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  1. 2961

    Talent Commodification In Ruangguru Marketing Interests: Analysis of The Show Program Clash of Champion by Fuandani Istiati, Halla Sayyidah Muflichah

    Published 2025-01-01
    “…Second is the gamification element, where not only talent is involved in the game but also the audience so that the audience can feel the effects of dramatization and interactivity. This research uses an interesting case study method, a qualitative descriptive approach. …”
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    Article
  2. 2962

    İLETİŞİM TEKNOLOJİLERİNDE YÖNDEŞME: SOSYO–EKONOMİK İLİŞKİLER ÜZERİNDEKİ ETKİLERİNİ TARTIŞMAK by Adem Yılmaz

    Published 2009-12-01
    “…Yeni dağıtım teknolojilerinin gelişmesi ile karşılıklı etkileşime (interactivity) dayanan kitle iletişim araçları öne çıkarken; iletişim kanallarının ve biçimlerinin ise uluslararası boyutta birbirleri ile yakınlaştığı görülmüştür. …”
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  3. 2963

    Online newspapers: the impact of culture, sex, and age on the perceived importance of specified quality factors by Beverley G. Hope, Zhiru Li

    Published 2004-01-01
    “…Results show that hygiene factors for our respondents were: Timeliness, Content attractiveness, Content coverage, Usefulness, and Navigation, while motivators were: Writing style, Layout, Archives, Services, Interactivity, and Multimedia presentation. Four factors were borderline: Journalism ethics, Ease of use, Front page and headlines, and Locating information. …”
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    Article
  4. 2964

    A usability analysis of e-commerce systems: Prestashop, Magento and Joomla by Marcin Wijaszka, Mariusz Dzieńkowski

    Published 2024-09-01
    “… This article focuses on the analysis of available open-source e-commerce systems in terms of their usability in the context of factors such as website consistency, interactivity, interface memorability and the level of aesthetics. …”
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    Article
  5. 2965

    Utilizing Language Technology in the Documentation of Endangered Uralic Languages by Ciprian Gerstenberger, Niko Partanen, Michael Rießler, Joshua Wilbur

    Published 2016-03-01
    “…Specifically, we describe a script providing interactivity between different morphosyntactic analysis modules implemented as Finite State Transducers and ELAN, a Graphical User Interface tool for annotating and presenting multimodal corpora. …”
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  6. 2966

    Exploring the impact of AI-enhanced virtual tourism on Tourists' pro-environmental behavior: A stimulus-organism-response model perspective by Suihui Wu, Siyao Wang

    Published 2025-03-01
    “…Our results confirmed that accessibility, authenticity perceptions, interactivity, and knowledge acquisition significantly influence tourists' attitude, which further influences PEB. …”
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    Article
  7. 2967

    Measuring the effectiveness of out-of-home advertising campaigns in South Africa by Melanie Babst, Thérèse Roux, Johan de Jager

    Published 2022-10-01
    “…Furthermore, results confirm the significant campaign evaluation opportunities provided by the integration of out-of-home media with technology and other mechanisms to receive on- or offline interactivity from audiences with advertised brands. …”
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    Article
  8. 2968

    Reconceptualizing the Role of the University Language Teacher in Light of Generative AI by Mark Tutton, Doron Cohen

    Published 2025-01-01
    “…Interpersonal exchanges in class respond to the need for real-time human interaction and relatedness in language learning and so cannot, and should not, be wholly replaced by chatbots. …”
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    Article
  9. 2969

    A Digital Archaeology of Early Hispanic Film Culture: Film Magazines and the Male Fan Reader by Anna Torres-Cacoullos, Elizaveta Senatorova

    Published 2024-07-01
    “…Taking as an exploratory case study reader interactivity with the magazine _Popular Film_, analysis of correspondence and published photos of readers participating in reader contests demonstrates that the magazine’s cinema fan base was composed of a strikingly large proportion of readers who were male and that these were ardent enthusiasts of celebrity consumer culture. …”
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  10. 2970

    Anaphoric Distance in Oral and Written Language: Experimental Evidence by Berfin Aktaş, Manfred Stede

    Published 2022-12-01
    “…We aim to gain more insight about the impact of the medium, in a situation where both mediums convey a similar level of spontaneity, informality and interactivity. We designed a story continuation study, where the participants are recruited via crowdsourcing. …”
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    Article
  11. 2971

