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Synchronous Remote Learning with the Educational Game “StruniMa”
Published 2022-03-01“…StruniMa is an educational mathematical game and in particular – combinatorial geometry. “Shkola” (school) is a component with which synchronous remote learning is realized. …”
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Mars Robot Puzzle (a Multiagent Approach to the Dijkstra Problem)
Published 2011-06-01“…This problem could be considered as a special case of a graph-theoretic problem (Discrete Mathematics), as a combinatorial geometry problem (Computer Science), or as a very special case of a path-planning problem (Artificial Intelligence). …”
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“Robots in Space” Multiagent Problem: Complexity, Information and Cryptographic Aspects
Published 2013-04-01“…The problem is closely related to the assignment problem in Graph Theory, to the convex hull problem in Combinatorial Geometry, or to the path-planning problem in Artificial Intelligence. …”
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