A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol

Introduction In recent years, serious video games have been used to promote emotional regulation in individuals with mental health issues. Although these therapeutic strategies are innovative, they are limited with respect to scope of treatment, often focusing on specific cognitive skills, to help r...

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Main Authors: Darren J Edwards, Andrew H Kemp
Format: Article
Language:English
Published: BMJ Publishing Group 2020-11-01
Series:BMJ Open
Online Access:https://bmjopen.bmj.com/content/10/11/e041667.full
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author Darren J Edwards
Andrew H Kemp
author_facet Darren J Edwards
Andrew H Kemp
author_sort Darren J Edwards
collection DOAJ
description Introduction In recent years, serious video games have been used to promote emotional regulation in individuals with mental health issues. Although these therapeutic strategies are innovative, they are limited with respect to scope of treatment, often focusing on specific cognitive skills, to help remediate a specific mental health disorder.Objective Here, we propose a protocol for assessing the feasibility of a novel acceptance and commitment therapy (ACT)-based video game for young adults.Methods and analysis The Medical Research Council (MRC) framework will be used for developing a complex intervention to design and test the feasibility of an ACT-based video game intervention using a mixed-methods approach involving qualitative and quantitative data. The primary outcomes will include feasibility testing of recruitment processes and the acceptability of the intervention through qualitative interviews, attendance and rates of attrition. Secondary outcomes will involve a series of quantitative questionnaires to obtain effect sizes for power analysis, allowing for the ideal sample size for an appropriately powered, randomised controlled trial to be determined.Ethics and dissemination This study has been approved by the Psychology Department Research Ethics Committee (2020-4929-3923) at Swansea University in the UK. Dissemination activities will involve publications in peer-reviewed journals, presentations at local and national conferences and promotion through social media.Trial registration number NCT04566042.
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spelling doaj-art-fce1891c187c47b7bd433f99c72b51102025-08-20T02:06:43ZengBMJ Publishing GroupBMJ Open2044-60552020-11-01101110.1136/bmjopen-2020-041667A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocolDarren J Edwards0Andrew H Kemp1Department of Public Health, Swansea University, Swansea, UKSchool of Psychology, Swansea University, Swansea, UKIntroduction In recent years, serious video games have been used to promote emotional regulation in individuals with mental health issues. Although these therapeutic strategies are innovative, they are limited with respect to scope of treatment, often focusing on specific cognitive skills, to help remediate a specific mental health disorder.Objective Here, we propose a protocol for assessing the feasibility of a novel acceptance and commitment therapy (ACT)-based video game for young adults.Methods and analysis The Medical Research Council (MRC) framework will be used for developing a complex intervention to design and test the feasibility of an ACT-based video game intervention using a mixed-methods approach involving qualitative and quantitative data. The primary outcomes will include feasibility testing of recruitment processes and the acceptability of the intervention through qualitative interviews, attendance and rates of attrition. Secondary outcomes will involve a series of quantitative questionnaires to obtain effect sizes for power analysis, allowing for the ideal sample size for an appropriately powered, randomised controlled trial to be determined.Ethics and dissemination This study has been approved by the Psychology Department Research Ethics Committee (2020-4929-3923) at Swansea University in the UK. Dissemination activities will involve publications in peer-reviewed journals, presentations at local and national conferences and promotion through social media.Trial registration number NCT04566042.https://bmjopen.bmj.com/content/10/11/e041667.full
spellingShingle Darren J Edwards
Andrew H Kemp
A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol
BMJ Open
title A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol
title_full A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol
title_fullStr A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol
title_full_unstemmed A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol
title_short A novel ACT-based video game to support mental health through embedded learning: a mixed-methods feasibility study protocol
title_sort novel act based video game to support mental health through embedded learning a mixed methods feasibility study protocol
url https://bmjopen.bmj.com/content/10/11/e041667.full
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