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Legible Bodies and the Ghosts of American History: On Racialized Surveillance in Ubisoft’s Watch Dogs Videogames
Published 2021-09-01Subjects: Get full text
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Rêves d’accumulation : l’économie dans les jeux vidéo de science-fiction
Published 2018-12-01Subjects: “…video games…”
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43
L’identité dans The Talos Principle, The Stanley Parable et The Swapper
Published 2018-10-01Subjects: Get full text
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44
“Liberty for Androids!”: Player Choice, Politics, and Populism in Detroit: Become Human
Published 2021-09-01Subjects: “…agency; narrative; politics; populism; science fiction; video games…”
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45
Livin’ Da Dream? Playing Black, Illusions of Meritocracy, and Narrative Constraints in Sports Video Game Story Modes
Published 2021-09-01Subjects: Get full text
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Apports de l’iconographie sidérale aux problématiques spatiales vidéoludiques : le cas des jeux vidéo horrifiques
Published 2018-12-01Subjects: Get full text
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Smartphone video games for cognitive functions and negative symptoms in male with chronic schizophrenia: A randomized controlled trial
Published 2025-02-01Subjects: Get full text
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50
CYBERPUNK – GAME – POETRY: Rostislav Amelin’s “SimStab”
Published 2024-10-01Subjects: Get full text
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51
APPLICATION AND SIGNIFICANCE OF THE VIDEO GAME LOCALIZATION PROCESS
Published 2021-07-01Subjects: Get full text
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52
Anne Besson, Constellations. Des mondes fictionnels dans l'imaginaire contemporain (2015).
Published 2016-12-01Subjects: Get full text
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53
Büyük Birader’i Deneyimlemek: Bir Eleştirel Distopik Anlatı Örneği Olarak Orwell Keeping an Eye on You
Published 2021-06-01Subjects: Get full text
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54
Video Games in Rehabilitation Programs for People with Parkinson’s Disease: A Systematic Review
Published 2024-12-01Subjects: Get full text
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55
Mettre en jeu le voyage dans le temps : de la réappropriation vidéoludique d’un sous-genre de la science-fiction
Published 2018-12-01Subjects: “…video games…”
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56
Jeu vidéo et science-fiction >> de mode texte en code texte
Published 2018-12-01Subjects: “…video games…”
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57
The process of negotiating and balancing digital play in everyday life: Adolescents’ narratives
Published 2024-12-01Subjects: Get full text
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58
Video games and metacognition in the classroom for the development of 21st century skills: a systematic review
Published 2025-01-01Subjects: “…commercial video games…”
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59
Exploring the Role of Video Games in Reducing Academic Stress among Filipino Students
Published 2025-01-01Subjects: “…Video games, Academic stress, Filipino students, Qualitative study, Multiple case analysis…”
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Digging the Digital: Beat Modalities and the Representation of the Beats in Video Games
Published 2022-07-01Subjects: Get full text
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