Showing 61 - 80 results of 102 for search '"Match Game', query time: 0.07s Refine Results
  1. 61

    Prediction of Outcomes in Sports Under Probability in Kigezi Region. by Masereka, Jairus

    Published 2024
    “…., wrong player selection, ineffective game strategy). In that "45.5% of coaches reported changing tactics mid-game due to unexpected outcomes, often leading to disorganized play." …”
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    Thesis
  2. 62

    Characterizing microcycles’ workload when combining two days structure within single training sessions during congested fixtures in an elite male soccer team by Antonio Gómez-Díaz, Fábio Yuzo Nakamura, Pedro Menezes, João Barreira, Pedro Figueiredo, Diogo Coutinho

    Published 2024-03-01
    “…Data was collected from 27 players from the 1 st Brazilian division (28.7±18.61 years) that participated in the following training days during congested fixtures ( n = 16 weeks): a) Match day+1 (MD+1 MD−2 , session 1 day after the game with tasks from MD+1 and MD-2 sessions, n = 9); b) Matchday-2 (MD-2 MD+2 , session 2 days prior to subsequent match with tasks from MD-2 and MD+2 sessions, n = 11); c) Matchday-1 (MD-1 MD+2 , session 1 day prior to subsequent match with tasks from MD-1 and MD+2 sessions, n = 12); and d) Matchday-1 (MD-1 MD+3 , session 1 day prior to subsequent match with tasks from MD-1 and MD+3 sessions, n = 11). …”
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    Article
  3. 63

    Contraintes sur le discours et genre de discours contraint : le commentaire sportif télévisé en direct by Catherine Mathon, Gilles Boyé, Sandra Augendre, Anna Kupść

    Published 2015-12-01
    “…In order to illustrate our proposal, we provide a detailed annotation of our video corpus of rugby match in terms of game actions and only then do we align them with and analyse linguistic content of the corresponding commentary.…”
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    Article
  4. 64

    Applicability of a Single Depth Sensor in Real-Time 3D Clothes Simulation: Augmented Reality Virtual Dressing Room Using Kinect Sensor by Sasadara B. Adikari, Naleen C. Ganegoda, Ravinda G. N. Meegama, Indika L. Wanniarachchi

    Published 2020-01-01
    “…A busy lifestyle led people to buy readymade clothes from retail stores with or without fit-on, expecting a perfect match. The existing online cloth shopping systems are capable of providing only 2D images of the clothes, which does not lead to a perfect match for the individual user. …”
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    Article
  5. 65

    Profitability vs. Stability: The Choice of Trading Strategies in a Capacity Sharing Supply Chain by Hongshuai Han, Mengdi Yao

    Published 2021-01-01
    “…Supported by a third-party capacity sharing platform, manufacturers can share capacities with others to match the rapidly changing demand. Both the capacity requestor and the capacity provider can choose to seek or wait for matches, forming different trading strategies (capacity- and demand-driven strategies). …”
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    Article
  6. 66

    Big data security analysis method based on self-update threat intelligence database by Yanfang HOU, Jinhua WANG

    Published 2018-03-01
    “…Big data security analysis method is generally based on the existing signature database to detect and match malicious behaviors.This method can only detect known attacks and can't analyze and judge new types of unknown attacks and complex variant attacks.Through the big data analysis technology,the collected data was extracted for safety value,and the value conversion from the collected data,threat information,threat knowledge to threat intelligence was realized,high-value threat intelligence of forming hidden,value selective,adversarial,predictive,and decision-making,evidence-based,time-sensitive was formed.Firstly,the limitations of the existing security analysis methods were analyzed.Then the construction method of threat intelligence database was introduced in detail.Finally,the security analysis method of big data based on self-renewing threat information database was described.The analysis of big data security based on the self-updated threat intelligence database could mine the hidden threats in internet data effectively and strengthen the existing security protection capabilities of internet companies so that the preemptive defense initiative could be mastered during the security game.…”
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    Article
  7. 67

    The Development Strategy of Dual-Channel Supply Chain of Smart Elderly Care Service from the Perspective of Time Perception by Tong Zhao, Qiaoming Hou

    Published 2024-01-01
    “…Based on the game method of Hotelling and Stackelberg, the coordination and optimization of the smart elderly care services dual-channel supply chain, considering the needs of the elderly are realized. …”
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    Article
  8. 68

    The Relationship Between Isokinetic Knee Strength andJumping inYoung Male Volleyball Players by Barbaros Çelenk, Elvan Öz, Akif Gökhan Öner, Elif Öz

    Published 2019-04-01
    “…Volleyball is a dynamic physical game that does not have a definite match duration but is based on high tempo, quickness, strength, flexibility, endurance and jumping. …”
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    Article
  9. 69

    FIFA'S Medical Research Centre Program Exercise Prevent Football Athlete Injury Among Unimuda Sorong by Waskito Aji Suryo Putro, Wahyu Retno Widiyaningsih, Witri Suwanto, Saiful Anwar

