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Evaluating Factors Affecting the Satisfaction of War Tourists in Iran to Make Sustainable Decisions about the Parameters Influencing the Quality of Travel Using the Quality Functio...
Published 2023-03-01“…The identified factors affecting visitor satisfaction have been validated using a questionnaire distribution and factor analysis, and finally, based on these criteria and using a performance expansion matrix, the factors affecting the quality of these trips have been ranked.Findings: While identifying a list of factors affecting the satisfaction of tourists and measures affecting the quality of travel, this study showed that the most crucial factor affecting the satisfaction of tourists is that they tend to have more access to entertainment and leisure to enjoy more. …”
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62
Comparing Expert Driving Behavior in Real World and Simulator Contexts
Published 2013-01-01“…Computer games are increasingly used for purposes beyond mere entertainment, and current hi-tech simulators can provide quite, naturalistic contexts for purposes such as traffic education. …”
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63
THE DEMAND FOR VIDEO CONTENT AMONG STUDENT YOUTH IN MODERN SOCIETY
Published 2024-12-01“…The results of the study are that the authors reveal a high demand for video content in the Internet among the younger generation of the considered socio-demographic group in the absence of a specific priority regarding its origin country. Statistical analysis of the data obtained showed that the main goals of watching video content are both entertainment and vocational education, contributing to the formation of future specialists. …”
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64
Ethical concerns in contemporary virtual reality and frameworks for pursuing responsible use
Published 2025-01-01“…To address this gap, we examine current literature, government documents, and conduct an analysis of 300 Amazon reviews of three top-rated VR products—to see whether and what ethical concerns various audiences identify. …”
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65
Social Media Marketing and Consumer Brand Engagement: Elevating Luxury Perfume Brand Equity
Published 2024-10-01“…Furthermore, the research confirms the impact of various SMM dimensions—including entertainment, interaction, personalization, trendiness, and word of mouth—on CBBE components such as brand loyalty, perceived quality, and brand awareness/ associations. …”
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66
Fuzzy Logic Recommender Model for Housing
Published 2025-01-01“…The proposed method employs objective distances from the properties to points of interest, such as educational centers, medical centers, pharmacies, shops, entertainment, 911 security cameras and public transport stations. …”
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67
Assessment of economic risks in Ukrainian enterprises: Management aspect
Published 2023-03-01“…It should be noted that a reliable assessment of risks in the conditions of war requires further research and analysis taking into account new political and economic factors of influence…”
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68
Evaluating Older Adults’ Engagement and Usability With AI-Driven Interventions: Randomized Pilot Study
Published 2025-01-01“… Abstract BackgroundTechnologies that serve as assistants are growing more popular for entertainment and aiding in daily tasks. Artificial intelligence (AI) in these technologies could also be helpful to deliver interventions that assist older adults with symptoms or self-management. …”
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69
Human Capital and Social Capacity of the Regional Space of Arctic Karelia
Published 2024-12-01“…Information bases: Rosstat data, SPARK data, results of the population survey (autumn 2023). A comparative analysis of spatial aspects of the distribution of conditions for the reproduction of human capital and population estimates was carried out. …”
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70
The art of being healthy: a qualitative study to develop a thematic framework for understanding the relationship between health and the arts
Published 2014-04-01“…Participants were randomly selected from a pool of general population nominees who engaged in the arts for enjoyment, entertainment or as a hobby (response rate=100%).Results A thematic analysis was conducted using QSR-NVivo10. …”
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71
Patients’ preferences on atopic dermatitis skincare and social media use: a qualitative study
Published 2025-02-01“…The recorded interviews were transcribed verbatim and analyzed using Mayring’s qualitative content analysis. Results A total of ten patients (3 men, 7 women) aged 23–42 years were interviewed. …”
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72
DIGITAL AND NON-DIGITAL GAMES IN YOUNG LEARNER EFL CLASSROOMS AT WARTIME IN UKRAINE
Published 2024-10-01“…Conversely, digital games were preferred for home-based play primarily due to their inherent entertainment value, essentially bringing them pleasure and enjoyment. …”
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73
Evolution of CFD as an engineering science. A personal perspective with emphasis on the finite volume method
Published 2024-06-01“…The foundations of CFD were laid by developments in physics, numerical analysis and matrix theory over the last 200 years or so. …”
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74
Supporting older adults with mobility disabilities through voice-activated digital assistants and smart home technologies
Published 2025-01-01“…They had a significant reduction in loneliness after 5 weeks (p = .003), attributed to increased social connections and entertainment and viewing the voice-activated digital assistants as companions. …”
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Presenting a model of ecotourism and sustainable tourism development with an emphasis on foreign exchange and economic development of Qeshm Island
Published 2024-12-01“…Data collection in the qualitative part was done using semi-structured interviews of the members of the statistical community, and data collection in the quantitative part was done through a questionnaire. In the data analysis of the qualitative part, the coding process in the MAXQDA 2018 software was used, and in the quantitative part, SPSS 16 and AMOS software were used; and the data was analyzed using the factor analysis method. …”
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The effect of gamification on brand co-creation in app-based businesses: investigating the mediating role of consumer engagement and the moderating role of hedonic and innovativene...
Published 2025-03-01“…Hedonic value is the overall evaluation of the empirical benefits (e.g. entertainment) that the consumer can have during the purchase process. …”
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77
Investigating the relationship between customer experience components on commitment and customer engagement behaviors in the retail industry
Published 2024-09-01“…Affective commitment mediates the relationship between entertainment experiences, escape from reality, electronic word of mouth and revisit intention. …”
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78
Presenting a model based on media and social networks in the management of intelligent electricity consumption
Published 2024-11-01“…The face and content validity of the questionnaire was confirmed through confirmatory factor analysis. Data analysis was done using SPSS and Lisrel software. …”
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79
Providing a customer satisfaction model of non-attendance services in the social security organization
Published 2024-11-01“…Confirmatory factor analysis was performed to confirm the final research model. …”
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Development of the destination branding model based on tourism industry nostalgia
Published 2025-03-01“…The analysis in the qualitative section was done by MAXQDA 20 software. …”
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