Showing 101 - 120 results of 175 for search '"augmented reality"', query time: 0.05s Refine Results
  1. 101

    THE USE OF TECHNOLOGY IN TEACHING PHYSICS TO STUDENTS WITH DISABILITIES: A SYSTEMATIC REVIEW by Frank Angelo Pacala

    Published 2024-12-01
    “…The technologies used included assistive tools like web-based platforms, virtual and augmented reality (AR), and interactive learning systems. …”
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    Article
  2. 102

    An Artificial Intelligent Virtual Reality Interactive Model for Distance Education by Wenjing Yin

    Published 2022-01-01
    “…Specifically, a Newton polynomial is used for max-polynomials arising from the stereoscopic problem of augmented reality used to indirectly indicate the number of linear regions in order to optimize the problem. …”
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  3. 103

    The utilization of technology in environmental education by Hamida Nurul Azizah

    Published 2024-12-01
    “…The results demonstrated that augmented reality, virtual reality, the Internet of Things (IoT), and ICT (Information and Communication Technology) based technologies enhance learners' comprehension and engagement with environmental issues in their immediate surroundings. …”
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  4. 104

    Penerapan BIM Dan AR Menggunakan Autodesk Revit Dan Gamma AR Pada Pengawasan Pembangunan Struktur by Alya Dara Safira, Benny Hidayat

    Published 2024-03-01
    “…Oleh karena itu diciptakanlah suatu inovsi baru dengan cara mengkolaborasikan atau memanfaatkan teknologi yang ada, salah satu teknologi tersebut adalah menggunakan teknologi Augmented Reality (AR).  Pada penelitian ini dilakukan pemodelan BIM 3D dan 4D dengan menggunakan software Autodesk Revit, Ms. …”
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  5. 105

    Editorial by Vito Cardone

    Published 2018-06-01
    “… Last year, just a few days before Christmas, Rony Abovitz’s startup Magic Leap finally presented something concrete in regards to the mysterious, so-called ‘mixed reality,’ said to surpass both virtual reality and augmented reality. The company has been working on the project since 2011, in Florida, in great secrecy and with huge capital-risk financing by some of the major companies in the digital world, among others (more than two billion dollars have been raised to date). …”
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  6. 106

    Teaching and building. Temporary Architecture between research and didactics by Marco Imperadori, Federica Brunone

    Published 2018-12-01
    “…Parametric design, BIM, augmented reality are now present in vocabulary and professional skills, but they often create a detachment from reality and materiality. …”
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  7. 107

    Current status and prospects of minimally invasive hepatobiliary surgery by Jie Li, Ping Chen

    Published 2024-01-01
    “…In the future, the continuous integration of artificial intelligence, robotic technology, virtual reality and augmented reality technologies, and remote technologies with medicine will further promote the development of minimally invasive surgery. …”
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  8. 108

    Gamification for staff motivation: Impact on work efficiency and corporate culture at the international level by Getman Anatolii P., Yaroshenko Oleg M., Demenko Olga І., Lutsenko Оlena Yе., Prokopiev Roman Ye.

    Published 2024-01-01
    “…It also examines the integration of advanced technologies such as AI (artificial intelligence), AR (augmented reality), and VR (virtual reality) into gamification strategies to enhance their effectiveness.…”
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  9. 109

    La ville du futur et ses spectres. Le cas d’Eko Atlantic City à Lagos by Hervé Roquet

    Published 2024-06-01
    “…In this article, I start with the dual apparatus of virtual reality and augmented reality from the new city megaproject ‘Eko Atlantic City’ in Lagos, Nigeria, to discuss how it performs the futurity of the development project by making it tangible. …”
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  10. 110

    Data cache optimization model based on cyclic genetic ant colony algorithm in edge computing environment by Danyue Wang, Xingshuo An, Xianwei Zhou, Xing Lü

    Published 2019-08-01
    “…However, with the increasing popularity of augmented reality and virtual reality application, user requirements on data access speed have increased. …”
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  11. 111

