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  1. 1961
  2. 1962

    Unifying Rigid and Soft Bodies Representation: The Sulfur Physics Engine by Dario Maggiorini, Laura Anna Ripamonti, Federico Sauro

    Published 2014-01-01
    “…International Journal of Computer Games Technology…”
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    Article
  3. 1963
  4. 1964

    Contextualized embeddings for semantic change detection: Lessons learned by Andrey Kutuzov, Erik Velldal, Lilja Øvrelid

    Published 2022-08-01
    “…Northern European Journal of Language Technology…”
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    Article
  5. 1965
  6. 1966
  7. 1967
  8. 1968

    Part of Speech Tagging: Shallow or Deep Learning? by Robert Östling

    Published 2018-06-01
    “…Northern European Journal of Language Technology…”
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    Article
  9. 1969
  10. 1970

    Pose Space Surface Manipulation by Yusuke Yoshiyasu, Nobutoshi Yamazaki

    Published 2012-01-01
    “…International Journal of Computer Games Technology…”
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    Article
  11. 1971

    Real-Time Incompressible Fluid Simulation on the GPU by Xiao Nie, Leiting Chen, Tao Xiang

    Published 2015-01-01
    “…International Journal of Computer Games Technology…”
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    Article
  12. 1972
  13. 1973

    Real Time Animation of Trees Based on BBSC in Computer Games by Xuefeng Ao, Zhongke Wu, Mingquan Zhou

    Published 2009-01-01
    “…International Journal of Computer Games Technology…”
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    Article
  14. 1974

    Entry Generation by Analogy – Encoding New Words for Morphological Lexicons by Krister Lindén

    Published 2009-05-01
    “…Northern European Journal of Language Technology…”
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    Article
  15. 1975

    Entropy optimized nanomaterial flow with Soret and Dufour impacts by Tasawar Hayat, Aimen Tahir, Aneeta Razaq, Sohail A. Khan

    Published 2025-03-01
    “…Engineering Science and Technology, an International Journal…”
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    Article
  16. 1976

    A Review of Fault Detecting Devices for Belt Conveyor Idlers by Fahad Alharbi, Suhuai Luo

    Published 2024-03-01
    “…Journal of Mechanical Engineering Science and Technology…”
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    Article
  17. 1977
  18. 1978

    Strategic Team AI Path Plans: Probabilistic Pathfinding by Tng C. H. John, Edmond C. Prakash, Narendra S. Chaudhari

    Published 2008-01-01
    “…International Journal of Computer Games Technology…”
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    Article
  19. 1979
  20. 1980