Showing 81 - 100 results of 124 for search '"Entertainment Analysis ', query time: 0.05s Refine Results
  1. 81

    Infants of the Spring (1932): Cutting across the Stage of Harlem’s Black Bohemia by Elisa Cecchinato

    Published 2023-11-01
    “…Based on an analysis of the novel Infants of the Spring (1932), this article explores the circulation and metamorphoses of Black and queer cultural identities in the urban space of Harlem (New York) during the 1920s. …”
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    Article
  2. 82

    Searching, Navigating, and Recommending Movies through Emotions: A Scoping Review by Nuno Piçarra, Eduardo Reis, Teresa Chambel, Patrícia Arriaga

    Published 2022-01-01
    “…Movies offer viewers a broad range of emotional experiences, providing entertainment, and meaning. Following the PRISMA-ScR guidelines, we reviewed the literature on digital systems designed to help users search and browse movie libraries and offer recommendations based on emotional content. …”
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    Article
  3. 83

    Recognition of Reconstructed Frontal Face Images Using FFT-PCA/SVD Algorithm by Louis Asiedu, Felix O. Mettle, Joseph A. Mensah

    Published 2020-01-01
    “…Modern face recognition modules/algorithms have been successful in many application areas (access control, entertainment/leisure, security system based on biometric data, and user-friendly human-machine interfaces). …”
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    Article
  4. 84

    Topical issues of an applied vaping research by L. A. Davletshina, M. V. Karmanov

    Published 2022-09-01
    “…The possibilities of applied analysis of the consequences of the spread of electronic cigarettes in modern society are assessed.…”
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    Article
  5. 85

    A Fortnite and odd days: the console wars by Alba Ribera Martínez

    Published 2022-11-01
    “…At this point, projections show that video gaming can surpass $220 billion in revenue in 2024, whereas the entertainment industry’s revenues are rapidly decreasing. …”
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    Article
  6. 86

    Evaluating Factors Affecting the Satisfaction of War Tourists in Iran to Make Sustainable Decisions about the Parameters Influencing the Quality of Travel Using the Quality Functio... by Mohammad Mahdi Mohtadi, Seyedeh Najmeh Motavallizadeh

    Published 2023-03-01
    “…The identified factors affecting visitor satisfaction have been validated using a questionnaire distribution and factor analysis, and finally, based on these criteria and using a performance expansion matrix, the factors affecting the quality of these trips have been ranked.Findings: While identifying a list of factors affecting the satisfaction of tourists and measures affecting the quality of travel, this study showed that the most crucial factor affecting the satisfaction of tourists is that they tend to have more access to entertainment and leisure to enjoy more. …”
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  7. 87

    Comparing Expert Driving Behavior in Real World and Simulator Contexts by Hiran B. Ekanayake, Per Backlund, Tom Ziemke, Robert Ramberg, Kamalanath P. Hewagamage, Mikael Lebram

    Published 2013-01-01
    “…Computer games are increasingly used for purposes beyond mere entertainment, and current hi-tech simulators can provide quite, naturalistic contexts for purposes such as traffic education. …”
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  8. 88
  9. 89

    Changes in Customer Behavior Towards Video Advertising Post-Pandemic by Surjandy Surjandy, Cadelina Cassandra

    Published 2024-10-01
    “…Covariance-Based Structural Equation Model (CB SEM) method facilitated by Lisrel Application was used for data analysis. Results: The result showed that significant changes have occurred in customer behavior to VI post-pandemic. …”
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  10. 90

    Co creating travel experiences in a destination in crisis on youtube vloggs by Amaratunga Achchige Ishara LAKMALI, Nalin ABEYSEKERA, Suranga DAC SILVA

    Published 2024-12-01
    “…Methodology/Design/Approach – A purposive sampling was drawn to select ten videos uploaded to YouTube during the crisis in Sri Lanka based on keyword searches. A thematic analysis was employed to analyse the verbatim content of the videos using QDA Miner Lite software. …”
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    Article
  11. 91

