Showing 21 - 40 results of 41 for search '"augmented reality"', query time: 0.06s Refine Results
  1. 21

    Editors’ Note by Alberto Raposo, Cleber Corrêa

    Published 2019-12-01
    “…Throughout these years, JIS moved from a virtual and augmented reality publication to a more multidisciplinary scope, including related areas such as games and human-computer interaction. …”
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  2. 22

    Exploring the Impact of Homophily Attitude, Physical, and Social Attractiveness on Purchase Intentions by Honya Ghasemi, Ramin Bashir Khodaparasti, Hooshmand Bagheri Garbollagh

    Published 2024-03-01
    “…ObjectiveAugmented reality technology has made its way into households, presenting a valuable opportunity for marketers to offer customers a seamless flow experience within the comfort of their homes. …”
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  3. 23

    Pengembangan Fast Render Objek Grafis Menggunakan Shader dan Non-Shader Berbasis WebGL dari Primitive Object untuk Membuat Raw Metaverse Material Objek Skybox 3D di Filkom UB by Imam Cholissodin, Eriq Muhammad Adams Jonemaro, Bayu Rahayudi, Willyan Eka Ksatria, Annisa Sukmawati, Muhammad Farid Muzayyani

    Published 2022-12-01
    “…Permasalahan pengembangan yang muncul biasanya terkait kecepatan proses render rekayasa objek yang dalam penelitian ini membuat raw metaverse material berupa penambahan objek dasar grafis 3D (bola, kubus, torus, silinder, dan lainnya) pada Skybox sebagai bagian dari augmented reality dengan disertai efek tekstur mapping, pencerminan, gradasi pewarnaan, dan animasi kontrol pergerakan objek. …”
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  4. 24

    THE USE OF TECHNOLOGY IN TEACHING PHYSICS TO STUDENTS WITH DISABILITIES: A SYSTEMATIC REVIEW by Frank Angelo Pacala

    Published 2024-12-01
    “…The technologies used included assistive tools like web-based platforms, virtual and augmented reality (AR), and interactive learning systems. …”
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  5. 25

    The utilization of technology in environmental education by Hamida Nurul Azizah

    Published 2024-12-01
    “…The results demonstrated that augmented reality, virtual reality, the Internet of Things (IoT), and ICT (Information and Communication Technology) based technologies enhance learners' comprehension and engagement with environmental issues in their immediate surroundings. …”
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  6. 26

    Human Pose Estimation: Single-Person and Multi-Person Approaches by Tang Wan

    Published 2025-01-01
    “…With the advancement of technology, this task has demonstrated significant potential in various application areas such as motion capture, behavior analysis and augmented reality. Despite significant progress in recent years, HPE still presents challenges when dealing with complex scenarios such as occlusion, illumination changes, and dynamic backgrounds. …”
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  7. 27

    Rapid review of the COVID-19 pandemic’s impact on the digitalization of higher education by Chukwuere Joshua

    Published 2024-06-01
    “…Many digitalization tools such as social media, augmented reality, machine learning, and other emerging technologies are used to accelerate the higher education process during the COVID-19 pandemic (new normal).…”
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  8. 28

    Metaverse: Technological evolution and social impact by Marković-Blagojević Marija, Radić Nikola, Cvjetković Milena

    Published 2024-01-01
    “…The Metaverse represents a new phase of technological development, integrating virtual reality, augmented reality, blockchain, and artificial intelligence to create immersive digital environments. …”
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  9. 29

    Systematic literature review on usability and training outcomes of using digital training technologies in industry by Lasse Nielsen Langendorf, Md Saifuddin Khalid

    Published 2025-03-01
    “…Most of which focus on augmented reality (AR) and mixed reality (MR). For benchmarking, digital training is commonly compared to paper-based manuals before digital instructions and peer-training, although a significant number of studies lack comparative analysis. …”
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  10. 30

    An analysis of the role of different levels of exchange of explicit information in human–robot cooperation by Ane San Martin, Johan Kildal, Elena Lazkano

    Published 2025-02-01
    “…We propose and implement a novel design for a human–robot cooperation framework that uses augmented reality and user gaze to enable bidirectional communication. …”
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  11. 31

    Inclusive education through technology: a systematic review of types, tools and characteristics by Carmen del Rosario Navas-Bonilla, Julio Andrés Guerra-Arango, Daniel Alejandro Oviedo-Guado, Daniel Eduardo Murillo-Noriega

    Published 2025-02-01
    “…Tools such as mobile devices, interactive applications, and augmented reality help to remove barriers for students with disabilities or in various contexts, facilitating personalized and equitable learning. …”
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  12. 32

    Illusory finger stretching and somatosensory responses in participants with chronic hand-based pain. by Kirralise J Hansford, Daniel H Baker, Kirsten J McKenzie, Catherine E J Preston

    Published 2025-01-01
    “…One such avenue is resizing illusions delivered using augmented reality. These illusions resize the affected body part through stretching or shrinking manipulations and have been shown to give analgesic effects; however, the neural underpinnings of these illusions remain undefined. …”
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  13. 33

