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The Thin Line between Real and Unreal. A Semiotic Approach toward AI-generated Content in the Fashion Domain
Published 2025-03-01Subjects: Get full text
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Computer Generated Inspiration
Published 2020-09-01Subjects: “…Computer Generated Imagery…”
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Influencers no humanos en Instagram: entre el posfeminismo y el transhumanismo
Published 2025-01-01“…Dentro de este universo, nos centraremos en influencers no humanos de apariencia antropomórfica creados a través de Computer Generated Imagery (CGI). A partir de la exploración de cuatro cuentas (@lilmiquela, @shudu.gram, @limaiaaa y @fit_aitana), analizamos la creación del “alma” de las influencers, dimensión psíquica y afectiva del ser digital, robot o modelo digital, con dos orientaciones principales: posfeminista y transhumanista “emocional”. …”
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Virtual Influencers in the Context of Artificial Intelligence: An Overview of the Emerging Literature
Published 2024-12-01“…Virtual influencers, aided by artificial intelligence (AI) and computer-generated imagery (CGI), have emerged as key participants in the digital marketing scene. …”
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Enhancing Law Student Learning - The Nurturing Teacher
Published 2010-01-01“…Entry into Valhalla comprises a suite of modules featuring ‘machinima’ (computer generated imagery) created using the Second Life virtual environment to contextualise otherwise abstract concepts. …”
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An Episode of Your Life: Rich narrative engagement with episodic stories
Published 2024-03-01“…Some of the significant effects that we discovered were related to the richness of the visual metaphor for adding another layer of possible meaning-making in the storytelling process, and allowing for a “proliferation of what’s possible” in the imagining of the storytelling, such as through the use of time jumps; computer-generated imagery; inviting rich descriptions of preferred relationships, histories and values; and dignifying of stories that otherwise might be left unspoken. …”
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Hand Washing Gesture Recognition Using Synthetic Dataset
Published 2025-06-01“…This study addresses this issue by presenting an open synthetic hand washing dataset, created using 3D computer-generated imagery, comprising 96,000 frames (equivalent to 64 min of footage), encompassing eight gestures performed by four characters in four diverse environments. …”
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CGI-Based Synthetic Data Generation and Detection Pipeline for Small Objects in Aerial Imagery
Published 2025-01-01“…The pipeline combines Computer-Generated Imagery (CGI) for synthetic data creation with a two-stage detection approach. …”
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Artificial presence, real-life influence? Effects of CGI influencers on young adults’ health behavior intentions
Published 2025-04-01“… Computer Generated Imagery (CGI) influencers—also known as virtual influencers—are an increasingly influential phenomenon on social media. …”
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The power of human-like virtual-influencer-generated content: Impact on consumers’ willingness to follow and purchase intentions
Published 2024-12-01“…The swift progress in machine learning algorithms, artificial intelligence, and interactive immersive media technologies has led to the introduction of computer-generated imagery on Instagram. This feature, so-called “human-like virtual influencers (VIs)'', has revolutionized the way people interact with technology. …”
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Simülakrın Cazibesi ve Modern Toplumun Özgünlük Revizyonu: E-Gerilla Pazarlama Uygulamaları
Published 2025-06-01“…Baudrillard, teknolojinin ilerlemesiyle birlikte gerçeklik ile sanal arasındaki sınırların giderek bulanıklaştığını ve bu durumun bireyi gerçek olmayan bir “gerçeklik” algısına sürüklediğini öne sürer. CGI (Computer Generated Imagery: Bilgisayarla Üretilen Görselleştirme) teknolojisiyle üretilen görüntüler, günümüzde bu simülasyonun en belirgin örneklerinden biridir. …”
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Speaker-story mapping as a method to evaluate audiovisual scene analysis in a virtual classroom scenario
Published 2025-06-01“…Two visual representations were used: 360°/omnidirectional video with intrinsic lip-sync and computer-generated imagery (CGI) without lip-sync. Three subjective experiments were conducted with different combinations of the two acoustic and visual conditions: The first experiment, involving 36 participants, used 360° video with “binaural” audio. …”
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