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    Research of Simulation in Character Animation Based on Physics Engine by Yang Yu, Jucheng Yang, Xiaofei Zan, Jiangang Huang, Xiangbo Zhang

    Published 2017-01-01
    “…At the same time, it analyzed ODE, PhysX, Bullet, and other variety of mainstream physics engines and studied OBB hierarchy bounding box tree, AABB hierarchical tree, and other collision detection algorithms. …”
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