Randomized geographic-based routing with nearly guaranteed delivery for three-dimensional ad hoc network

Several routing algorithms have been proposed for efficient routing in mobile ad hoc networks, most of them consider mobile nodes embedded in two-dimensional environments. However, in reality, these networks are embedded in three-dimensional environments. Usually, two-dimensional routing algorithms...

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Bibliographic Details
Main Authors: Alaa E. Abdallah, Emad E. Abdallah, Mohammad Bsoul, Ahmed Fawzi Otoom
Format: Article
Language:English
Published: Wiley 2016-10-01
Series:International Journal of Distributed Sensor Networks
Online Access:https://doi.org/10.1177/1550147716671255
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Summary:Several routing algorithms have been proposed for efficient routing in mobile ad hoc networks, most of them consider mobile nodes embedded in two-dimensional environments. However, in reality, these networks are embedded in three-dimensional environments. Usually, two-dimensional routing algorithms have several assumptions that are not valid for three-dimensional spaces. In this article, we propose four different randomized geographic-based routing algorithms that have the following properties: (1) nearly guaranteed delivery rate, by using randomize route to overcome local minimum problems; (2) low overhead, by extracting a virtual backbone of the network and then conducting the routing algorithms over the extracted backbone to decrease the search space; (3) low path dilation, by hybridizing the new algorithms with progress-based routing which have very low path dilation; and (4) works in three-dimensional environment. The first algorithm 3DRanDom chooses the next neighbor randomly from a dominating set of the network (extracted locally). The second algorithm 3DRanDomProb extracts a dominating set and sends to one of the resulted neighbors randomly with more probability for the nodes closer to the destination. The third algorithm G_3DRanDomProb tries to progress as much as possible to the destination, if the progress is not possible, the algorithm switches to 3DRanDomProb. The fourth algorithm G_3DRanDomProb_G uses progress-based routing as much as possible, then it switches to 3DRanDomProb until it overcomes the local minimum problem and then goes back to progress-based routing. We show experimentally that these hybrid randomized routing algorithms on three-dimensional mobile ad hoc networks can achieve nearly guaranteed delivery while discovering routes significantly closer in length to the shortest path and with low overhead.
ISSN:1550-1477