Showing 21 - 40 results of 72 for search '"Exhibition game', query time: 0.07s Refine Results
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    Mallard Hybridization With Domesticated Lineages Alters Spring Migration Behavior and Timing by Nicholas W. Bakner, Nicholas M. Masto, Philip Lavretsky, Cory J. Highway, Allison C. Keever, Abigail G. Blake‐Bradshaw, Ryan J. Askren, Heath M. Hagy, Jamie C. Feddersen, Douglas C. Osborne, Bradley S. Cohen

    Published 2025-01-01
    “…Despite relatively low levels of genetic introgression of game‐farm genes, mallards with higher percentages of game‐farm ancestry exhibited later departure and arrival times, shorter migration distances, and a tendency to establish residency at lower latitudes. …”
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  3. 23

    « The glittering game » : le jeu des choses dans A Lost Lady et My Mortal Enemy de Willa Cather by Céline Manresa

    Published 2013-12-01
    “…During the house parties at the Forresters’ or the Henshawes’, objects keep circulating among the hands of neighbors, friends, or lovers to weave clandestine alliances and rekindle the games of power, seduction and deception. In A Lost Lady as in My Mortal Enemy, Cather thus develops a theatrical and poetic play with and around things.…”
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  4. 24

    Penerapan Model Problem Based Learning dan Penggunaan Board Game Career Racing Dalam Peningkatan Kematangan Karier Peserta Didik by Firosalia Kristin, Tritjahjo Danny Soesilo, Yustinus Windrawanto, Aurellia Jeslyn, Adi Nurhidayat

    Published 2025-01-01
    “…Therefore, the career maturity of the grade 12 students improved significantly through the implementation of PBL and the use of the "Career Racing" board game. …”
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  5. 25

    Perfunctory gamification in the world of second language learning by Opacki Marcin

    Published 2022-04-01
    “…Chief among these is the proposal to actively work towards a paradigm shift from gamification towards game-based learning.…”
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  6. 26

    An Analysis of the Impact of Digital Therapeutic Interventions on Attention and Working Memory in Children with Attention-Deficit/Hyperactivity Disorder: A Randomized Controlled Tr... by Seon-Chil Kim, Hojun Lee

    Published 2025-01-01
    “…The study results show that children with ADHD in the experimental group, who use digital game-based content, exhibit a reduction of 8.13 ± 6.71 points in the K-ARS total score at the fourth week compared to baseline, while the control group shows a reduction of 7.14 ± 8.73 points. …”
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  7. 27

    Carbon emission reduction in China’s iron and steel industry through technological innovation: a quadrilateral evolutionary game analysis under government subsidies by Tang Xinfa, Liu Shuai, Wang Yonghua, Wan Youwei, Musa Dirane Nubea

    Published 2025-01-01
    “…This paper utilizes a quadrilateral evolutionary game model to analyze the strategic behaviors of steel producers, construction companies, scrap steel recyclers, and the government throughout the entire steel production, consumption, and recycling processes and their impact on carbon emission reduction. …”
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  8. 28

    Love Is in the AI of the BeholderArtificial Intelligence and Characters of Love by Renata E. NTELIA

    Published 2024-06-01
    “…As such, seeing what type of love such data can result in is a valid way of foreseeing what characteristics AI will exhibit when perceived as a love agent. The article further argues that a safe and appropriate space to explore that contingency are digital games. …”
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  9. 29

    Individualism: the end of social cohesion? The effects of inequality and group identity on cooperation by Sebastian Senn, Nico Mutzner, Vincent Oberhauser, Heiko Rauhut

    Published 2025-02-01
    “…However, groups with higher inequality exhibited significantly higher cooperation rates than those with equal resource distributions. …”
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    Influence of contextual factors on most demanding scenarios in under-19 professional soccer players by Rubén-Cipriano Romero-Rodríguez, Enrique Alonso-Pérez-Chao, Carlos Ribas, Daniel Memmert, Miguel-Ángel Gómez-Ruano

    Published 2024-03-01
    “…(i) Opponent level did not show significant differences; (ii) full-backscovered more distance at 1 minute in home games; (iii) midfieldersin winning vs. drawing scenarios exhibited higher decelerations at 1 minute but less distance at 10 minutes; (iv) in drawing vs. losing scenarios, central defenders had greater distance at 5 minutes and accelerations at 5 minutes, while midfielders showed greater distances at 1 minute, 5 minutes, and 10 minutes; (v) offensive midfielders and forwards displayed specific performance differences; (vi) no significant differences were found for the playing surface; (vii) regarding pitch size, full-backs covered more distance at 5 minutes on larger pitches, while midfielders covered more distance at 5 minutes and 10 minutes; and (viii) starters generally outperformed non-starter players across various variables depending on the playing positions. …”
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    Cognitive reappraisal improves the social decision-making performance of suicide attempters by Tong Wang, Xiaoya Liu, Moxin Duan, Bo Zhang, Li An, Shuang Liu, Dong Ming

    Published 2025-01-01
    “…Scale scores under natural responses and after using the CR strategy, as well as behavioral and electroencephalographic (EEG) data from subjects were recorded during the classical DM task - ultimatum game (UG) paradigm. 52 patients with psychiatric disorders (including 26 SA and 26 non-suicide attempters) and 22 healthy controls (HC) performed in UG. …”
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    Media Adaptations of Archives in Scientific Communication: A Study of the “Transfrontier Mountain Tourism” Semiotic Scenario by Marie-Hélène Hermand

    Published 2022-04-01
    “…The study corpus consists of various online scientific communication devices (websites, exhibition, webinar, documentary, conference and game) consisting of situated examples from two contexts (the Dolomites and the High Atlas). …”
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    Les adaptations médiatiques des archives en médiation scientifique : étude du scénario sémiotique « tourisme montagnard transfrontalier » by Marie-Hélène Hermand

    Published 2022-05-01
    “…The study corpus consists of various online scientific communication devices (websites, exhibition, webinar, documentary, conference and game) consisting of situated examples from two contexts (the Dolomites and the High Atlas). …”
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  18. 38

    Optimal Skipping Rates: Training Agents with Fine-Grained Control Using Deep Reinforcement Learning by Adil Khan, Jiang Feng, Shaohui Liu, Muhammad Zubair Asghar

    Published 2019-01-01
    “…The experiments show that the profitable and optimal frame skipping rate falls in the range of 3 to 11 that provides the best balance between the learning speed and the final performance of the agent which exhibits human-like behavior and outperforms an average human player and inbuilt game agents.…”
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    Corps martyrisés, corps sanglants, corps dépecés : le Perlesvaus, ancêtre du gore ? by Armand Strubel

    Published 2019-12-01
    “…But the excesses of hemoglobin, apart from rare moments of aesthetic fascination for games of color, testifie to a dialectic between matter–an archaic imagery, violent even sadistic–and senefiance. …”
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    VCG with Communities on Random Ad Hoc Networks by Gunes Ercal, Rafit Izhak-Ratzin, Rupak Majumdar, Adam Meyerson

    Published 2011-05-01
    “…We study game-theoretic mechanisms for routing in wireless ad hoc networks. …”
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