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Benefits of Online and Offline Resources for Teaching English and Norwegian as Foreign Languages in a Post-Pandemic Context
Published 2024-10-01Subjects: Get full text
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62
Game On, Grades Up! Treasure Hunt Shows Gamified English Fuels Students’ Speaking Skill
Published 2025-01-01Subjects: “…Gamification…”
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63
Gamification in the context of digital transformation of education
Published 2022-01-01Subjects: “…gamification…”
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64
Le rôle du mobile gaming dans l’engagement du consommateur aux compétitions sportives : cas de la « Fantasy Premier League »
Published 2022-12-01Subjects: Get full text
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67
Students’ expectations from innovations in education
Published 2022-04-01Subjects: Get full text
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68
Levelling up leadership: Harnessing gamification to cultivate soft skills in Italian and Portuguese master's students
Published 2024-12-01Subjects: “…Gamification…”
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69
Why and how to create training sessions in the form of a game at a university?
Published 2022-07-01Subjects: Get full text
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70
Game-thinking; utilizing serious games and gamification in nursing education – a systematic review and meta-analysis
Published 2025-01-01Subjects: Get full text
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71
The Impact of Consumer Engagement with Gamified Branded Apps on Gameful Experience in Emerging Markets: An Empirical Study
Published 2024-12-01Subjects: “…Gamification…”
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72
Gameization of Educational Process in the Assessments of Students and Teachers
Published 2024-12-01Subjects: Get full text
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73
«Gamification» of crime – new challenge for the EU
Published 2024-12-01Subjects: Get full text
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74
Codesigning More-than-Human Ecosystems with Social and Environmental Systems: The Gamification of NetWall and BioDiveIn
Published 2025-01-01Subjects: Get full text
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75
Digital Pedagogy: Experience of Advanced Training
Published 2021-06-01Subjects: Get full text
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76
Concepts of culture of digital society in contemporary sociology
Published 2024-04-01Subjects: Get full text
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77
Augmented reality technology and possibilities of its use in teaching computer science to junior schoolchildren
Published 2024-12-01Subjects: Get full text
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78
Gamification for staff motivation: Impact on work efficiency and corporate culture at the international level
Published 2024-01-01Subjects: “…gamification…”
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79
Gamification elements and online resources for teaching english lexics to future engineers at technical university
Published 2022-01-01Subjects: “…gamification…”
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80
Virtual game-based learning environments to promote self-regulated learning skills in foreign language learners [version 1; peer review: 1 approved, 2 approved with reservations]
Published 2024-12-01Subjects: “…Gamification; self-regulated learning- self regulation; Language Learning; virtual learning environment- virtual learning- blended learning environment.…”
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