Implementation of Membrane Algorithms on GPU

Membrane algorithms are a new class of parallel algorithms, which attempt to incorporate some components of membrane computing models for designing efficient optimization algorithms, such as the structure of the models and the way of communication between cells. Although the importance of the parall...

Full description

Saved in:
Bibliographic Details
Main Authors: Xingyi Zhang, Bangju Wang, Zhuanlian Ding, Jin Tang, Juanjuan He
Format: Article
Language:English
Published: Wiley 2014-01-01
Series:Journal of Applied Mathematics
Online Access:http://dx.doi.org/10.1155/2014/307617
Tags: Add Tag
No Tags, Be the first to tag this record!
Description
Summary:Membrane algorithms are a new class of parallel algorithms, which attempt to incorporate some components of membrane computing models for designing efficient optimization algorithms, such as the structure of the models and the way of communication between cells. Although the importance of the parallelism of such algorithms has been well recognized, membrane algorithms were usually implemented on the serial computing device central processing unit (CPU), which makes the algorithms unable to work in an efficient way. In this work, we consider the implementation of membrane algorithms on the parallel computing device graphics processing unit (GPU). In such implementation, all cells of membrane algorithms can work simultaneously. Experimental results on two classical intractable problems, the point set matching problem and TSP, show that the GPU implementation of membrane algorithms is much more efficient than CPU implementation in terms of runtime, especially for solving problems with a high complexity.
ISSN:1110-757X
1687-0042