    Published 2025-01-01
    “…Football is the most popular sport in Southwest Papua Indonesia. In a football match, the game lasts 2 x 45 minutes. However, football players are often injured due to collisions and errors in landing after jumping. …”
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    Article
  10. 70

    Zoo U: A Stealth Approach to Social Skills Assessment in Schools by Melissa E. DeRosier, Ashley B. Craig, Rebecca P. Sanchez

    Published 2012-01-01
    “…To ensure the development of an engaging and valid game, we utilized an iterative data-driven validation process in which the game was created, tested, revised based on student performance and feedback, and retested until game play was statistically matched to independent ratings of social skills. …”
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    Article
  11. 71

    Ecological and Specific Evidence-Based Safe Return To Play After Anterior Cruciate Ligament Reconstruction In Soccer Players: A New International Paradigm by Florian Forelli, Nicolas Le Coroller, Maxime Gaspar, Geoffrey Memain, Georgios Kakavas, Nicholas Miraglia, Patrice Marine, Pascal Maille, Timothy E Hewett, Alexandre JM Rambaud

    Published 2023-04-01
    “…Field testing usually includes game simulation, evaluation under dual-task conditions, fatigue and workload analysis, deceleration, timed-agility-test and horizontal force-velocity profiles. …”
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    Article
  12. 72

    INJURIES DURING THE COVID-19 PANDEMIC IN THE 2021 PAULISTA SOCCER CHAMPIONSHIP IN BRAZIL by Gustavo Gonçalves Arliani, Danilo José Leite Gomes, Paulo Henrique Schmidt Lara, Jorge Roberto Pagura, Moisés Cohen

    Published 2025-01-01
    “…Results: Series A1 presented 7.2 injuries per 1,000h of game time. Most injuries occurred within 31–45 min of the match, with muscle injuries being the most frequent and the lower limbs the most affected. …”
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    Article
  13. 73

    Testing the acceptability and feasibility of video observational methodology to measure parent-adolescent communication and interaction by Fortunate Lekhuleni, Rachana Desai, Bronwyne Coetzee, Rebecca Pearson, Tamsen Jean Rochat, Tamsen Jean Rochat

    Published 2023-08-01
    “…Feasibility was evaluated by testing three observational game tasks (Matching pairs card game, Jenga and Charades) to stimulate communication and interaction between 16 parent-adolescent pairs, and the Teencam's ability to record video and audio content. …”
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    Article
  14. 74

    Modularity in Football Passing Networks by Sandy İpeker, Necmi Gürsakal, Bülent Batmaz, Fırat Yılmaz, Halil Orbay Çobanoğlu

    Published 2020-09-01
    “…If they want to know how modules are generated and how their disconnection leads to functional decay they should analyze the modularity formed as a result of a football match. The aim of this study is to examine to what extent the football teams' managers have implemented their strategies in games. …”
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    Article
  15. 75
  16. 76

    Balancing the load: A narrative review with methodological implications of compensatory training strategies for non-starting soccer players by Filipe Clemente, Guglielmo Pillitteri, Luiz H. Palucci Vieira, Alireza Rabbani, Piotr Zmijewski, Marco Beato

    Published 2024-04-01
    “…This approach aims to provide additional training that balances the load typically experienced by non-starters during a match. This may help maintain their readiness and ensures that their physical fitness is not compromised by the reduced exposure to match loads. …”
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    Article
  17. 77

    A Case Study of MasterMind Chess: Comparing Mouse/Keyboard Interaction with Kinect-Based Gestural Interface by Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda, Erica Esteves Cunha de Miranda

    Published 2016-01-01
    “…As gestural interfaces emerged as a new type of user interface, their use has been vastly explored by the entertainment industry to better immerse the player in games. Despite being mainly used in dance and sports games, little use was made of gestural interaction in more slow-paced genres, such as board games. …”
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    Article
  18. 78

    A Recognition Method of Athletes’ Mental State in Sports Training Based on Support Vector Machine Model by Yu Li

    Published 2022-01-01
    “…In all types of competitions, most matches are instantaneous, and opportunities are fleeting. …”
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    Article
  19. 79

    Kajian Strategi Pendidikan Vokasi Bidang Teknologi Informasi dan Komunikasi Menghadapi Bonus Demografi by Faizatul Amalia, Waras Kamdi, R. Machmud Sugandi

    Published 2023-10-01
    “…Abstract The demographic bonus is also a challenge if it is unable to match the availability of jobs. For graduates from Vocational High School (SMK) to be well absorbed, a strategy or method is needed to equip graduates with the competencies needed by the industry. …”
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    Article
  20. 80

    A Multi-Interface Platform System for Assistance and Evaluation of Disabled People by Chadi Fouad Riman, Hector Peralta, Eric Monacelli, Yasser Alayli, Ali El Hajj, Imad Mougharbel

    Published 2011-01-01
    “…This platform allows the control of different systems (PC games, robot, electric wheelchair) using different interfaces (mouse, joystick, etc.). …”
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    Article