    Сreative industry 4.0: trends and transformations in the era of digitalization by Iryna Shkodina, Natalya Kondratenko, Anastasia Shchukina

    Published 2023-12-01
    “…The trend of merging entertainment with e-commerce is expected to intensify. …”
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    Article
  12. 92

    THE DEMAND FOR VIDEO CONTENT AMONG STUDENT YOUTH IN MODERN SOCIETY by Ekaterina V. Baranova, Yulia R. Guro-Frolova, Elena G. Sokolova

    Published 2024-12-01
    “…The results of the study are that the authors reveal a high demand for video content in the Internet among the younger generation of the considered socio-demographic group in the absence of a specific priority regarding its origin country. Statistical analysis of the data obtained showed that the main goals of watching video content are both entertainment and vocational education, contributing to the formation of future specialists. …”
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  13. 93

    Ethical concerns in contemporary virtual reality and frameworks for pursuing responsible use by Urooj S. Raja, Reem Al-Baghli

    Published 2025-01-01
    “…To address this gap, we examine current literature, government documents, and conduct an analysis of 300 Amazon reviews of three top-rated VR products—to see whether and what ethical concerns various audiences identify. …”
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  14. 94

    THE PROFESSIONAL THINKING FUTURE DIRECTED BY THEATRICAL PERFORMANCES AND HOLIDAYS: RESULTS OF EXPERIMENTAL WORK by Elena G. Protsenko

    Published 2015-10-01
    “…The author presents the results of the comparative analysis, and the formative experiment, based on the system developed for the formation of professional thinking at the future directors of theatrical performances and holidays. …”
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  15. 95

    The impact of social media marketing efforts on buying intentions within the brewing sector by Lima Ana, Cruz Marco, Pacheco Jorge

    Published 2024-12-01
    “…The convenience sampling method is preferred due to its ease of implementation in research design, cost effectiveness and time efficiency. Statistical analysis of the data was carried out using SPSS software. …”
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    Article
  16. 96

    Social Media Marketing and Consumer Brand Engagement: Elevating Luxury Perfume Brand Equity by Yossie Rossanty, Endang Sulistya Rini, Beby Karina Fawzeea Sembiring, Amlys Syahputra Silalahi

    Published 2024-10-01
    “…Furthermore, the research confirms the impact of various SMM dimensions—including entertainment, interaction, personalization, trendiness, and word of mouth—on CBBE components such as brand loyalty, perceived quality, and brand awareness/ associations. …”
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  17. 97

    Cyborg Adolescents and Digital Data: Examining Education and Revenue Generation in the Digital Lives of Youth through More-than-Human Ethnography by Davood Zahrani, Ali Hashemianfar, Ahmad Mehrshad

    Published 2024-12-01
    “…Introduction According to the Entertainment Software Association (ESA, 2022), approximately 76% of adolescents aged 13 to 17 play video games, averaging about 7 hours per week. …”
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  18. 98

    Fuzzy Logic Recommender Model for Housing by Emanuel G. Munoz, Jaime Meza, Sebastian Ventura

    Published 2025-01-01
    “…The proposed method employs objective distances from the properties to points of interest, such as educational centers, medical centers, pharmacies, shops, entertainment, 911 security cameras and public transport stations. …”
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  19. 99

    Assessment of economic risks in Ukrainian enterprises: Management aspect by Оksana Nuzhna, Natalia Tluchkevych, Tetyana Pisarenko

    Published 2023-03-01
    “…It should be noted that a reliable assessment of risks in the conditions of war requires further research and analysis taking into account new political and economic factors of influence…”
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  20. 100

    Evaluating Older Adults’ Engagement and Usability With AI-Driven Interventions: Randomized Pilot Study by Marcia Shade, Changmin Yan, Valerie K Jones, Julie Boron

    Published 2025-01-01
    “… Abstract BackgroundTechnologies that serve as assistants are growing more popular for entertainment and aiding in daily tasks. Artificial intelligence (AI) in these technologies could also be helpful to deliver interventions that assist older adults with symptoms or self-management. …”
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