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    A Fast Parallel Processing Algorithm for Triangle Collision Detection Based on AABB and Octree Space Slicing in Unity3D by Kunthroza Hor, Nak-Jun Sung, Jun Ma, Min-Hyung Choi, Min Hong

    Published 2025-01-01
    “…The proposed method utilizes Octree AABB-based GPU parallel processing to reduce the computational load of real-time collision detection simulations and to handle multiple computations simultaneously. …”
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  2. 2

    Editorial Board

    Published 2025-01-01
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