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4621
Engagement in Games: Developing an Instrument to Measure Consumer Videogame Engagement and Its Validation
Published 2017-01-01“…International Journal of Computer Games Technology…”
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Article -
4622
Traces Synchronization in Distributed Networks
Published 2009-01-01“…Journal of Computer Systems, Networks, and Communications…”
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Article -
4623
Long Memory of Pathfinding Aesthetics
Published 2009-01-01“…International Journal of Computer Games Technology…”
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Article -
4624
Leveraging Social Engineering Techniques for Ethical Purposes: An Approach to Develop Fake Android App for Collecting Valuable Data Discreetly
Published 2024-09-01“…Wasit Journal of Computer and Mathematics Science…”
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4625
Unlocking Learning: Investigating the Replayability of Educational Games
Published 2024-01-01“…International Journal of Computer Games Technology…”
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Article -
4626
Multiscale guided attention network for optic disc segmentation of retinal images
Published 2025-01-01“…Computer Methods and Programs in Biomedicine Update…”
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Article -
4627
MovieRemix: Having Fun Playing with Videos
Published 2011-01-01“…International Journal of Computer Games Technology…”
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4628
UVtrack: Multi-Modal Indoor Seamless Localization Using Ultra-Wideband Communication and Vision Sensors
Published 2025-01-01“…IEEE Open Journal of the Computer Society…”
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4629
Team Sports for Game AI Benchmarking Revisited
Published 2021-01-01“…International Journal of Computer Games Technology…”
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Article -
4630
Hyperbolic Graph Convolutional Network Relation Extraction Model Combining Dependency Syntax and Contrastive Learning
Published 2025-02-01“…International Journal of Computational Intelligence Systems…”
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4631
Optimizing Energy Efficiency in UPA-Assisted SWIPT Massive MIMO Systems Over Rician Fading Channels
Published 2025-01-01“…IEEE Open Journal of the Computer Society…”
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4632
Optimizing FACTS Device Placement Using the Fata Morgana Algorithm: A Cost and Power Loss Minimization Approach in Uncertain Load Scenario-Based Systems
Published 2025-01-01“…International Journal of Computational Intelligence Systems…”
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4633
Recognition of Emotions for People with Autism: An Approach to Improve Skills
Published 2022-01-01“…International Journal of Computer Games Technology…”
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4634
WiFi and WiMAX Secure Deployments
Published 2010-01-01“…Journal of Computer Systems, Networks, and Communications…”
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Article -
4635
Digital Modulation Identification Model Using Wavelet Transform and Statistical Parameters
Published 2008-01-01“…Journal of Computer Systems, Networks, and Communications…”
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4636
Ambient Games, Revealing a Route to a World Where Work is Play?
Published 2008-01-01“…International Journal of Computer Games Technology…”
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Article -
4637
MEnDiGa: A Minimal Engine for Digital Games
Published 2017-01-01“…International Journal of Computer Games Technology…”
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Article -
4638
Hybrid Models for Forecasting Allocative Localization Error in Wireless Sensor Networks
Published 2025-12-01“…International Journal of Cognitive Computing in Engineering…”
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4639
Single- versus Multiobjective Optimization for Evolution of Neural Controllers in Ms. Pac-Man
Published 2013-01-01“…International Journal of Computer Games Technology…”
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Article -
4640
Leveraging Deep Learning and Multimodal Large Language Models for Near-Miss Detection Using Crowdsourced Videos
Published 2025-01-01“…IEEE Open Journal of the Computer Society…”
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