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Los avatares de la paz. Por los senderos de la vida de Juan de la Cruz Varela
Published 2006-01-01Get full text
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Essai pour une méthode d'analyse plastique du vidéoludique
Published 2018-10-01Subjects: Get full text
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Las respuestas de la Unión Europea a ciertos avatares en el siglo XXI que determinan el proceso de su conformación
Published 2020-01-01“…El presente artículo tiene como propósito examinar las respuestas de la Unión Europea a las crisis y avatares a los que se enfrenta habitualmente en el proceso de su conformación política. …”
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Film as communicational mediation of the ecological crisis
Published 2022-10-01Subjects: “…Avatar…”
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Motives and features of cross-platform self-presentation of Russian students
Published 2021-04-01Subjects: Get full text
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On the Multimodal Resolution of a Search Sequence in Virtual Reality
Published 2023-01-01“…In virtual reality (VR), participants may not always have hands, bodies, eyes, or even voices—using VR helmets and two controllers, participants control an avatar through virtual worlds that do not necessarily obey familiar laws of physics; moreover, the avatar’s bodily characteristics may not neatly match our bodies in the physical world. …”
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Survival of the mediated
Published 2010-01-01“…Using examples such as the appropriation of the movie "Avatar" by activists around the world it is argued how our orientation to media provides adaptive advantage in contemporary postgeographical society.…”
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EmoHeart: Conveying Emotions in Second Life Based on Affect Sensing from Text
Published 2010-01-01“…Based on the result of the Affect Analysis Model, the developed EmoHeart (“object” in Second Life) triggers animations of avatar facial expressions and visualizes emotion by heart-shaped textures.…”
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Feasibility study of emotion mimicry analysis in human–machine interaction
Published 2025-01-01“…The proposed system functions as a digital mirror, initially displaying an animated avatar’s face expressing a predefined emotion. Users are then asked to mimic the avatar’s expression. …”
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L’identité dans The Talos Principle, The Stanley Parable et The Swapper
Published 2018-10-01“…Through the games Talos Principle (Croteam, Devolver digital, december 2014), The Stanley Parable (Galatic cafe, october 2013) et The Swapper (Facepalm Games, may 2013), this study asks character/avatar's identity linked to their environment and themselves to make the idea of reciprocal grants emerges in identity development.…”
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