Showing 1 - 8 results of 8 for search '"Ubisoft"', query time: 0.04s Refine Results
  1. 1
  2. 2
  3. 3

    Queerowanie gier AAA na przykładzie serii Assassin’s Creed – możliwości i zagrożenia by Ewelina Repeć

    Published 2023-07-01
    “…As its subject, the author chose the most recent installments of the Assassin’s Creed franchise – two digital games, Odyssey (2018) and Valhalla (2020) by Ubisoft. This analysis focuses mainly on the representation of minorities, especially the queer one. …”
    Get full text
    Article
  4. 4

    Le champ historien comme terrain de jeu.La conception de jeux vidéo d’histoire face au « droit de véto » des sources by Julien A. Bazile

    Published 2022-12-01
    “…Based on multiple testimonies and reflections from the designers of the games Assassin’s Creed IV : Black Flag (Ubisoft, 2013) and Assassin’s Creed : Freedom Cry (Ubisoft, 2013), this contribution presents the formulation of a narrative via the digital (the production of a historical videogame), and how it is supported by a narrative about the digital : one that seeks to appreciate and justify singular creative practices, to situate and clarify them.…”
    Get full text
    Article
  5. 5
  6. 6

    Gry pamięci. Valiant Hearts: The Great War i My Memory of Us w perspektywie kultury historycznej by Marcin Pigulak

    Published 2021-06-01
    “… The paper aims to outline how video games Valiant Hearts: The Great War (Ubisoft Montpellier, 2014) and My Memory of Us (Juggler Games, 2018) use narrative and ludic structures to create commemorative stories about the First World War and the Second World War. …”
    Get full text
    Article
  7. 7

    Using Assassin's Creed: Odyssey to teach Olympia as part of the Classical Civilisation A Level by Vlada Oulitskaia

    Published 2024-10-01
    “…A recent blog post on Quinquennium highlighted the potential for this game to be used as a teaching tool (Hinde, 2019), while its educational potential has also been promoted by the developers releasing a Discovery Tour version as a ‘game mode for educational purposes’ which acts as a ‘living museum’ (Ubisoft, 2021). While the development of educational tools for this franchise is fairly recent, the use of video games in education is established, with games like Oregon Trail being used as early as the 1980s (Buday et al., 2012, 259). …”
    Get full text
    Article
  8. 8

    Sufferer Odysseus in Video Games of the 21st century by Elena N. Kornilova

    Published 2024-12-01
    “…The Long Way Home, and the adventure action game with numerous quests from Ubisoft Assassin’s Creed, which released the fi rst part of the game Assassin’s Creed: Odyssey in 2018. …”
    Get full text
    Article