Showing 1 - 20 results of 34 for search '"avatar"', query time: 0.03s Refine Results
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    Effects of Operation Prediction Sharing for Collaborative Avatar Robot by Hyuga Suzuki, Hikari Yukawa, Kouta Minamizawa, Yoshihiro Tanaka

    Published 2025-01-01
    “…A collaborative avatar robot, in which multiple users cooperate with a single-robot avatar, improves operability by leveraging the judgment and skills of both operators. …”
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    «Avatares científicos» o hacer antropología de (y contra) nuestro descontento contemporáneo by Claudia Briones

    Published 2011-01-01
    “…A partir del análisis de la película Avatar y de sus distintas repercusiones, examino en este artículo las estructuras de sentimiento y cosmopolíticas que este éxito de taquilla parece haber movilizado, e identifico qué perspectivas sobre la alteridad indígena parecen quedar implicadas y desplegadas por lo que defino como Alternativismo Metropolitano y como Cosmopolitismo Alter-nativo. …”
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    Las respuestas de la Unión Europea a ciertos avatares en el siglo XXI que determinan el proceso de su conformación by Sagrario Morán Blanco, Cástor M. Díaz Barrado

    Published 2020-01-01
    “…El presente artículo tiene como propósito examinar las respuestas de la Unión Europea a las crisis y avatares a los que se enfrenta habitualmente en el proceso de su conformación política. …”
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    Survival of the mediated by Deuze Mark

    Published 2010-01-01
    “…Using examples such as the appropriation of the movie "Avatar" by activists around the world it is argued how our orientation to media provides adaptive advantage in contemporary postgeographical society.…”
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    L’identité dans The Talos Principle, The Stanley Parable et The Swapper by Tristan Bera

    Published 2018-10-01
    “…Through the games Talos Principle (Croteam, Devolver digital, december 2014), The Stanley Parable (Galatic cafe, october 2013) et The Swapper (Facepalm Games, may 2013), this study asks character/avatar's identity linked to their environment and themselves to make the idea of reciprocal grants emerges in identity development.…”
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    Enhancing university students' learning performance in a metaverse‐enabled immersive learning environment for STEM education: A community of inquiry approach by Manpreet Singh, Daner Sun, Zhizi Zheng

    Published 2024-09-01
    “…The platform integrates various components, including avatar usage, multimodality, and gamification, with careful consideration of each CoI element to maximize students' immersive interactions and collaboration in STEM (science, technology, engineering, and mathematics) learning contexts. …”
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    Context-dependent modulation of spatial attention: prioritizing behaviourally relevant stimuli by Noah Britt, Jackie Chau, Hong-jin Sun

    Published 2025-02-01
    “…While driving, participants underwent a peripheral cue-target paradigm where a roadside pedestrian avatar (target) appeared following a cylinder cue. …”
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    Analisis Kualitatif Elemen Gamifikasi dalam Games Berbasis ICT untuk Anak Usia Dini by Bayu Rima Aditya, Aldilla Iradianty, I Nyoman Darma Kotama

    Published 2023-08-01
    “…In addition, the results also confirm that there are nine elements of gamification that are suitable to be applied to in the early childhood environment, namely points and rewards, leaderboards, badges, challenges, leveling, progress bar, avatars, currency, and surprises. The results of this study can be used as the basis for further research in relation to developing a prototype of a game-based learning system in early childhood education with a focus on interaction, rewarding, problem solving, and challenges. …”
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    Alrededor de nuestras pedagogías críticas by Julio Rogero Anaya, José María Rozada, Martín Rodríguez Rojo

    Published 2013-01-01
    “…La conversación muestra un recorrido por la memoria política de las últimas décadas, tratando se situar los avatares, flujos y reflujos, influencias y determinaciones del discurso de la Pedagogía Crítica en el contexto del Estado español, según la particular mirada de tres personas que han tenido y tienen un papel relevante en ese teatro social del compromiso y la crítica.…”
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    Metaverse as challenge to homo religionis. Diachronic thinking in theory formation for pastoral caregiving to netizens by D.J. Louw

    Published 2024-06-01
    “…Transcendence (homo transcendentalis) has become digitalised by the power of technologised options (optimalisation of our being human) and fictive forms of sublimations (avatars). Due to, inter alia, Facebook and Instagram, a spirituality of diachronic networking and digital immediacy, set in: I start to exist through and via (Greek: dia) the digitalised other. …”
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