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  1. 2041
  2. 2042

    Unifying Rigid and Soft Bodies Representation: The Sulfur Physics Engine by Dario Maggiorini, Laura Anna Ripamonti, Federico Sauro

    Published 2014-01-01
    “…International Journal of Computer Games Technology…”
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    Article
  3. 2043

    Blast loading prediction in a typical urban environment based on Bayesian deep learning by Weiwen Peng, Meilin Pan, Chunjiang Leng, Shufei Wang, Wei Zhong

    Published 2025-12-01
    “…Engineering Applications of Computational Fluid Mechanics…”
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    Article
  4. 2044

    Pose Space Surface Manipulation by Yusuke Yoshiyasu, Nobutoshi Yamazaki

    Published 2012-01-01
    “…International Journal of Computer Games Technology…”
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    Article
  5. 2045
  6. 2046

    Real-Time Incompressible Fluid Simulation on the GPU by Xiao Nie, Leiting Chen, Tao Xiang

    Published 2015-01-01
    “…International Journal of Computer Games Technology…”
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    Article
  7. 2047

    Real Time Animation of Trees Based on BBSC in Computer Games by Xuefeng Ao, Zhongke Wu, Mingquan Zhou

    Published 2009-01-01
    “…International Journal of Computer Games Technology…”
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    Article
  8. 2048
  9. 2049

    A Novel Low-Overhead Recovery Approach for Distributed Systems by B. Gupta, S. Rahimi

    Published 2009-01-01
    “…Journal of Computer Systems, Networks, and Communications…”
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    Article
  10. 2050

    Articulating Factors Defining RMS Delay Spread in LV PLC Networks by Sabih Güzelgöz, Hasan Basri Çelebi, Hüseyin Arslan

    Published 2010-01-01
    “…Journal of Computer Systems, Networks, and Communications…”
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    Article
  11. 2051

    Strategic Team AI Path Plans: Probabilistic Pathfinding by Tng C. H. John, Edmond C. Prakash, Narendra S. Chaudhari

    Published 2008-01-01
    “…International Journal of Computer Games Technology…”
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    Article
  12. 2052
  13. 2053
  14. 2054

    Expressive Animated Character Sequences Using Knowledge-Based Painterly Rendering by Hasti Seifi, Steve DiPaola, Ali Arya

    Published 2011-01-01
    “…International Journal of Computer Games Technology…”
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    Article
  15. 2055
  16. 2056

    Immersion and Gameplay Experience: A Contingency Framework by Daniel Örtqvist, Mats Liljedahl

    Published 2010-01-01
    “…International Journal of Computer Games Technology…”
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    Article
  17. 2057

    A Guideline for Game Development-Based Learning: A Literature Review by Bian Wu, Alf Inge Wang

    Published 2012-01-01
    “…International Journal of Computer Games Technology…”
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    Article
  18. 2058
  19. 2059
  20. 2060

    Declarative Terrain Modeling for Military Training Games by Ruben M. Smelik, Tim Tutenel, Klaas Jan de Kraker, Rafael Bidarra

    Published 2010-01-01
    “…International Journal of Computer Games Technology…”
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    Article