Showing 1 - 20 results of 49 for search '"Exhibition game', query time: 0.07s Refine Results
  1. 1

    Gaming time and impulsivity as independent yet complementary predictors of gaming disorder risk by Paulina Daria Szyszka, Aleksandra Zajas, Jolanta Starosta, Patrycja Kiszka, Sylwia Starzec, Paweł Strojny

    Published 2025-01-01
    “…While gaming time exhibited a significant correlation with gaming disorder, only self-reported measures of impulsivity and one behavioral metric showed a correlation with gaming disorder. …”
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  2. 2

    Comparative Analysis of Selected Game Engines by Bartłomiej Szabat, Małgorzata Plechawska-Wójcik

    Published 2023-12-01
    “…The research involved creating two games, followed by conducting performance tests and collecting user feedback on the quality and performance of these games. …”
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  3. 3

    The Evolution of Price Competition Game on Complex Networks by Feng Jie Xie, Jing Shi

    Published 2018-01-01
    “…In this work, we study the game from a new theoretical perspective—an evolutionary game on complex networks. …”
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  4. 4

    Sounds and Natures Do Often Agree: Prediction of Esports Players’ Performance in Fighting Games Based on the Operating Sounds of Game Controllers by Yamato Hiratsuka, Kazuki Kuga, Takahiro Miura, Tetsuo Tanaka, Mari Ueda

    Published 2025-01-01
    “…Furthermore, the operational sounds of skilled players exhibited an escalation when their performance faltered.…”
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  5. 5

    An Analysis of the Replicator Dynamics for an Asymmetric Hawk-Dove Game by Ikjyot Singh Kohli, Michael C. Haslam

    Published 2017-01-01
    “…We analyze, using a dynamical systems approach, the replicator dynamics for the asymmetric Hawk-Dove game in which there is a set of four pure strategies with arbitrary payoffs. …”
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  6. 6

    Optimizing the Future: A Game Theory to Tumor Therapeutic Strategies by Fang-Yuan Liu, Xin Liu, Dan-Ni Ding, Shao-Xuan Liu, Jing Xu, Yu-Xin Zhao, Yan-Hong Wang, Feng-Juan Han

    Published 2025-02-01
    “…Therefore, in this article, we propose that the cancer treatment process can be likened to an unequal game. To refine treatment strategies, we suggest employing the Steinberg model to incorporate Chinese medicine into the chemotherapy regimen for tumor treatment. …”
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  7. 7

    Dynamic mechanism and evolutionary game analysis of sports industry service transformation by Yihao Li, Xiaoyong Kou, Zhujun Li, Shaoyong Ye

    Published 2025-01-01
    “…The primary findings are as follows: (1) Interactive relationships among sports enterprises, consumers, and regulatory authorities exhibit a game dilemma resembling the "prisoner’s dilemma." (2) A positive promotion relationship conducive to the transformation of the sports industry towards a service model is triggered only when at least two stakeholders’ strategic choices surpass a certain threshold. (3) Fiscal subsidies play a facilitating role in encouraging service transformation for sports enterprises but have limited incentives for consumers. …”
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  8. 8

    Exploring the relationship between learning emotion and cognitive behaviors in a digital game by Li Chen, Zehui Zhan, Han Chen, Linlin Zheng

    Published 2024-09-01
    “…To enrich the study of learners' emotions and cognitions in the context of digital games, this paper conducts an empirical study using the self‐developed board game “Connect Four Chess” as a research vehicle. …”
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  9. 9

    Learning-based DoS attack game strategy over multi-process systems by Zhiqiang Hang, Xiaolin Wang, Fangfei Li, Yi-ang Ren, Haitao Li

    Published 2024-12-01
    “…Numerical experiments demonstrate that the algorithm is effective for solving the game problem and exhibits convergence in multi-agent environments, outperforming other algorithms.…”
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  10. 10

    Investigating the Effectiveness of Serious Games in Educating Neonatal Resuscitation: A Systematic Review by Parisa Farshid, Kayvan Mirnia, Peyman Rezaei-Hachesu, Elham Maserat, Taha Samad-Soltani

    Published 2024-10-01
    “…Background: Neonatal resuscitation is a critical skill that requires regular training and practice; however, traditional training methods are often limited by accessibility, cost and engagement. Serious games (SGs) have emerged as a promising educational tool to address these challenges. …”
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  11. 11

    Functional connectome gradient of prefrontal cortex as biomarkers of high risk for internet gaming disorder by Xinwen Wen, Lirong Yue, Zhe Du, Jiahao Zhao, Mengjiao Ge, Cunfeng Yuan, Hongmei Wang, Qinghua He, Kai Yuan

