Energy Efficient AR/VR Edge Processing: Architecture and Optimization

This article introduces a server-centric cellular Passive Optical Network (C-PON) architecture to support the deployment of Augmented Reality (AR)/ Virtual Reality (VR) event viewing applications in edge data centers. The proposed architecture is compared with the state-of-the-art Spine-and-Leaf arc...

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Main Authors: Azza E. A. Eltraify, Randa A. Thabit, Opeyemi O. Ajibola, Wafaa B. M. Fadlelmula, Ahmed A. M. Hassan, Ahrar N. S. Hamad, Abdelrahman S. Elgamal, Walter Z. Ncube, Harith S. Ibrahim, Mariam Elmirghani, Sanaa Hamid Mohamed, Louise Krug, Greg Mcsorley, Jaafar M. H. Elmirghani
Format: Article
Language:English
Published: IEEE 2025-01-01
Series:IEEE Access
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Online Access:https://ieeexplore.ieee.org/document/10975805/
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author Azza E. A. Eltraify
Randa A. Thabit
Opeyemi O. Ajibola
Wafaa B. M. Fadlelmula
Ahmed A. M. Hassan
Ahrar N. S. Hamad
Abdelrahman S. Elgamal
Walter Z. Ncube
Harith S. Ibrahim
Mariam Elmirghani
Sanaa Hamid Mohamed
Louise Krug
Greg Mcsorley
Jaafar M. H. Elmirghani
author_facet Azza E. A. Eltraify
Randa A. Thabit
Opeyemi O. Ajibola
Wafaa B. M. Fadlelmula
Ahmed A. M. Hassan
Ahrar N. S. Hamad
Abdelrahman S. Elgamal
Walter Z. Ncube
Harith S. Ibrahim
Mariam Elmirghani
Sanaa Hamid Mohamed
Louise Krug
Greg Mcsorley
Jaafar M. H. Elmirghani
author_sort Azza E. A. Eltraify
collection DOAJ
description This article introduces a server-centric cellular Passive Optical Network (C-PON) architecture to support the deployment of Augmented Reality (AR)/ Virtual Reality (VR) event viewing applications in edge data centers. The proposed architecture is compared with the state-of-the-art Spine-and-Leaf architecture. For fair comparison, we model production style environments based on both C-PON and Spine-and-leaf data center architectures. We developed a Mixed Integer Linear Programming (MILP) model with multi-objective function to optimize routing of AR/VR traffic on both C-PON and Spine-and-Leaf architectures. The multi-objective function considers minimizing power consumption and minimizing end-to-end delay within the network architectures. We compare hosting the AR/VR applications in C-PON and in Spine-and-Leaf in terms of the power consumption, the average delay in links, and the end-to-end delay per user. We also developed a heuristic algorithm to enhance the scalability enabling the optimization of complex and larger systems. The results show that C-PON can enable substantial savings in terms of power consumption compared to the state-of-the-art Spine-and-Leaf architecture.