    Object Recognition and Pose Estimation on Embedded Hardware: SURF-Based System Designs Accelerated by FPGA Logic by Michael Schaeferling, Ulrich Hornung, Gundolf Kiefer

    Published 2012-01-01
    “…The second system is an augmented reality platform, which consists of an ARM-based microcontroller and intelligent FPGA-based cameras which support the main system.…”
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  12. 112

    Digital and circularity in building. KETs for waste management in the European Union by Marina Rigillo, Giuliano Galluccio, Federica Paragliola

    Published 2023-06-01
    “… The article analyses the potential and limitations of using enabling technologies of the digital transition for construction and demolition waste in construction management (BIM, GIS, Virtual and Augmented Reality, Digital Manufacturing, Blockchain, Internet of Things, Digital Twin, Artificial Intelligence) in the context of the European Union. …”
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  13. 113

    Human Pose Estimation: Single-Person and Multi-Person Approaches by Tang Wan

    Published 2025-01-01
    “…With the advancement of technology, this task has demonstrated significant potential in various application areas such as motion capture, behavior analysis and augmented reality. Despite significant progress in recent years, HPE still presents challenges when dealing with complex scenarios such as occlusion, illumination changes, and dynamic backgrounds. …”
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  14. 114

    Evaluation of Image Enhancement Techniques for Vision-Based Navigation under Low Illumination by Mohamed Aladem, Stanley Baek, Samir A. Rawashdeh

    Published 2019-01-01
    “…The findings are relevant to a wide range of feature-based vision systems, such as tracking for augmented reality, image registration, localization, and mapping, as well as deep learning-based object detectors. …”
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  15. 115

    Rapid review of the COVID-19 pandemic’s impact on the digitalization of higher education by Chukwuere Joshua

    Published 2024-06-01
    “…Many digitalization tools such as social media, augmented reality, machine learning, and other emerging technologies are used to accelerate the higher education process during the COVID-19 pandemic (new normal).…”
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  16. 116

    Guitarist Fingertip Tracking by Integrating a Bayesian Classifier into Particle Filters by Chutisant Kerdvibulvech, Hideo Saito

    Published 2008-01-01
    “…Furthermore, by using the online adaptation of color probabilities, this method is able to cope with illumination changes. Augmented Reality Tag (ARTag) is then utilized to calculate the projection matrix as an online process which allows the guitar to be moved while being played. …”
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  17. 117

    Crafting math minds: A bibliometric odyssey into innovative didactical designs for learning (2006-2023) by Dadan Dasari, Ilham Muhammad, Dadang Juandi

    Published 2024-02-01
    “…The study also identified the emergence of new themes in Didactical Design research, such as the study of specific mathematical competencies and the integration of technology in design, e-learning, augmented reality, and STEM. Several implications are presented as helpful information for scientists and stakeholders.…”
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  18. 118

    La prochaine génération de téléphonie mobile (5G) et ses implications (Infrastructure, Réglementation) by Edward M. Roche, Benjamin H. Dickens-Jr., Walker Townes

    Published 2018-12-01
    “…Everything from autonomous vehicles, robots conducting delicate surgery, virtual and augmented reality devices, drones, the “Internet of Things” (IoT), and generally all mobile communications will be enabled by a new tranche of bandwidth between 6-Ghz and 300-Ghz, some of it licensed, but much of it not. …”
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  19. 119

    Methodological and Technological Advancements in E-Learning by Elias Dritsas, Maria Trigka

    Published 2025-01-01
    “…Through the integration of pedagogical theories with advanced tools like artificial intelligence (AI), augmented reality (AR), virtual reality (VR), and mixed reality (MR), this study demonstrates how e-learning systems enhance engagement, retention, and accessibility. …”
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  20. 120

    A Global Outlook into the Transformation of Education for the Fourth Industrial Revolution by Alfred Otara

    Published 2024-12-01
    “…This has been achieved by emphasizing the transformative impact of technology, particularly artificial intelligence (AI), virtual reality (VR), and augmented reality (AR), in transforming learning experiences. …”
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