    A SYSTEMATIC ANALYSIS OF AI-EMPOWERED EDUCATIONAL TOOLS DEVELOPED IN INDIA FOR DISABLED PEOPLE by Shivani, Monika Gupta, Satinder Bal Gupta

    Published 2024-04-01
    “…Augmenta11y app utilizes AR (Augmented Reality) to display the content in a form that dyslexic children can easily understand. …”
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  14. 34

    Apps, technology and younger learners : international evidence for teaching /

    Published 2017
    Table of Contents: “…Mifsud & Louisa Grech) -- Ipad-supported learning and development for a child with mild cerebral palsy / Elaine Khoo -- Enhancing science learning with BYOD (bring your own device) in a primary school in Hong Kong / Yanjie Song and Wai Ying Ku -- Bringing pudsey to life : young children's use of augmented reality apps / Jackie Marsh and Dylan Yamada-Rice -- Digital play : conceptualising the relation between real, augmented and virtual realities / Marilyn Fleer -- Ipads, apps and student thinking skill development / Garry Falloon -- Trans- and intra- apps : innovating the app market and use / Natalia Kucirkova -- A model of mobile knowledge building with apps for pre-service teacher education / Kevin Burden.…”
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  15. 35

    Apps, technology and younger learners : international evidence for teaching /

    Published 2017
    Table of Contents: “…Mifsud & Louisa Grech) -- Ipad-supported learning and development for a child with mild cerebral palsy / Elaine Khoo -- Enhancing science learning with BYOD (bring your own device) in a primary school in Hong Kong / Yanjie Song and Wai Ying Ku -- Bringing pudsey to life : young children's use of augmented reality apps / Jackie Marsh and Dylan Yamada-Rice -- Digital play : conceptualising the relation between real, augmented and virtual realities / Marilyn Fleer -- Ipads, apps and student thinking skill development / Garry Falloon -- Trans- and intra- apps : innovating the app market and use / Natalia Kucirkova -- A model of mobile knowledge building with apps for pre-service teacher education / Kevin Burden.…”
    View in OPAC
    Book
  16. 36

    Weakly-Supervised Deep Shape-From-Template by Sara Luengo-Sanchez, David Fuentes-Jimenez, Cristina Losada-Gutierrez, Daniel Pizarro, Adrien Bartoli

    Published 2025-01-01
    “…WS-DeepSfT thus offers a robust, efficient, and scalable approach to SfT, bringing it closer to applications such as augmented reality.…”
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  17. 37

    Taking into account students' psychotypes and using their neuropsychological maps when implementing digital educational technologies within the Metaverse by Galiya Ldokova, Svetlana Frumina, Suad Abdalkareem Alwaely

    Published 2025-02-01
    “…The scientific contribution of the authors is to confirm the relationship between the students' psychotype, the dominant activity of the brain lobes, and the level of academic success, which substantiates the positive significance of individualization of learning based on the introduction of virtual and augmented reality technologies into the educational process in higher education institutions. …”
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  18. 38

    An open data collection of 3D tool and equipment models for neonatology by Serena Bardelli, Gianpaolo Coro, Rosa T. Scaramuzzo, Massimiliano Ciantelli, Armando Cuttano

    Published 2025-03-01
    “…Eventually, we published the 3D models and the virtual training room as an open-access data collection on Sketchfab (a free-to-use online digital platform for 3D model publication), from which all models can be freely downloaded and inspected through Web browsers, mobile applications, and Virtual and Augmented Reality devices. Our data collection and repeatable and cost-effective methodology open new opportunities to use VS for training through simulation in healthcare.…”
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  19. 39

    The role of 5G network in revolutionizing agriculture for sustainable development: A comprehensive review by Wasif ur Rehman, Mohsin Ali Koondhar, Samandar Khan Afridi, Lutfi Albasha, Idris H. Smaili, Ezzeddine Touti, Mouloud Aoudia, Wassim Zahrouni, Ibrahim Mahariq, M.M.R. Ahmed

    Published 2025-03-01
    “…Furthermore, the paper examines the potential impact of 5G technology on crucial agricultural tasks such as real-time monitoring, UAV operations, augmented reality (AR), virtual reality (VR) applications, virtual consultation, predictive maintenance, AI-driven robotics, and data analytics. …”
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  20. 40

    Phantom motor execution as a treatment for phantom limb pain: protocol of an international, double-blind, randomised controlled clinical trial by Brian E McGuire, Lina Bunketorp-Käll, Eva Lendaro, Liselotte Hermansson, Helena Burger, Corry K Van der Sluis, Monika Pilch, Katarzyna Kulbacka-Ortiz, Ingrid Rignér, Anita Stockselius, Lena Gudmundson, Cathrine Widehammar, Wendy Hill, Sybille Geers, Max Ortiz-Catalan

    Published 2018-07-01
    “…Preliminary investigations have shown that decoding motor volition using myoelectric pattern recognition, while providing real-time feedback via virtual and augmented reality (VR-AR), facilitates phantom motor execution (PME) and reduces PLP. …”
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