Showing 1 - 20 results of 72 for search '"Exhibition game', query time: 0.07s Refine Results
  1. 1

    Gaming time and impulsivity as independent yet complementary predictors of gaming disorder risk by Paulina Daria Szyszka, Aleksandra Zajas, Jolanta Starosta, Patrycja Kiszka, Sylwia Starzec, Paweł Strojny

    Published 2025-01-01
    “…While gaming time exhibited a significant correlation with gaming disorder, only self-reported measures of impulsivity and one behavioral metric showed a correlation with gaming disorder. …”
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    Article
  2. 2

    A Tactical Games Model lesson plan to teach net games skills in elementary school by Antonella Quinto, Teresa Iona, Michele Barca, Francesco Sgrò

    Published 2024-12-01
    “…Using the Game Performance Assessment Instrument (GPAI), indices of tactical awareness and game play skills were measured. …”
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  3. 3

    Comparative Analysis of Selected Game Engines by Bartłomiej Szabat, Małgorzata Plechawska-Wójcik

    Published 2023-12-01
    “…The research involved creating two games, followed by conducting performance tests and collecting user feedback on the quality and performance of these games. …”
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    Article
  4. 4

    The Evolution of Price Competition Game on Complex Networks by Feng Jie Xie, Jing Shi

    Published 2018-01-01
    “…In this work, we study the game from a new theoretical perspective—an evolutionary game on complex networks. …”
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    Article
  5. 5

    Sounds and Natures Do Often Agree: Prediction of Esports Players’ Performance in Fighting Games Based on the Operating Sounds of Game Controllers by Yamato Hiratsuka, Kazuki Kuga, Takahiro Miura, Tetsuo Tanaka, Mari Ueda

    Published 2025-01-01
    “…Furthermore, the operational sounds of skilled players exhibited an escalation when their performance faltered.…”
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  6. 6

    An Analysis of the Replicator Dynamics for an Asymmetric Hawk-Dove Game by Ikjyot Singh Kohli, Michael C. Haslam

    Published 2017-01-01
    “…We analyze, using a dynamical systems approach, the replicator dynamics for the asymmetric Hawk-Dove game in which there is a set of four pure strategies with arbitrary payoffs. …”
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    Article
  7. 7

    Optimizing the Future: A Game Theory to Tumor Therapeutic Strategies by Fang-Yuan Liu, Xin Liu, Dan-Ni Ding, Shao-Xuan Liu, Jing Xu, Yu-Xin Zhao, Yan-Hong Wang, Feng-Juan Han

    Published 2025-02-01
    “…Therefore, in this article, we propose that the cancer treatment process can be likened to an unequal game. To refine treatment strategies, we suggest employing the Steinberg model to incorporate Chinese medicine into the chemotherapy regimen for tumor treatment. …”
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  8. 8

    Evolutionary game model of information management mechanism for public opinion governance by Shuting LIU, Yinghua MA, Xiuzhen CHEN

    Published 2023-12-01
    “…Conflicting information in online social networks, often stemming from opposing views, can lead to rumors and the fragmentation of society.A reputation-based dynamic information management mechanism was proposed, adopting a dynamic reward and punishment strategy to decrease unnecessary information conflict so as to activate self-purification of network.By utilizing evolutionary game theory, a cumulative-prospect-based evolutionary game model of social network information conflict was constructed to validate the efficacy of the proposed mechanism.Numerical simulations were conducted to analyze the evolutionary trends of 18 different theoretical application scenarios under 9 constraints.The results demonstrate that, under constraint 5, both sides of the game tend to exhibit relatively rational behavior towards conflicts.Furthermore, dynamic evolution analysis and sensitivity analysis of the model parameters were performed while satisfying constraint 5, providing practical strategic suggestions for the dynamic information management mechanism.This model represents a novel attempt to capture the interaction of multiple factors, such as interest-driven behavior and conformity psychology, in the evolution of public opinion.Moreover, the model successfully simulates well-known patterns of rumor dissemination, confirming its validity.The proposed model offers valuable insights for the development and design of malicious information control systems in social networks and provides new ideas for the research and implementation of public opinion governance.…”
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  9. 9

    Dynamic mechanism and evolutionary game analysis of sports industry service transformation by Yihao Li, Xiaoyong Kou, Zhujun Li, Shaoyong Ye

    Published 2025-01-01
    “…The primary findings are as follows: (1) Interactive relationships among sports enterprises, consumers, and regulatory authorities exhibit a game dilemma resembling the "prisoner’s dilemma." (2) A positive promotion relationship conducive to the transformation of the sports industry towards a service model is triggered only when at least two stakeholders’ strategic choices surpass a certain threshold. (3) Fiscal subsidies play a facilitating role in encouraging service transformation for sports enterprises but have limited incentives for consumers. …”
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  10. 10

