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Towards a cultural science of videogames: evolutionary social learning
Published 2010-01-01“…Using the example of the independently developed Minecraft, we examine the dimensions of social learning involved in playing videogames that are characterised by relatively unscripted gaming environments. We argue that a cultural science approach offers an analytic framework grounded in evolutionary externalism, social learning and emergent institutions. …”
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Identifying factors that contribute to collision avoidance behaviours while walking in a natural environment
Published 2025-01-01“…What happens in the real world is unclear. Thus, we filmed unscripted pedestrian walking behaviours on a busy urban path. …”
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Lexical variation in English language podcasts, editorial media, and social media
Published 2022-08-01“…Most of the recorded differences are as might be expected, reflecting known or assumed difference between spoken and written language, between dialogue and soliloquy, and between scripted formal and unscripted informal language use. Most notably, podcast material, compared to the hitherto typical training sets from editorial media, is characterised by being in the present tense, and with a much higher incidence of pronouns, interjections, and negations. …”
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Passive Monitoring of Parkinson Tremor in Daily Life: A Prototypical Network Approach
Published 2025-01-01“…We used wrist accelerometer data and synchronous expert video annotations for the presence of tremor, captured during unscripted daily life activities in and around the participants’ own homes. …”
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Hobbit: Providing Fall Detection and Prevention for the Elderly in the Real World
Published 2018-01-01“…Our trials show the necessity to move out into actual user homes, as only there can we encounter issues such as misinterpretation of actions during unscripted human-robot interaction.…”
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