The impact of gender differences on learning digital games programming

The digital gaming industry has been undergoing expansion, and its further development necessitates the education and inclusion of a diverse and competent workforce, including engineers. The labor market shows a significant gender imbalance in favor of men in this field. The aim of the research is t...

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Main Author: Aleksić Veljko V.
Format: Article
Language:English
Published: University of Kragujevac - Faculty of Pedagogy, Užice 2024-01-01
Series:Zbornik radova (Univerzitet u Kragujevcu. Pedagoški fakultet u Užicu)
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Online Access:https://scindeks-clanci.ceon.rs/data/pdf/2560-550X/2024/2560-550X2426259A.pdf
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author Aleksić Veljko V.
author_facet Aleksić Veljko V.
author_sort Aleksić Veljko V.
collection DOAJ
description The digital gaming industry has been undergoing expansion, and its further development necessitates the education and inclusion of a diverse and competent workforce, including engineers. The labor market shows a significant gender imbalance in favor of men in this field. The aim of the research is to identify the existence of gender differences and behaviors in learning digital games programming in order to reduce, eliminate, or reshape their negative effect on the motivation of female students to direct their education and career towards the field of digital games programming. The research involved 44 information technology students at the Faculty of Technical Sciences in Čačak. The results confirmed the existence of gender differences and highlighted the need to adapt teaching practices and activities to effectively eliminate these negative effects.
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institution Kabale University
issn 2560-550X
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publishDate 2024-01-01
publisher University of Kragujevac - Faculty of Pedagogy, Užice
record_format Article
series Zbornik radova (Univerzitet u Kragujevcu. Pedagoški fakultet u Užicu)
spelling doaj-art-f89ab2ccc8754b2e989e46db3f5ae3b42025-02-05T13:30:07ZengUniversity of Kragujevac - Faculty of Pedagogy, UžiceZbornik radova (Univerzitet u Kragujevcu. Pedagoški fakultet u Užicu)2560-550X2683-56492024-01-0120242625927810.5937/ZRPFU2426259A2560-550X2426259AThe impact of gender differences on learning digital games programmingAleksić Veljko V.0https://orcid.org/0000-0003-2337-1288Univerzitet u Kragujevcu, Fakultet tehničkih nauka, Čačak, SerbiaThe digital gaming industry has been undergoing expansion, and its further development necessitates the education and inclusion of a diverse and competent workforce, including engineers. The labor market shows a significant gender imbalance in favor of men in this field. The aim of the research is to identify the existence of gender differences and behaviors in learning digital games programming in order to reduce, eliminate, or reshape their negative effect on the motivation of female students to direct their education and career towards the field of digital games programming. The research involved 44 information technology students at the Faculty of Technical Sciences in Čačak. The results confirmed the existence of gender differences and highlighted the need to adapt teaching practices and activities to effectively eliminate these negative effects.https://scindeks-clanci.ceon.rs/data/pdf/2560-550X/2024/2560-550X2426259A.pdfstereotypegender identitylearning programmingdigital games
spellingShingle Aleksić Veljko V.
The impact of gender differences on learning digital games programming
Zbornik radova (Univerzitet u Kragujevcu. Pedagoški fakultet u Užicu)
stereotype
gender identity
learning programming
digital games
title The impact of gender differences on learning digital games programming
title_full The impact of gender differences on learning digital games programming
title_fullStr The impact of gender differences on learning digital games programming
title_full_unstemmed The impact of gender differences on learning digital games programming
title_short The impact of gender differences on learning digital games programming
title_sort impact of gender differences on learning digital games programming
topic stereotype
gender identity
learning programming
digital games
url https://scindeks-clanci.ceon.rs/data/pdf/2560-550X/2024/2560-550X2426259A.pdf
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