    Exploring the relationship between learning emotion and cognitive behaviors in a digital game by Li Chen, Zehui Zhan, Han Chen, Linlin Zheng

    Published 2024-09-01
    “…To enrich the study of learners' emotions and cognitions in the context of digital games, this paper conducts an empirical study using the self‐developed board game “Connect Four Chess” as a research vehicle. …”
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  11. 11

    No impact of story context and avatar power on performance in a stop-signal game by Linus Held, Johannes Pannermayr, Alina Kaufmann, Marouscha Scheffer, Paola Flores, Martin Dechant, Maximilian A. Friehs

    Published 2025-01-01
    “…Despite intrinsic motivation and avatar identification not significantly predicting performance, both factors exhibited a decline across sessions, suggesting an overall diminished gaming experience in the second session. …”
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  12. 12

    Learning-based DoS attack game strategy over multi-process systems by Zhiqiang Hang, Xiaolin Wang, Fangfei Li, Yi-ang Ren, Haitao Li

    Published 2024-12-01
    “…Numerical experiments demonstrate that the algorithm is effective for solving the game problem and exhibits convergence in multi-agent environments, outperforming other algorithms.…”
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  13. 13

    Investigating the Effectiveness of Serious Games in Educating Neonatal Resuscitation: A Systematic Review by Parisa Farshid, Kayvan Mirnia, Peyman Rezaei-Hachesu, Elham Maserat, Taha Samad-Soltani

    Published 2024-10-01
    “…Background: Neonatal resuscitation is a critical skill that requires regular training and practice; however, traditional training methods are often limited by accessibility, cost and engagement. Serious games (SGs) have emerged as a promising educational tool to address these challenges. …”
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  14. 14

    Functional connectome gradient of prefrontal cortex as biomarkers of high risk for internet gaming disorder by Xinwen Wen, Lirong Yue, Zhe Du, Jiahao Zhao, Mengjiao Ge, Cunfeng Yuan, Hongmei Wang, Qinghua He, Kai Yuan

    Published 2025-02-01
    “…Adolescents and young adults are considered a high-risk group for internet gaming disorder (IGD). Early screening for high-risk individuals with IGD and exploring the underlying neural mechanisms is an effective strategy to reduce the harm of IGD. …”
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  15. 15

    The effect of court surfaces on physiological responses and game activities of recreational senior tennis players by Bulent Kilit, Ersan Arslan, Yusuf Soylu

    Published 2024-07-01
    “…Therefore, the purpose of this study was to investigate the effects of hard-court (HC) and clay-court (CC) surfaces on the game activities and physiological responses of recreational senior tennis players. …”
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  16. 16

    Study on Selfish Node Incentive Mechanism with a Forward Game Node in Wireless Sensor Networks by Mohammed Ahmed Ahmed Al-Jaoufi, Yun Liu, Zhen-jiang Zhang, Lorna Uden

    Published 2017-01-01
    “…This paper considers implementing the idea of evolutionary game theory into the nodes of wireless sensor networks to effectively improve the reliability and stability of the networks. …”
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  17. 17

    The Effect of the Bamboozle Game on the Reading Ability of Seventh-Grade Students at SMP Muhammadiyah 1 Lubuklinggau by Anggara Ningsih, Iis Sujarwati

    Published 2025-01-01
    “… Purpose – This study examines the effect of the Bamboozle game on students’ reading ability, aiming to enhance engagement and comprehension through innovative and interactive learning methods. …”
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  18. 18

    Effects of dribbling restrictions in small-sided games on aerobic and anaerobic fitness in youth basketball players by Mingbang Li, Liang Tan, Hong Wu, Jianwei Wu

    Published 2025-01-01
    “…IntroductionImposing constraints such as limiting dribbling in smallsided games (SSGs) is known to increase physiological and locomotor demands. …”
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  19. 19

    Classifying problematic gaming using a latent profile approach based on personality traits in Chinese young adolescent by Jingyue Hao, Zhenjiang Liao, Qiuping Huang, Xinxin Chen, Shuhong Lin, Yongyan Shi, Yifan Li, Yin Tang, Xuhao Wang, Hongxian Shen

    Published 2025-02-01
    “…High-risk gamers allocated more time and financial resources to gaming for escapism and leisure purposes. The medium-risk group sought enjoyable experiences, exhibiting traits that were intermediate between the high- and low-risk groups. …”
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  20. 20

    Le Hall d’exposition de l’aéroport du Bourget by Hélène Caroux

    Published 2018-09-01
    “…It was only a few years later, however, that the new exhibition hall achieved its final form. It has since been completed by other exhibition pavilions, and the structure itself is now invisible beneath a uniform metallic cladding. …”
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