Showing 21 - 40 results of 45 for search '"Computer Graphics"', query time: 0.07s Refine Results
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    Visualization Method for Porous Groundwater Seepage Flow Field Based on Particle Flow: Case of Yancheng City in the East Coast of China by Liang He, Ling Chen, Suozhong Chen

    Published 2022-01-01
    “…Therefore, a new particle flow method in the field of computer graphics is introduced in this study to visualize seepage flow field, including the storage conditions, transport mechanism, and seepage field properties of porous groundwater. …”
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  3. 23

    Pengembangan Fast Render Objek Grafis Menggunakan Shader dan Non-Shader Berbasis WebGL dari Primitive Object untuk Membuat Raw Metaverse Material Objek Skybox 3D di Filkom UB by Imam Cholissodin, Eriq Muhammad Adams Jonemaro, Bayu Rahayudi, Willyan Eka Ksatria, Annisa Sukmawati, Muhammad Farid Muzayyani

    Published 2022-12-01
    “…In this study, an example of the development of the thing can be performed through Computer Graphics and WebGL was given, i.e., for the creation of raw metaverse material of 3D Skybox objects at FILKOM UB with several kinds of addition of augmented reality 3D graphic objects. …”
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    A Computational Model for q-Bernstein Quasi-Minimal Bézier Surface by Daud Ahmad, M. Khalid Mahmood, Qin Xin, Ferdous M. O. Tawfiq, Sadia Bashir, Arsha Khalid

    Published 2022-01-01
    “…A computational model is presented to find the q-Bernstein quasi-minimal Bézier surfaces as the extremal of Dirichlet functional, and the Bézier surfaces are used quite frequently in the literature of computer science for computer graphics and the related disciplines. The recent work [1–5] on q-Bernstein–Bézier surfaces leads the way to the new generalizations of q-Bernstein polynomial Bézier surfaces for the related Plateau–Bézier problem. …”
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  6. 26

    Constructive algorithms for forming compound cubic Bezier curves in space and on plane by V. A. Korotkii

    Published 2022-04-01
    “…A distinctive feature of the proposed algorithms is the significant use of constructive means of computer graphics.…”
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    Article
  7. 27

    Visualization Method of Heat Risk through Light Environment Reproduction Considering Cloud Coverage by Shibata Ryoya, Ozaki Taira, Kubota Satoshi, Yasumuro Yoshihiro

    Published 2025-01-01
    “…Previous studies have visualized the heat index of varying heat environments using game engines based on public 3D data and meteorological information by rendering sunlight and shadows as computer graphics (CG). However, the applicability is limited to clear weather conditions. …”
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    Article
  8. 28

    Monte–Carlo Techniques Applied to CGH Generation Processes and Their Impact on the Image Quality Obtained by Juan A. Magallón, Alfonso Blesa, Francisco J. Serón

    Published 2025-01-01
    “…ABSTRACT Computer graphics aim to create visual representations for screens, where depth is simulated. …”
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  9. 29

    Research of Simulation in Character Animation Based on Physics Engine by Yang Yu, Jucheng Yang, Xiaofei Zan, Jiangang Huang, Xiangbo Zhang

    Published 2017-01-01
    “…Computer 3D character animation essentially is a product, which is combined with computer graphics and robotics, physics, mathematics, and the arts. …”
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  10. 30

    Robotics as a Support Tool for Experimental Optimisation of Surgical Strategies in Orthopaedic Surgery by Manel Frigola, Manuel Vinagre, Alicia Casals, Josep Amat, Fernando Santana, Carlos Torrens

    Published 2010-01-01
    “…Thus, robotics can constitute an extension of simulators that are based on the high capabilities of computer graphics. In addition, haptics has taken a first step in increasing the performance of current virtual reality systems based uniquely on computer simulation and their corresponding interface devices. …”
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    Article
  11. 31