    Published 2025-02-01
    “…Adolescents and young adults are considered a high-risk group for internet gaming disorder (IGD). Early screening for high-risk individuals with IGD and exploring the underlying neural mechanisms is an effective strategy to reduce the harm of IGD. …”
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  12. 12

    Study on Selfish Node Incentive Mechanism with a Forward Game Node in Wireless Sensor Networks by Mohammed Ahmed Ahmed Al-Jaoufi, Yun Liu, Zhen-jiang Zhang, Lorna Uden

    Published 2017-01-01
    “…This paper considers implementing the idea of evolutionary game theory into the nodes of wireless sensor networks to effectively improve the reliability and stability of the networks. …”
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  13. 13

    The Effect of the Bamboozle Game on the Reading Ability of Seventh-Grade Students at SMP Muhammadiyah 1 Lubuklinggau by Anggara Ningsih, Iis Sujarwati

    Published 2025-01-01
    “… Purpose – This study examines the effect of the Bamboozle game on students’ reading ability, aiming to enhance engagement and comprehension through innovative and interactive learning methods. …”
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  14. 14

    Effects of dribbling restrictions in small-sided games on aerobic and anaerobic fitness in youth basketball players by Mingbang Li, Liang Tan, Hong Wu, Jianwei Wu

    Published 2025-01-01
    “…IntroductionImposing constraints such as limiting dribbling in smallsided games (SSGs) is known to increase physiological and locomotor demands. …”
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  15. 15

    Classifying problematic gaming using a latent profile approach based on personality traits in Chinese young adolescent by Jingyue Hao, Zhenjiang Liao, Qiuping Huang, Xinxin Chen, Shuhong Lin, Yongyan Shi, Yifan Li, Yin Tang, Xuhao Wang, Hongxian Shen

    Published 2025-02-01
    “…High-risk gamers allocated more time and financial resources to gaming for escapism and leisure purposes. The medium-risk group sought enjoyable experiences, exhibiting traits that were intermediate between the high- and low-risk groups. …”
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  16. 16

    Mallard Hybridization With Domesticated Lineages Alters Spring Migration Behavior and Timing by Nicholas W. Bakner, Nicholas M. Masto, Philip Lavretsky, Cory J. Highway, Allison C. Keever, Abigail G. Blake‐Bradshaw, Ryan J. Askren, Heath M. Hagy, Jamie C. Feddersen, Douglas C. Osborne, Bradley S. Cohen

    Published 2025-01-01
    “…Despite relatively low levels of genetic introgression of game‐farm genes, mallards with higher percentages of game‐farm ancestry exhibited later departure and arrival times, shorter migration distances, and a tendency to establish residency at lower latitudes. …”
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  17. 17

    Perfunctory gamification in the world of second language learning by Opacki Marcin

    Published 2022-04-01
    “…Chief among these is the proposal to actively work towards a paradigm shift from gamification towards game-based learning.…”
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  18. 18

    An Analysis of the Impact of Digital Therapeutic Interventions on Attention and Working Memory in Children with Attention-Deficit/Hyperactivity Disorder: A Randomized Controlled Tr... by Seon-Chil Kim, Hojun Lee

    Published 2025-01-01
    “…The study results show that children with ADHD in the experimental group, who use digital game-based content, exhibit a reduction of 8.13 ± 6.71 points in the K-ARS total score at the fourth week compared to baseline, while the control group shows a reduction of 7.14 ± 8.73 points. …”
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  19. 19

    « The glittering game » : le jeu des choses dans A Lost Lady et My Mortal Enemy de Willa Cather by Céline Manresa

    Published 2013-12-01
    “…During the house parties at the Forresters’ or the Henshawes’, objects keep circulating among the hands of neighbors, friends, or lovers to weave clandestine alliances and rekindle the games of power, seduction and deception. In A Lost Lady as in My Mortal Enemy, Cather thus develops a theatrical and poetic play with and around things.…”
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  20. 20

    Penerapan Model Problem Based Learning dan Penggunaan Board Game Career Racing Dalam Peningkatan Kematangan Karier Peserta Didik by Firosalia Kristin, Tritjahjo Danny Soesilo, Yustinus Windrawanto, Aurellia Jeslyn, Adi Nurhidayat

    Published 2025-01-01
    “…Therefore, the career maturity of the grade 12 students improved significantly through the implementation of PBL and the use of the "Career Racing" board game. …”
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