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1980-2017 Yılları Arasında Dijital Oyun Endüstrisinin Gelişimi ve Oluşturulan Yapay Yaşam Döngüleri
Published 2019-01-01Subjects: Get full text
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A Fortnite and odd days: the console wars
Published 2022-11-01“…The European Commission’s approach through merger control has been instrumental to provide some guidance on the subject, although its Vivendi/Activision, Activision Blizzard/King and Microsoft/ZeniMax have not paid attention to the special characteristics of video gaming, namely differences between user experience when playing different game genres and when playing across platforms. …”
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