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Gamification with Codeathon for Productivity Toward Sustainable Development Goal 8 – Decent Work and Economic Growth
Published 2024-11-01“…Design/Methodology/Approach: An online questionnaire gathered data from IT professionals to adopt the exploratory research, where respondents from Pune, India, were the study participants. The statistical approach adopted for this study was factory analysis followed by structural modelling with the help of tools such as IBM SPSS and Amos, which adds to the empirical Gamification contribution. …”
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Effect of yoga exercises on lung volumes, vital capacity, and attention span in school going students
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Lame Fever Outbreak in India: A call for interdisciplinary research and public health response
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Solving “Antenna Array Thinning Problem” Using Genetic Algorithm
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Examining the impact of factors on sustainable tourism practices: an empirical study in the Indian context
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Isolation of Karanjin from Pongamia Pinnata and Its Identification by Difference Analytical Techniques
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OTT Enchantment: Decoding the Secret of Millennial’s Subscription Intentions
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Effect of friction-welding parameters on the tensile strength of AA6063 with dissimilar joints
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Near-mortality Scenarios in Obstetrics: Case Studies of Severe Complications and their Management
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IoT-based location alert and controlling system for animal belts via mobile devices.
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