplines, including intercultural adaptation in international education. …”
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    APPLICATION AND SIGNIFICANCE OF THE VIDEO GAME LOCALIZATION PROCESS by Rea Tot, Ivan Dunđer

    Published 2021-07-01
    “…Video games are an essential factor in the digital entertainment industry today and attract many players, regardless of gender, age, social, political or economic status. …”
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    NeRF View Synthesis: Subjective Quality Assessment and Objective Metrics Evaluation by Pedro Martin, Antonio Rodrigues, Joao Ascenso, Maria Paula Queluz

    Published 2025-01-01
    “…This capability has significant advantages for applications such as virtual/augmented reality, 3D modelling, and content creation for the film and entertainment industry. However, the evaluation of NeRF methods poses several challenges, including a lack of comprehensive datasets, reliable assessment methodologies, and objective quality metrics. …”
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    Critical Analysis and Application of Net-Metering Practice in MEPCO by Hassan Zahid, Farhana Umer, Zeeshan Rashid, Abdur Raheem, Rabia Shakoor, G. Amjad Hussain

    Published 2020-01-01
    “…The electrical infrastructure around the globe is expanding at a rapid rate for the sake of fulfilling power demands in the domestic, commercial and entertainment industries aiming to boost the living standards. …”
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