    Application of Adaptive Image Restoration Algorithm Based on Sparsity of Block Structure in Environmental Art Design by Bo Liang, Xin-xin Jia, Yuan Lu

    Published 2021-01-01
    “…Image restoration is a research hotspot in computer vision and computer graphics. It uses the effective information in the image to fill in the information of the designated damaged area. …”
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  12. 32

    Multiview Shooting Geometry for Multiscopic Rendering with Controlled Distortion by J. Prévoteau, S. Chalençon-Piotin, D. Debons, L. Lucas, Y. Remion

    Published 2010-01-01
    “…Thirdly, this design scheme provides three shooting technologies (3D computer graphics software, photo rail, and camera box system) producing qualitative 3D content for various kinds of scenes (real or virtual, still or animated), complying with any prechosen distortion when rendered on any specific multiscopic technology or device formerly specified.…”
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  13. 33

    Realistic Facial Expression of Virtual Human Based on Color, Sweat, and Tears Effects by Mohammed Hazim Alkawaz, Ahmad Hoirul Basori, Dzulkifli Mohamad, Farhan Mohamed

    Published 2014-01-01
    “…The proposed method has contribution towards the development of facial animation industry and game as well as computer graphics.…”
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    Progressive alignment and interwoven composition network for image stitching by Xiaoting Fan, Long Sun, Zhong Zhang, Tariq S. Durrani

    Published 2024-12-01
    “…Abstract As one of the fundamental tasks in computer graphics and image processing, image stitching aims to combine multiple images with overlapping regions to generate a high-quality naturalness panorama. …”
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  16. 36

    Cuckoo Search with Lévy Flights for Weighted Bayesian Energy Functional Optimization in Global-Support Curve Data Fitting by Akemi Gálvez, Andrés Iglesias, Luis Cabellos

    Published 2014-01-01
    “…By global-support curves we mean curves expressed as a linear combination of basis functions whose support is the whole domain of the problem, as opposed to other common approaches in CAD/CAM and computer graphics driven by piecewise functions (such as B-splines and NURBS) that provide local control of the shape of the curve. …”
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  17. 37

    Effective Underground Facilities Management in Virtual Reality by Applying a Cybersickness Reduction Technique Based on a Four-Degree-of-Freedom Motion Simulator by Namkyoo Kang, Sang-Woo Seo, Woo-Sug Jung, Jongchan Lee, Yong-Tae Lee

    Published 2025-01-01
    “…Advances in actuator and computer graphics technology have increased the research and development of virtual reality (VR)-based training simulators that use multi-DoF motion platforms. …”
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  18. 38

    The structure of the local detector of the reprint model of the object in the image by A. A. Kulikov

    Published 2021-10-01
    “…The capsule can learn to display the pose of its visual object in a vector that is linearly related to the “natural” representations of the pose that are used in computer graphics. There is a simple and highly selective test for whether visual objects represented by two active capsules A and B have the correct spatial relationships for activating a higher-level capsule C. …”
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  19. 39

    Modeling the contour arc based on Dezargues configuration by E. V. Konopatskiy, I. G. Balyuba

    Published 2022-06-01
    “…The given methods of parametrization of geometrical objects in the point calculus on the basis of a simple relation of three points of a straight-line invariant concerning parallel projection, can be used by other researchers for the solution of a wide range of problems of engineering geometry and computer graphics. Examples of modeling spatial and planar, closed and unclosed arcs of the circumference, which can find their application as shape-forming elements of surfaces of technical forms, are given.…”
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  20. 40

    A Reconstruction of the Shrine of the Prophet Nahum: An Analysis of 3D Documentation Methods and Data Transfer Technology for Virtual and Augmented Realities by Karel Pavelka, Karel Pavelka, Lukáš Běloch

    Published 2025-01-01
    “…Furthermore, the use of available 3D computer graphics technologies for visualization is described and an optimal procedure for converting the object into VR and AR is proposed and implemented. …”
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