-
21
Perfunctory gamification in the world of second language learning
Published 2022-04-01“…The present work outlines several potential solutions to the problem of perfunctory game design practices that alienate hardcore gamers. …”
Get full text
Article -
22
Gaming Science: Exploring the Intersection of Science and Video Games
Published 2024-12-01Get full text
Article -
23
A Literature Review of Virtual Reality Exergames for Older Adults: Enhancing Physical, Cognitive, and Social Health
Published 2025-01-01“…Future research should focus on developing personalized and collaborative VR game designs and exploring their applications in home rehabilitation and community care to enhance accessibility and long-term effects. …”
Get full text
Article -
24
Self-concepts applied as a strategy to measure the level of acceptance of a Serious Game
Published 2025-01-01“… This paper explores the application of Self-Concepts, a Semantic-Differential Scale-based methodology, to evaluate a Serious Game designed for cognitive impairment assessment using the MoCA test and augmented reality (AR) for mobility analysis. …”
Get full text
Article -
25
Time and Space in Digital Game Storytelling
Published 2010-01-01“…Not surprisingly there is an extensive literature on specific considerations of space or time in game design. However, there is less attention to more systematic analyses that examine both of these key factors—including their dynamic interrelationship within game storytelling. …”
Get full text
Article -
26
Story and Recall in First-Person Shooters
Published 2008-01-01“…If story does, indeed, have a more direct influence, then it is clearly a more powerful and immediate tool in game design than either simply reward system or golden thread.…”
Get full text
Article -
27
Decision Support Model for Introduction of Gamification Solution Using AHP
Published 2014-01-01“…Gamification means the use of various elements of game design in nongame contexts including workplace collaboration, marketing, education, military, and medical services. …”
Get full text
Article -
28
VISUAL AVATAR IDENTIFICATION ON ONLINE GAME PLAYERS
Published 2024-04-01“…This research aims to learn what kind of visual design avatar is preferred by online game players, which will provide an overview for game designers to create avatars in the game. This study uses a virtual ethnographic method that is connected with dramaturgical theory, how a person plays a role in the world of online games by using this avatar system. …”
Get full text
Article -
29
Playing for the Planet? A Serious Game Approach to Land Use Planning with Students in Rural Iceland
Published 2025-01-01“…This paper introduces the ‘Land Use Game’, a prototype serious game designed to engage citizens—particularly younger demographics—in participatory land use planning. …”
Get full text
Article -
30
Petri Net Model for Serious Games Based on Motivation Behavior Classification
Published 2013-01-01“…They can be applied to game design too, especially to design serous game. This paper describes an alternative approach to the modeling of serious game systems and classification of motivation behavior with Petri nets. …”
Get full text
Article -
31
Children's experiences of play in digital spaces: A scoping review.
Published 2022-01-01“…This scoping review has identified a lack of articles focusing on children's experiences of play in a digital space, and these perspectives are essential for parents, professionals, game designers, and policymakers alike to contribute to an enhanced understanding of the role of play in digital spaces.…”
Get full text
Article -
32
An Optimized Player Taxonomy Model for Mobile MMORPGs with Millions of Users
Published 2011-01-01“…In the MMORPGs, a stability player taxonomy model is very important for game design. It helps to balance different types of players and improve business strategy of the game. …”
Get full text
Article -
33
Development of Serious Games as A Programming Learning Platform for Informatics Students
Published 2025-01-01“…This study aims to develop DolananCoding, a programming learning platform based on serious games designed for informatics students. The research employed the waterfall software development methodology, encompassing requirements analysis, system design, implementation, testing, and dissemination. …”
Get full text
Article -
34
-
35
A New Methodology of Design and Development of Serious Games
Published 2014-01-01“…Thus, the main action for player is catching the items in the scenario where the recycle action is a second action, which is viewed as a consequence of the first action. Sometimes, the game design relies on a detailed approach based on the ideas of the developers because some educational content are difficult to integrate in the games, while maintaining the fun factor in the first place. …”
Get full text
Article -
36
Unifying Rigid and Soft Bodies Representation: The Sulfur Physics Engine
Published 2014-01-01“…This issue may limit game designers when imagining innovative and compelling video games and game mechanics. …”
Get full text
Article -
37
Dispelling stigma and enduring bias: exploring the perception of esports participation among young women
Published 2025-02-01“…The research expands understanding of the relationships between game design, social integration, and cultural barriers in esports participation.…”
Get full text
Article -
38
Playing is sharing. La condivisione e il tempo libero nelle reti sociali di gioco
Published 2019-06-01“…In addition to ethnographic observation, many narrative interviews were conducted with organizers and coordinators of associations, with shop owners, game designers and, finally, with players who use games and roleplay to do activism on gender issues and sexual orientation. …”
Get full text
Article -
39
Digging the Digital: Beat Modalities and the Representation of the Beats in Video Games
Published 2022-07-01“…By, on the one hand, mapping out the categories of Beat references in video game narratives and, on the other, setting them against the backdrop of existing models of (mis)appropriating the Beats in visual culture, I will seek to explore the ways in which video game designers venture into the Beat ethos and I wish to address the implications this bears for the lineage of Beat pop-cultural presence. …”
Get full text
Article -
40
A Review of AI-based Gamification Software and Websites in Medical Education: From Theory to Practice
Published 2024-12-01“…Introduction: Gamification, the application of game design elements in non-game contexts, has been revolutionized by the rapid advancement of technology, particularly artificial intelligence (AI). …”
Get full text
Article