Showing 1 - 13 results of 13 for search '"StarCraft', query time: 0.10s Refine Results
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    Robustness of performance during domain change in an esport: A study of within-expertise transfer. by Joe Thompson, Justin W O'Camb, Robin C A Barrett, Scott Harrison, Mark R Blair

    Published 2023-01-01
    “…Here we examine skill maintenance in StarCraft 2, a video game of skills which undergoes frequent changes due to updates and includes a variety of gameplay options. …”
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    Artificial Intelligence in Video Games: Towards a Unified Framework by Firas Safadi, Raphael Fonteneau, Damien Ernst

    Published 2015-01-01
    “…The approach is illustrated using two video games, Raven and StarCraft: Brood War.…”
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    TMAC: a Transformer-based partially observable multi-agent communication method by Xuesi Li, Shuai Xue, Ziming He, Haobin Shi

    Published 2025-04-01
    “…At the same time, we performed experimental verification in the surviving and the StarCraft Multi-Agent Challenge (SMAC) environments where agents had limited local observation and could only communicate with neighboring agents. …”
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    Trajectory Based Prioritized Double Experience Buffer for Sample-Efficient Policy Optimization by Shengxiang Li, Ou Li, Guangyi Liu, Siyuan Ding, Yijie Bai

    Published 2021-01-01
    “…Reinforcement learning has recently made great progress in various challenging domains such as board game of Go and MOBA game of StarCraft II. Policy gradient based reinforcement learning method has become the mainstream due to its effectiveness and simplicity both in discrete and continuous scenarios. …”
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    Assisted-Value Factorization with Latent Interaction in Cooperate Multi-Agent Reinforcement Learning by Zhitong Zhao, Ya Zhang, Siying Wang, Yang Zhou, Ruoning Zhang, Wenyu Chen

    Published 2025-04-01
    “…Experimental results demonstrate the improved training speed and superior performance of the proposed method in both a multi-agent particle environment and the StarCraft Multi-Agent Challenge.…”
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    Hierarchical reinforcement learning based on macro actions by Hao Jiang, Gongju Wang, Shengze Li, Jieyuan Zhang, Long Yan, Xinhai Xu

    Published 2025-04-01
    “…Comprehensive tests on the StarCraft II maps Simple64 and AbyssalReefLE demonstrate that the HRL-MA framework exhibits superior performance, achieving higher win rates compared to baseline algorithms. …”
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    A Multitask-Based Transfer Framework for Cooperative Multi-Agent Reinforcement Learning by Cheng Hu, Chenxu Wang, Weijun Luo, Chaowen Yang, Liuyu Xiang, Zhaofeng He

    Published 2025-02-01
    “…Experiments conducted in two popular environments, StarCraft II Multi-Agent Challenge and Google Research Football, demonstrate that our method outperforms the baselines, significantly improving the efficiency of team collaboration.…”
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