    Analisis Pengalaman Pengguna Learning Management System (LMS) "ELING" Menggunakan Metode Ux Curve (Studi Kasus Mahasiswa Program Studi Sistem Informasi Fakultas Ilmiu Komputer Uni... by Muhammad Haris Setiawan, Hanifah Muslimah Az-Zahra, Retno Indah Rokhmawati

    Published 2022-12-01
    “…Dimensi yang digunakan pada penelitian ini disesuaikan dengan karakteristik LMS Eling sebagai platform pendidikan, sehingga 5 dimensi yang digunakan yakni general ux, ease of use, interactivity, engagement, dan assignment & assessment. …”
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    Article
  12. 2972

    Infographics as a tool for presentation of an organisation in the media space by V. V. Zotov, O. I. Molchanova

    Published 2024-10-01
    “…The conducted analysis allows us to show a classification of the infographics according to the following criteria: display method, data type, purpose, presentation format, presence of interactivity, and time perspective. The functionality of the infographics is quite wide: these are functions, such as cognitive, analytical, factual, instructive, argumentative, ascertaining, attractive, expressive, aesthetic, identification, decorative, etc. …”
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    Article
  13. 2973

    Digital Management and Optimization of Tourism Information Resources Based on Machine Learning by Xueqiu Zhuang, Huihua Jiao, Li Kang

    Published 2022-01-01
    “…However, the traditional tourism information resource management system has some problems, such as scattered sources of tourism information, low interactivity, and slow update of information resources. …”
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    Article
  14. 2974

    Experiences in the Training of Teaching Digital Competence for Using Digital Social Networks by Dieter-Reynaldo Fuentes-Cancell, Odiel Estrada-Molina, Nilda Delgado-Yanes, Jimmy-Manuel Zambrano-Acosta

    Published 2022-12-01
    “…Conclusion – The main contribution is the effectiveness of teacher training through the interaction and interactivity between the designed MOOC and learning activities conducted using Facebook, LinkedIn, and Telegram.…”
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  15. 2975

    Modeling Factors Associated with Continuance Intention to Use E-Learning During and After COVID-19 by Ahmet Murat Uzun , Erhan Ünal , Selcan Kilis

    Published 2024-10-01
    “…The findings indicate perceived usefulness and satisfaction to be direct predictors of e-learning system usage, whilst confirmation of expectation, perceived usefulness, perceived ease of use, and system interactivity were shown as indirect predictors. Conclusion. …”
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    Article
  16. 2976

    Gamification: characteristics, trends, risks by A. P. Avdeeva, Yu. A. Safonova

    Published 2024-10-01
    “…The complex influence of gamification process on society and culture is manifested by consumers’ demand for interactivity, personal participation, and involvement (immersiveness) in almost all types of activities. …”
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    Article
  17. 2977

    Analisis Model Mental Mahasiswa dalam Pengembangan E-Learning Pemrograman Berbasis Gamifikasi Menggunakan Metode Agile UX by Retno Indah Rokhmawati, Fitra Abdurrachman Bachtiar, Fajar Pradana, Kharis Alfian

    Published 2022-02-01
    “…Based on the improvement design test, 15 students gave feedback indicating the quality improvement as follows: 24.1% improvement in learnability aspect, 20.5% improvement in intuitive efficiency aspect, 42% improvement in ease-of-use aspect, and 56% improvement on the aspect of the interactivity.   …”
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    Article
  18. 2978

    Phygital Experience Platform for Textile Exhibitions in Small Local Museums by Supaporn Chai-Arayalert, Supattra Puttinaovarat, Wanida Saetang

    Published 2025-01-01
    “…The research addresses challenges faced by small museums, such as limited interactivity, static information presentation, and resource constraints. …”
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    Article
  19. 2979

    Influence of age and gender specifics of social network users in Russia on marketing and advertising methods by L. G. Akhmaeva

    Published 2020-10-01
    “…The concepts of social network, user profile and properties inherent in any social network – virtuality, interactivity and multimedia have been сharacterized and revealed. …”
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    Article
  20. 2980

    Antecedents of smart tourism destination perceived attractiveness and behavioral intention for digital natives by Andar Danova Lastaripar Goeltom, Ratih Hurriyati, Vanessa Gaffar, Lili Adi Wibowo

    Published 2024-11-01
    “…In order to achieve high levels of satisfaction from the digital native generation, tourism destinations must adapt to how they interact and present content that matches their technological preferences. …”
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    Article