Showing 41 - 60 results of 102 for search '"Match Game', query time: 0.06s Refine Results
  1. 41

    App-Based Volleyball Scoreboard Performance Evaluation by Sholeh Agus Santoso, M. Haris Satria

    Published 2024-09-01
    “…In conclusion, this application-based volleyball scoreboard game device can be an effective solution to overcome the obstacles of manual score recording, while improving the quality of organising volleyball matches…”
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    Article
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  6. 46

    Triskelion—In Pursuit of Proficiency Through Immersive Gameplay by Victor Winter

    Published 2025-01-01
    “…Educational elements include points, leaderboards, a theme, clear goals, feedback, and a group challenge in the form of a clan-based match. This composition of elements makes Triskelion unique in the genre of academic educational games. …”
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    Article
  7. 47

    Pengembangan Media Pembelajaran Playing Card Dalam Model Pembelajaran Make a Match Pada Materi Sistem Reproduksi Untuk Melatih Keterampilan Berpikir Kritis Peserta Didik Kelas XI... by Amin Dwi Cahyanti, Rita Nur Rahmawati

    Published 2023-11-01
    “… Keterampilan berpikir kritis dapat dilatihkan dengan menggunakan media pembelajaran  berbasis game playing card dalam model pembelajaran make a match dimana peserta didik dilatih untuk mencari dan memperoleh sendiri jawaban dari sebuah permasalahan yang ada pada kartu tersebut. …”
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    Article
  8. 48

    Development and Evaluation of an Edutainment Tool for Imparting Education and Awareness among Type 1 Diabetes Children in Qatar by Abdulla Al Hamaq, Ahmed A Elasyouti, Rasha T Abou-Amona, Nedaa G ElKhatib

    Published 2024-04-01
    “…Materials and Methods: The Health Park pack is an edutainment tool that contains three games, two board games “The Health Park, Slides & Ladders” and one card gameMatch-Up.” …”
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    Article
  9. 49

    Influence of contextual factors on most demanding scenarios in under-19 professional soccer players by Rubén-Cipriano Romero-Rodríguez, Enrique Alonso-Pérez-Chao, Carlos Ribas, Daniel Memmert, Miguel-Ángel Gómez-Ruano

    Published 2024-03-01
    “…This study aimed to compare the most demanding scenarios (MDS) of under-19 professional soccer players during official matches, controlling for contextual factors such as playing position, the level of opponent teams, playing venue, match status, playing surface, pitch size, and playing status of players. …”
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  10. 50

    Resource Constructs Simulation in Sociology: Methodology, Theory, Practice by Yu. D. Krasovsky

    Published 2016-03-01
    “…The main stages of origin, operation and development of simulation modeling process in sociology based on consulting activity, as well as simulation models construction methods in the business games’ specifics are outlined in this paper. The author reveals underexplored problems in sociology at the concrete descriptions of social technologies for match practice, “decoding” the simulation modeling phenomenon as a consultmanagement resources. …”
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  11. 51

    Kinect-Based Exergames Tailored to Parkinson Patients by Ioannis Pachoulakis, Nikolaos Papadopoulos, Anastasia Analyti

    Published 2018-01-01
    “…When the patient’s movements, as detected by Kinect, “match” a preprogrammed gesture, an onscreen 3D cartoon avatar responds according to the game context at hand. …”
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    Performance Analysis of 2022 Women’s European Football Champion England National Team by Gizem Başkaya

    Published 2022-12-01
    “…It was determined that the England national team scored a total of 22 goals with an average of 3.67 goals per match, and 2 goals were scored in their own goal with an average of 0.33 goals per game. …”
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  14. 54

    E-sports: An analysis on global growth, revenue streams, and threats by Ahmet Şahin

    Published 2023-10-01
    “…Match-fixing and manipulation in the E-sports industry can be a potential risk due to the competitive nature of the game, which includes the potential for betting, leading to an increased risk of exploitation. …”
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    Article
  15. 55

    The Limited Impact of Running Performance on Football Success in the Turkish Super League by Spyridon Plakias, Sotiris Tasoulis, Angelos E. Kyranoudis, Christos Kokkotis, Serafeim Moustakidis

    Published 2025-01-01
    “…Utilizing a dataset from the 2021–2022 season provided by InStat Fitness, an optical tracking technology platform certified by FIFA, the analysis included 185 matches after adjusting for matches with red card incidents. …”
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  16. 56

    The development of determining motor qualities in children aged 10-12 by Dragoș Vasile SĂVESCU*, Pavel Ionuț PETRICA, Bianca Cristina SĂVESCU

    Published 2024-11-01
    “…The lack of physical preparation in the training process for 10–12-year-old children, in the football game, can lead to the impossibility of developing the technical and tactical attributes they need during the match. …”
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  17. 57

    Implementing the Reverse Acute to Chronic Workload Ratio Model to Improve Movement Capacity and Roster Availability: An Example Using Data from the NFL by Trevor Short, Paulette M Yamada

    Published 2025-01-01
    “…Preparatory training stimulus has to closely match in-game demands, but at the same time, practitioners need to avoid excessive workloads and undertraining to mitigate workload progression-related injuries and maximize roster availability. …”
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  18. 58

    Network Motifs in Football by Necmi Gürsakal, Fırat Melih Yılmaz, Halil Orbay Çobanoğlu, Sandy Çağlıyor

    Published 2018-12-01
    “…In football if we want to disrupt the opponent's game format, we must first be aware of the pass motifs that the team often uses. …”
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  19. 59

    Exercise intensity and reliability during recreational team handball training for 50–77-year-old unexperienced women by Rita Pereira, Peter Krustrup, Carlo Castagna, Carlos Resende, Ivone Carneiro, José Magalhães, Susana Póvoas

    Published 2024-05-01
    “…Heart rate (HR), blood lactate, rating of perceived exertion (RPE), distance covered, time spent in different locomotor categories, accelerations, decelerations, Player Load (PL), game actions and fun levels were evaluated in 245 matches, played indoor ( n = 130) or outdoor ( n = 115), as small sided games (3×15-min periods). …”
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  20. 60

    On the Multimodal Resolution of a Search Sequence in Virtual Reality by Nils Klowait

    Published 2023-01-01
    “…Using multimodal conversation analysis, the paper investigates a nonverbal, embodied, two-person interaction: two players in a survival game strive to gesturally resolve a misunderstanding regarding an in-game mechanic—however, both of their microphones are turned off for the duration of play. …”
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