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Process for modeling competencies for developing serious games
Published 2016-09-01Subjects: Get full text
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Self-concepts applied as a strategy to measure the level of acceptance of a Serious Game
Published 2025-01-01Subjects: Get full text
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ARTigo: Data from Social Tagging with Art-historical Images
Published 2024-12-01Subjects: Get full text
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Voyage au centre de la chair : l’exploration miniature du corps humain dans les jeux vidéo
Published 2018-12-01Subjects: Get full text
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Expanding the green gaming horizon: a conceptual analysis of and proposed guidelines for upscaling environmental game usage in climate education
Published 2025-01-01Subjects: Get full text
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Serious gaming for digital growth. Reducing waste through the Lean mindset
Published 2022-12-01Subjects: Get full text
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Games and gamers: the influence of participating players on the process and outcome of regional spatial energy games
Published 2025-01-01Subjects: Get full text
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8
L’entrée en jeu des familles : prélude à la co-construction d’un jeu sérieux sur l’énergie
Published 2023-12-01Subjects: Get full text
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9
Impedance Controller Analysis for a Two-Degrees-Of-Freedom Ankle Rehabilitation Machine with Serious Game Interactions
Published 2024-12-01Subjects: Get full text
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10
Raising public awareness on anthropogenic underwater noise by means of playful activities and serious games
Published 2025-02-01Subjects: Get full text
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11
Impact of Serious Games on Teacher Training: An Analysis of Competence, Immersion, and Positive Emotions
Published 2025-01-01Subjects: Get full text
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12
Unlocking the potential of serious games for rehabilitation in low and middle-income countries: addressing potential and current limitations
Published 2025-01-01Subjects: “…serious games…”
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Jouer et modéliser un territoire sans voiture : retour d’expérience sur le projet post-car Île-de-France
Published 2020-01-01Subjects: Get full text
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16
Ocean literacy and how serious games can play a part: the case of the jellyfish and the microplastics governance game MoreGoJelly!
Published 2025-01-01Subjects: Get full text
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17
Managing ADHD Symptoms in Children Through the Use of Various Technology-Driven Serious Games: A Systematic Review
Published 2025-01-01Subjects: Get full text
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18
Game-thinking; utilizing serious games and gamification in nursing education – a systematic review and meta-analysis
Published 2025-01-01Subjects: Get full text
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19
Collaboration in a Virtual Reality Serious Escape Room in the Metaverse Improves Academic Performance and Learners’ Experiences
Published 2025-01-01Subjects: Get full text
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Un fablab hybride pour l’enseignement des humanités numériques
Published 2022-06-01Subjects: Get full text
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