Showing 41 - 60 results of 71 for search '"Match Game', query time: 0.08s Refine Results
  1. 41

    Exercise intensity and reliability during recreational team handball training for 50–77-year-old unexperienced women by Rita Pereira, Peter Krustrup, Carlo Castagna, Carlos Resende, Ivone Carneiro, José Magalhães, Susana Póvoas

    Published 2024-05-01
    “…Heart rate (HR), blood lactate, rating of perceived exertion (RPE), distance covered, time spent in different locomotor categories, accelerations, decelerations, Player Load (PL), game actions and fun levels were evaluated in 245 matches, played indoor ( n = 130) or outdoor ( n = 115), as small sided games (3×15-min periods). …”
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    Article
  2. 42

    On the Multimodal Resolution of a Search Sequence in Virtual Reality by Nils Klowait

    Published 2023-01-01
    “…Using multimodal conversation analysis, the paper investigates a nonverbal, embodied, two-person interaction: two players in a survival game strive to gesturally resolve a misunderstanding regarding an in-game mechanic—however, both of their microphones are turned off for the duration of play. …”
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  3. 43

    Prediction of Outcomes in Sports Under Probability in Kigezi Region. by Masereka, Jairus

    Published 2024
    “…., wrong player selection, ineffective game strategy). In that "45.5% of coaches reported changing tactics mid-game due to unexpected outcomes, often leading to disorganized play." …”
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    Thesis
  4. 44

    Characterizing microcycles’ workload when combining two days structure within single training sessions during congested fixtures in an elite male soccer team by Antonio Gómez-Díaz, Fábio Yuzo Nakamura, Pedro Menezes, João Barreira, Pedro Figueiredo, Diogo Coutinho

    Published 2024-03-01
    “…Data was collected from 27 players from the 1 st Brazilian division (28.7±18.61 years) that participated in the following training days during congested fixtures ( n = 16 weeks): a) Match day+1 (MD+1 MD−2 , session 1 day after the game with tasks from MD+1 and MD-2 sessions, n = 9); b) Matchday-2 (MD-2 MD+2 , session 2 days prior to subsequent match with tasks from MD-2 and MD+2 sessions, n = 11); c) Matchday-1 (MD-1 MD+2 , session 1 day prior to subsequent match with tasks from MD-1 and MD+2 sessions, n = 12); and d) Matchday-1 (MD-1 MD+3 , session 1 day prior to subsequent match with tasks from MD-1 and MD+3 sessions, n = 11). …”
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  5. 45

    Contraintes sur le discours et genre de discours contraint : le commentaire sportif télévisé en direct by Catherine Mathon, Gilles Boyé, Sandra Augendre, Anna Kupść

    Published 2015-12-01
    “…In order to illustrate our proposal, we provide a detailed annotation of our video corpus of rugby match in terms of game actions and only then do we align them with and analyse linguistic content of the corresponding commentary.…”
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  6. 46

    Applicability of a Single Depth Sensor in Real-Time 3D Clothes Simulation: Augmented Reality Virtual Dressing Room Using Kinect Sensor by Sasadara B. Adikari, Naleen C. Ganegoda, Ravinda G. N. Meegama, Indika L. Wanniarachchi

    Published 2020-01-01
    “…A busy lifestyle led people to buy readymade clothes from retail stores with or without fit-on, expecting a perfect match. The existing online cloth shopping systems are capable of providing only 2D images of the clothes, which does not lead to a perfect match for the individual user. …”
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    Article
  7. 47

    Profitability vs. Stability: The Choice of Trading Strategies in a Capacity Sharing Supply Chain by Hongshuai Han, Mengdi Yao

    Published 2021-01-01
    “…Supported by a third-party capacity sharing platform, manufacturers can share capacities with others to match the rapidly changing demand. Both the capacity requestor and the capacity provider can choose to seek or wait for matches, forming different trading strategies (capacity- and demand-driven strategies). …”
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    Article
  8. 48

    The Development Strategy of Dual-Channel Supply Chain of Smart Elderly Care Service from the Perspective of Time Perception by Tong Zhao, Qiaoming Hou

    Published 2024-01-01
    “…Based on the game method of Hotelling and Stackelberg, the coordination and optimization of the smart elderly care services dual-channel supply chain, considering the needs of the elderly are realized. …”
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  9. 49

    FIFA'S Medical Research Centre Program Exercise Prevent Football Athlete Injury Among Unimuda Sorong by Waskito Aji Suryo Putro, Wahyu Retno Widiyaningsih, Witri Suwanto, Saiful Anwar

