-
21
ESG strategy in the supply chain considering ownership structures
Published 2025-01-01Get full text
Article -
22
Mallard Hybridization With Domesticated Lineages Alters Spring Migration Behavior and Timing
Published 2025-01-01“…Despite relatively low levels of genetic introgression of game‐farm genes, mallards with higher percentages of game‐farm ancestry exhibited later departure and arrival times, shorter migration distances, and a tendency to establish residency at lower latitudes. …”
Get full text
Article -
23
« The glittering game » : le jeu des choses dans A Lost Lady et My Mortal Enemy de Willa Cather
Published 2013-12-01“…During the house parties at the Forresters’ or the Henshawes’, objects keep circulating among the hands of neighbors, friends, or lovers to weave clandestine alliances and rekindle the games of power, seduction and deception. In A Lost Lady as in My Mortal Enemy, Cather thus develops a theatrical and poetic play with and around things.…”
Get full text
Article -
24
Penerapan Model Problem Based Learning dan Penggunaan Board Game Career Racing Dalam Peningkatan Kematangan Karier Peserta Didik
Published 2025-01-01“…Therefore, the career maturity of the grade 12 students improved significantly through the implementation of PBL and the use of the "Career Racing" board game. …”
Get full text
Article -
25
Perfunctory gamification in the world of second language learning
Published 2022-04-01“…Chief among these is the proposal to actively work towards a paradigm shift from gamification towards game-based learning.…”
Get full text
Article -
26
An Analysis of the Impact of Digital Therapeutic Interventions on Attention and Working Memory in Children with Attention-Deficit/Hyperactivity Disorder: A Randomized Controlled Tr...
Published 2025-01-01“…The study results show that children with ADHD in the experimental group, who use digital game-based content, exhibit a reduction of 8.13 ± 6.71 points in the K-ARS total score at the fourth week compared to baseline, while the control group shows a reduction of 7.14 ± 8.73 points. …”
Get full text
Article -
27
Carbon emission reduction in China’s iron and steel industry through technological innovation: a quadrilateral evolutionary game analysis under government subsidies
Published 2025-01-01“…This paper utilizes a quadrilateral evolutionary game model to analyze the strategic behaviors of steel producers, construction companies, scrap steel recyclers, and the government throughout the entire steel production, consumption, and recycling processes and their impact on carbon emission reduction. …”
Get full text
Article -
28
Love Is in the AI of the BeholderArtificial Intelligence and Characters of Love
Published 2024-06-01“…As such, seeing what type of love such data can result in is a valid way of foreseeing what characteristics AI will exhibit when perceived as a love agent. The article further argues that a safe and appropriate space to explore that contingency are digital games. …”
Get full text
Article -
29
Individualism: the end of social cohesion? The effects of inequality and group identity on cooperation
Published 2025-02-01“…However, groups with higher inequality exhibited significantly higher cooperation rates than those with equal resource distributions. …”
Get full text
Article -
30
-
31
Influence of contextual factors on most demanding scenarios in under-19 professional soccer players
Published 2024-03-01“…(i) Opponent level did not show significant differences; (ii) full-backscovered more distance at 1 minute in home games; (iii) midfieldersin winning vs. drawing scenarios exhibited higher decelerations at 1 minute but less distance at 10 minutes; (iv) in drawing vs. losing scenarios, central defenders had greater distance at 5 minutes and accelerations at 5 minutes, while midfielders showed greater distances at 1 minute, 5 minutes, and 10 minutes; (v) offensive midfielders and forwards displayed specific performance differences; (vi) no significant differences were found for the playing surface; (vii) regarding pitch size, full-backs covered more distance at 5 minutes on larger pitches, while midfielders covered more distance at 5 minutes and 10 minutes; and (viii) starters generally outperformed non-starter players across various variables depending on the playing positions. …”
Get full text
Article -
32
Cognitive reappraisal improves the social decision-making performance of suicide attempters
Published 2025-01-01“…Scale scores under natural responses and after using the CR strategy, as well as behavioral and electroencephalographic (EEG) data from subjects were recorded during the classical DM task - ultimatum game (UG) paradigm. 52 patients with psychiatric disorders (including 26 SA and 26 non-suicide attempters) and 22 healthy controls (HC) performed in UG. …”
Get full text
Article -
33
-
34
-
35
An Inheritance Mode of Rural Cultural Heritage Based on Virtual Museum in China
Published 2021-01-01Get full text
Article -
36
Media Adaptations of Archives in Scientific Communication: A Study of the “Transfrontier Mountain Tourism” Semiotic Scenario
Published 2022-04-01“…The study corpus consists of various online scientific communication devices (websites, exhibition, webinar, documentary, conference and game) consisting of situated examples from two contexts (the Dolomites and the High Atlas). …”
Get full text
Article -
37
Les adaptations médiatiques des archives en médiation scientifique : étude du scénario sémiotique « tourisme montagnard transfrontalier »
Published 2022-05-01“…The study corpus consists of various online scientific communication devices (websites, exhibition, webinar, documentary, conference and game) consisting of situated examples from two contexts (the Dolomites and the High Atlas). …”
Get full text
Article -
38
Optimal Skipping Rates: Training Agents with Fine-Grained Control Using Deep Reinforcement Learning
Published 2019-01-01“…The experiments show that the profitable and optimal frame skipping rate falls in the range of 3 to 11 that provides the best balance between the learning speed and the final performance of the agent which exhibits human-like behavior and outperforms an average human player and inbuilt game agents.…”
Get full text
Article -
39
Corps martyrisés, corps sanglants, corps dépecés : le Perlesvaus, ancêtre du gore ?
Published 2019-12-01“…But the excesses of hemoglobin, apart from rare moments of aesthetic fascination for games of color, testifie to a dialectic between matter–an archaic imagery, violent even sadistic–and senefiance. …”
Get full text
Article -
40
VCG with Communities on Random Ad Hoc Networks
Published 2011-05-01“…We study game-theoretic mechanisms for routing in wireless ad hoc networks. …”
Get full text
Article