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Legible Bodies and the Ghosts of American History: On Racialized Surveillance in Ubisoft’s Watch Dogs Videogames
Published 2021-09-01Subjects: Get full text
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From Cardboard Settings to Ludo-anthropological Experiences: The Failures and Successes of Victorian London’s Adaptations in Video Games
Published 2020-11-01Subjects: Get full text
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Queerowanie gier AAA na przykładzie serii Assassin’s Creed – możliwości i zagrożenia
Published 2023-07-01“…As its subject, the author chose the most recent installments of the Assassin’s Creed franchise – two digital games, Odyssey (2018) and Valhalla (2020) by Ubisoft. This analysis focuses mainly on the representation of minorities, especially the queer one. …”
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Le champ historien comme terrain de jeu.La conception de jeux vidéo d’histoire face au « droit de véto » des sources
Published 2022-12-01“…Based on multiple testimonies and reflections from the designers of the games Assassin’s Creed IV : Black Flag (Ubisoft, 2013) and Assassin’s Creed : Freedom Cry (Ubisoft, 2013), this contribution presents the formulation of a narrative via the digital (the production of a historical videogame), and how it is supported by a narrative about the digital : one that seeks to appreciate and justify singular creative practices, to situate and clarify them.…”
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Forecasting the Sales of Console Games for the Italian Market
Published 2019-01-01Get full text
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Gry pamięci. Valiant Hearts: The Great War i My Memory of Us w perspektywie kultury historycznej
Published 2021-06-01“… The paper aims to outline how video games Valiant Hearts: The Great War (Ubisoft Montpellier, 2014) and My Memory of Us (Juggler Games, 2018) use narrative and ludic structures to create commemorative stories about the First World War and the Second World War. …”
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Using Assassin's Creed: Odyssey to teach Olympia as part of the Classical Civilisation A Level
Published 2024-10-01“…A recent blog post on Quinquennium highlighted the potential for this game to be used as a teaching tool (Hinde, 2019), while its educational potential has also been promoted by the developers releasing a Discovery Tour version as a ‘game mode for educational purposes’ which acts as a ‘living museum’ (Ubisoft, 2021). While the development of educational tools for this franchise is fairly recent, the use of video games in education is established, with games like Oregon Trail being used as early as the 1980s (Buday et al., 2012, 259). …”
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Sufferer Odysseus in Video Games of the 21st century
Published 2024-12-01“…The Long Way Home, and the adventure action game with numerous quests from Ubisoft Assassin’s Creed, which released the fi rst part of the game Assassin’s Creed: Odyssey in 2018. …”
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