More than a Bundle? Developing Adaptive Guidance for Task Selection in an Online, Semantic-Based Cognitive Stimulation Program

Background: Cognitive stimulation programs typically consist of task collections (“bundles”) designed to cover various aspects of a cognitive domain and/or sustain user engagement. However, task order is often overlooked, despite variations in difficulty based on structure or mode of implementation....

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Bibliographic Details
Main Authors: Ana Rita Batista, Vasiliki Folia, Susana Silva
Format: Article
Language:English
Published: MDPI AG 2025-04-01
Series:Brain Sciences
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Online Access:https://www.mdpi.com/2076-3425/15/4/419
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Summary:Background: Cognitive stimulation programs typically consist of task collections (“bundles”) designed to cover various aspects of a cognitive domain and/or sustain user engagement. However, task order is often overlooked, despite variations in difficulty based on structure or mode of implementation. This study examined users’ performance accuracy across the eight tasks that comprise the BOX semantic-based program, adapted for the Cerup/CQ online platforms. Our ultimate goal was to map the tasks onto increasing levels of challenge within thematic clusters to provide guidance for personalized task selection. Methods: After adapting the program into Portuguese using original materials based on BOX task descriptions, we made Cerup and CQ (which share the same content but have different layouts) available as free web-based tools. Participants, primarily older adults without dementia, were invited to use these platforms for cognitive stimulation. We analyzed accuracy data as a function of activity-related characteristics (complexity scores, sentence- vs. word-level) as well as participants’ spontaneous task selection. Results: Task characteristics influenced performance accuracy, indicating different levels of challenge across activities. However, spontaneous task selection did not follow any discernible pattern beyond the spatial contiguity of activity buttons, which was unrelated to participants’ likelihood of success. Based on these findings, we defined optimal navigation paths for the eight tasks. Conclusions: Challenge-based, active guidance for task selection appears justified and necessary within the BOX/Cerup/CQ programs. Additionally, the method we developed may help other programs enhance user experience and optimize task progression.
ISSN:2076-3425