    Published 2025-01-01
    “…Football is the most popular sport in Southwest Papua Indonesia. In a football match, the game lasts 2 x 45 minutes. However, football players are often injured due to collisions and errors in landing after jumping. …”
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    Article
  10. 50

    Zoo U: A Stealth Approach to Social Skills Assessment in Schools by Melissa E. DeRosier, Ashley B. Craig, Rebecca P. Sanchez

    Published 2012-01-01
    “…To ensure the development of an engaging and valid game, we utilized an iterative data-driven validation process in which the game was created, tested, revised based on student performance and feedback, and retested until game play was statistically matched to independent ratings of social skills. …”
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    Article
  11. 51

    Ecological and Specific Evidence-Based Safe Return To Play After Anterior Cruciate Ligament Reconstruction In Soccer Players: A New International Paradigm by Florian Forelli, Nicolas Le Coroller, Maxime Gaspar, Geoffrey Memain, Georgios Kakavas, Nicholas Miraglia, Patrice Marine, Pascal Maille, Timothy E Hewett, Alexandre JM Rambaud

    Published 2023-04-01
    “…Field testing usually includes game simulation, evaluation under dual-task conditions, fatigue and workload analysis, deceleration, timed-agility-test and horizontal force-velocity profiles. …”
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    Article
  12. 52

    INJURIES DURING THE COVID-19 PANDEMIC IN THE 2021 PAULISTA SOCCER CHAMPIONSHIP IN BRAZIL by Gustavo Gonçalves Arliani, Danilo José Leite Gomes, Paulo Henrique Schmidt Lara, Jorge Roberto Pagura, Moisés Cohen

    Published 2025-01-01
    “…Results: Series A1 presented 7.2 injuries per 1,000h of game time. Most injuries occurred within 31–45 min of the match, with muscle injuries being the most frequent and the lower limbs the most affected. …”
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  13. 53
  14. 54

    Balancing the load: A narrative review with methodological implications of compensatory training strategies for non-starting soccer players by Filipe Clemente, Guglielmo Pillitteri, Luiz H. Palucci Vieira, Alireza Rabbani, Piotr Zmijewski, Marco Beato

    Published 2024-04-01
    “…This approach aims to provide additional training that balances the load typically experienced by non-starters during a match. This may help maintain their readiness and ensures that their physical fitness is not compromised by the reduced exposure to match loads. …”
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  15. 55

    A Case Study of MasterMind Chess: Comparing Mouse/Keyboard Interaction with Kinect-Based Gestural Interface by Gabriel Alves Mendes Vasiljevic, Leonardo Cunha de Miranda, Erica Esteves Cunha de Miranda

    Published 2016-01-01
    “…As gestural interfaces emerged as a new type of user interface, their use has been vastly explored by the entertainment industry to better immerse the player in games. Despite being mainly used in dance and sports games, little use was made of gestural interaction in more slow-paced genres, such as board games. …”
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  16. 56

    Kajian Strategi Pendidikan Vokasi Bidang Teknologi Informasi dan Komunikasi Menghadapi Bonus Demografi by Faizatul Amalia, Waras Kamdi, R. Machmud Sugandi

    Published 2023-10-01
    “…Abstract The demographic bonus is also a challenge if it is unable to match the availability of jobs. For graduates from Vocational High School (SMK) to be well absorbed, a strategy or method is needed to equip graduates with the competencies needed by the industry. …”
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  17. 57

    A Recognition Method of Athletes’ Mental State in Sports Training Based on Support Vector Machine Model by Yu Li

    Published 2022-01-01
    “…In all types of competitions, most matches are instantaneous, and opportunities are fleeting. …”
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    Article
  18. 58

    A Multi-Interface Platform System for Assistance and Evaluation of Disabled People by Chadi Fouad Riman, Hector Peralta, Eric Monacelli, Yasser Alayli, Ali El Hajj, Imad Mougharbel

    Published 2011-01-01
    “…This platform allows the control of different systems (PC games, robot, electric wheelchair) using different interfaces (mouse, joystick, etc.). …”
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  19. 59

    Local Interactions and p-Best Response Set by J. Durieu, P. Solal

    Published 2014-01-01
    “…We study a local interaction model where agents play a finite n-person game following a perturbed best-response process with inertia. …”
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  20. 60

    Scene Construction and Application of Panoramic Virtual Simulation in Interactive Dance Teaching Based on Artificial Intelligence Technology by Na Guo, Feng.ming Liu

    Published 2022-01-01
    “…This article is based on dance teaching, adopts a dance movement analysis method based on vector matching, and uses artificial intelligence technology to create a virtual panoramic scene. …”
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