Showing 1 - 2 results of 2 for search '"StarCraft"', query time: 0.03s Refine Results
  1. 1

    Enhancing Video Games Policy Based on Least-Squares Continuous Action Policy Iteration: Case Study on StarCraft Brood War and Glest RTS Games and the 8 Queens Board Game by Shahenda Sarhan, Mohamed Abu ElSoud, Hebatullah Rashed

    Published 2016-01-01
    “…The LSCAPI was implemented and tested on three different games: one board game, the 8 Queens, and two real-time strategy (RTS) games, StarCraft Brood War and Glest. The LSCAPI evaluation proved superiority over LSPI in time, policy learning ability, and effectiveness.…”
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  2. 2

    Robustness of performance during domain change in an esport: A study of within-expertise transfer. by Joe Thompson, Justin W O'Camb, Robin C A Barrett, Scott Harrison, Mark R Blair

    Published 2023-01-01
    “…Here we examine skill maintenance in StarCraft 2, a video game of skills which undergoes frequent changes due to updates and includes a variety of gameplay options. …”
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