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Virtual reality-based vestibular rehabilitation therapy in patients with acute unilateral vestibulopathy: a randomized controlled trial
Published 2025-01-01Subjects: Get full text
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182
The Metaverse for Industry 5.0 in NextG Communications: Potential Applications and Future Challenges
Published 2025-01-01Subjects: Get full text
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183
Virtual reality head-mounted display game for intermittent exotropia in a randomized controlled trial
Published 2025-02-01Subjects: Get full text
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184
Challenges and perspectives in the evolution of distance and online education towards higher technological environments
Published 2025-12-01Subjects: Get full text
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185
The neurosociological paradigm of the metaverse
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186
An In-depth Analysis of Rendered Models using Blender : A Research Result
Published 2024-12-01Subjects: “…3D Models Human Anatomy Models Rendered Rendering Swift XR Virtual Reality.…”
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187
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188
Towards personalized immersive virtual reality neurorehabilitation: a human-centered design
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189
Validation of mixed reality in planning orbital reconstruction with patient-specific implants
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190
Comparing physiological and psychological effects of virtual reality vs. traditional high-intensity interval training in healthy individuals: results from a preliminary pilot rando...
Published 2025-01-01Subjects: “…Virtual reality exercise…”
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191
Visualization of four-dimensional X-ray absorption fine structure data using a virtual reality system
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192
Attention-Based CNN Fusion Model for Emotion Recognition During Walking Using Discrete Wavelet Transform on EEG and Inertial Signals
Published 2024-03-01Subjects: Get full text
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193
Exploring the restorativeness of different hydrodynamic landscapes in world natural heritage sites
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194
The Impact of Virtual Reality Content Characteristics on Cybersickness and Head Movement Patterns
Published 2025-01-01Subjects: “…virtual reality…”
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195
The role of 5G in enhancing IOT connectivity: a systematic review on applications, challenges, and future prospects
Published 2024-12-01Subjects: Get full text
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196
Exploring vestibular stimulation to reduce the influence of cybersickness on virtual reality experiences
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197
Developing a virtual reality application for online arts and psychomotor therapies using action research
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198
Advances and Challenges of Using Experimental Pigs in Da Vinci Surgical Robot Training
Published 2024-12-01Subjects: Get full text
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199
Managing ADHD Symptoms in Children Through the Use of Various Technology-Driven Serious Games: A Systematic Review
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200