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RISKS, DANGERS, THREATS OF “CONTINUOUS” E-EDUCATION
Published 2020-04-01“…The problem of the lack of a reasonable psychological and pedagogical concept of digital learning, which could be used by the subjects of the educational process as a basic one, is raised in the article.…”
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An Examination of Teachers’ Perspectives on Gender Representation in a Digital Cultural Commodity –Achieve 3000- and Its Impact on English Preparatory School Students at Haliç Univ...
Published 2025-01-01“…The study investigates how digital learning resources are effective for language learning and how they represent gender norms and stereotypes. …”
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Digital Women’s Literature in the Italian High Schools: Canon and Invisible Feminist Writers in Study Plans
Published 2025-01-01“…Through an examination of the relationships between gender, literature, and education, altogether with the feminist critique work carried out since the 1970s, this paper seeks to explore digital learning environments that promote gender-related reflections in Italian secondary schools and to examine key factors that have contributed to the invisibility of Italian women writers in educational contexts. …”
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DEVELOPING ENGINEERING EDUCATION FOR A GLOBAL COMMUNITY
Published 2016-12-01“…A special focus is given to the trends and experience in the Russian universities in training engineering educators and their professional development, globalization, internationalization of engineering education, problems of digital learning, training engineers for science intensive power engineering of the future.…”
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Cognitive Playfulness, Creative Capacity and Generation ‘C’ learners
Published 2008-10-01“…What emerges from the study is the interesting finding that cognitive playfulness, defined as ‘the learner’s dexterity and agility in terms of intellectual curiosity and imagination/creativity’, is a key factor in predicting students’ valuing of the opportunities that Web 2.0 open-source digital learning affords. In presenting an empirical validation of this finding, the paper contributes new knowledge to the problematic relationship between student-led digitally-enhanced learning and formal academic schooling.…”
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Dataset of video game-based assessments in digital culture courses at Indoamerica UniversityMendeley Data
Published 2025-02-01“…This information can support research in educational gamification, assessment design, and digital learning strategies in higher education.…”
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Exploring Student Learning Behavior to Increase Digital Language Learning Apps Usability: A Case Study
Published 2024-12-01“…The advancement of technology and the impact of Covid 19 had led to student’s learning behavior shift from conventional to digital learning approaches. The utilization of technology in English language teaching played important roles in facilitating learning to suit the current student’s learning behavior. …”
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University Mathematics for Engineers: Towards Optimum Compromise between Interactive and Traditional Approaches
Published 2020-07-01“…The article examines two ways to achieve mastery of undergraduate mathematics: face-to- face and digital learning formats. The authors have developed and tested a unique interactive computer-based learning software – few local programs to practice math online, offline or to be installed into an e-course. …”
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Opportunities and threats of digital transformation management education
Published 2022-03-01“…The article raises the problem of the lack of a convincing scientific psychological and pedagogical concept of digital learning, which could be used by subjects of education as a basic one. …”
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Micro-Credentialing: The Janus of Higher Education
Published 2024-10-01“…This study delves into the rise of micro-credentialing and its evolution in the digital learning landscape post the COVID-19 pandemic. …”
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Mastering the TPACK framework: Innovative approaches by mathematics teachers
Published 2024-09-01“…Moreover, the findings of this research serve as a clarion call for further scholarly inquiry aimed at enhancing the efficacy and quality of TPACK-infused digital learning practices.…”
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Adapting educational practices for Generation Z: integrating metacognitive strategies and artificial intelligence
Published 2025-01-01“…The review focused on research articles that addressed motivation, engagement, self-regulation, and cognitive processes in digital learning environments. The results reveal that active learning strategies such as project-based learning and formative assessment significantly enhance engagement and autonomy in Generation Z students. …”
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Improving Programming Skills: The Impact of Interactive E-Learning Tools on Student Success
Published 2025-02-01“…By identifying key factors that influence e-learning adoption, this study offers valuable insights for optimizing digital learning environments. In the final analysis, it contributes to a deeper understanding of e-learning's role in programming education and highlights areas for future research to address challenges in its implementation. …”
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The urgency of digital technology in education: a systematic literature review
Published 2024-05-01“…Digital literacy, digital learning media, and the role of technology in the teaching and learning process are important focuses. …”
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The implementation of TPS (think pair share) cooperative learning model aided by Google hangouts in literary expression course
Published 2022-02-01“…This classroom action research was carried out in two cycles, and each cycle used the main digital learning room, namely the Google Hangout application. …”
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Proficiency for Digital Extension Service Delivery among Public Agricultural Extension Personnel in Imo State, Nigeria
Published 2025-01-01“…Furthermore, 81.0% of the personnel were at the intermediate level in digital safety skills, 53.3% were at the foundation level in digital problem-solving and 51.0% were at the foundation level in digital learning and development. The study concluded that the personnel were proficient at digital extension services delivery however, their proficiency was still at the foundation level. …”
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Low-tech serious games in higher education: bridging the digital divide and enhancing student thinking and performance
Published 2025-01-01“…Abstract Serious games in education are often tied to digital learning environments, which require complex gamified content and systems to enhance students’ motivation. …”
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Investigating key elements of digital resilience among nursing undergraduates: a qualitative study
Published 2025-01-01“…ObjectiveTo explore key elements of digital resilience in nursing undergraduates, providing a foundation for comprehensive assessment and training during medical colleges’ digital transformation.MethodsConducted semi-structured interviews with 20 nursing undergraduates experienced in online learning or digital resource use from March–May 2024, utilizing descriptive qualitative research and directed content analysis.ResultsIdentified five themes with nineteen sub-themes: understanding digital threats (information overload, decreased learning engagement, impaired social interaction, digital technology failures, digital security risks), knowing coping strategies (seeking teacher support, seeking peer support, seeking social support), learning knowledge and skills (nursing expertise, autonomous learning ability, digital technology application skills, digital learning skills, digital communication skills), overcoming digital threats stress (psychological resilience, learning perseverance), and adapt to digital environment (self-regulation and motivational efficacy, online learning self-efficacy, digital skills self-efficacy, social interaction self-efficacy).ConclusionNursing undergraduates’ digital resilience is multifaceted. …”
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THE USE OF GAMIFICATION IN THE PREVENTION OF DYSLEXIA OF CHILDREN IN PRESCHOOL AGE
Published 2024-02-01“…An algorithm for creating a game mechanism, criteria for selecting digital learning platforms, and developing games based on them are proposed. …”
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