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publisher IEEE
record_format Article
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spelling doaj-art-f9c7cf78df7a44e4b84984e2053a6ee22025-08-20T02:32:16ZengIEEEIEEE Access2169-35362025-01-0113834268344910.1109/ACCESS.2025.356400910975805Energy Efficient AR/VR Edge Processing: Architecture and OptimizationAzza E. A. Eltraify0https://orcid.org/0009-0008-6758-6065Randa A. Thabit1https://orcid.org/0000-0002-6865-687XOpeyemi O. Ajibola2https://orcid.org/0000-0002-5268-4358Wafaa B. M. Fadlelmula3https://orcid.org/0009-0007-7701-5648Ahmed A. M. Hassan4https://orcid.org/0009-0001-5291-4184Ahrar N. S. Hamad5Abdelrahman S. Elgamal6Walter Z. Ncube7Harith S. Ibrahim8https://orcid.org/0009-0008-2204-7324Mariam Elmirghani9Sanaa Hamid Mohamed10https://orcid.org/0000-0002-6234-1906Louise Krug11Greg Mcsorley12https://orcid.org/0009-0005-0443-7124Jaafar M. H. Elmirghani13https://orcid.org/0000-0002-3319-9103Ultracell Networks Ltd., Nexus, Discovery Way, Leeds, U.K.Ultracell Networks Ltd., Nexus, Discovery Way, Leeds, U.K.Ultracell Networks Ltd., Nexus, Discovery Way, Leeds, U.K.Ultracell Networks Ltd., Nexus, Discovery Way, Leeds, U.K.Ultracell Networks Ltd., Nexus, Discovery Way, Leeds, U.K.Ultracell Networks Ltd., Nexus, Discovery Way, Leeds, U.K.Ultracell Networks Ltd., Nexus, Discovery Way, Leeds, U.K.Ultracell Networks Ltd., Nexus, Discovery Way, Leeds, U.K.Ultracell Networks Ltd., Nexus, Discovery Way, Leeds, U.K.Ultracell Networks Ltd., Nexus, Discovery Way, Leeds, U.K.Department of Engineering, King’s College London, Strand, London, U.K.BT Laboratories, Adastral Park, Ipswich, U.K.BT Laboratories, Adastral Park, Ipswich, U.K.Ultracell Networks Ltd., Nexus, Discovery Way, Leeds, U.K.This article introduces a server-centric cellular Passive Optical Network (C-PON) architecture to support the deployment of Augmented Reality (AR)/ Virtual Reality (VR) event viewing applications in edge data centers. The proposed architecture is compared with the state-of-the-art Spine-and-Leaf architecture. For fair comparison, we model production style environments based on both C-PON and Spine-and-leaf data center architectures. We developed a Mixed Integer Linear Programming (MILP) model with multi-objective function to optimize routing of AR/VR traffic on both C-PON and Spine-and-Leaf architectures. The multi-objective function considers minimizing power consumption and minimizing end-to-end delay within the network architectures. We compare hosting the AR/VR applications in C-PON and in Spine-and-Leaf in terms of the power consumption, the average delay in links, and the end-to-end delay per user. We also developed a heuristic algorithm to enhance the scalability enabling the optimization of complex and larger systems. The results show that C-PON can enable substantial savings in terms of power consumption compared to the state-of-the-art Spine-and-Leaf architecture.https://ieeexplore.ieee.org/document/10975805/Augmented reality (AR)virtual reality (VR)5Gpassive optical networks (PONs)spine-and-leafdata centers
spellingShingle Azza E. A. Eltraify
Randa A. Thabit
Opeyemi O. Ajibola
Wafaa B. M. Fadlelmula
Ahmed A. M. Hassan
Ahrar N. S. Hamad
Abdelrahman S. Elgamal
Walter Z. Ncube
Harith S. Ibrahim
Mariam Elmirghani
Sanaa Hamid Mohamed
Louise Krug
Greg Mcsorley
Jaafar M. H. Elmirghani
Energy Efficient AR/VR Edge Processing: Architecture and Optimization
IEEE Access
Augmented reality (AR)
virtual reality (VR)
5G
passive optical networks (PONs)
spine-and-leaf
data centers
title Energy Efficient AR/VR Edge Processing: Architecture and Optimization
title_full Energy Efficient AR/VR Edge Processing: Architecture and Optimization
title_fullStr Energy Efficient AR/VR Edge Processing: Architecture and Optimization
title_full_unstemmed Energy Efficient AR/VR Edge Processing: Architecture and Optimization
title_short Energy Efficient AR/VR Edge Processing: Architecture and Optimization
title_sort energy efficient ar vr edge processing architecture and optimization
topic Augmented reality (AR)
virtual reality (VR)
5G
passive optical networks (PONs)
spine-and-leaf
data centers
url https://ieeexplore.ieee.org/document/10975805/
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