Autogenerator-Based Modelling Framework for Development of Strategic Games Simulations: Rational Pigs Game Extended
When considering strategic games from the conceptual perspective that focuses on the questions of participants’ decision-making rationality, the very issues of modelling and simulation are rarely discussed. The well-known Rational Pigs matrix game has been relatively intensively analyzed in terms of...
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Language: | English |
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Wiley
2014-01-01
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Series: | The Scientific World Journal |
Online Access: | http://dx.doi.org/10.1155/2014/158679 |
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author | Robert Fabac Danijel Radošević Ivan Magdalenić |
author_facet | Robert Fabac Danijel Radošević Ivan Magdalenić |
author_sort | Robert Fabac |
collection | DOAJ |
description | When considering strategic games from the conceptual perspective that focuses on the questions of participants’ decision-making rationality, the very issues of modelling and simulation are rarely discussed. The well-known Rational Pigs matrix game has been relatively intensively analyzed in terms of reassessment of the logic of two players involved in asymmetric situations as gluttons that differ significantly by their attributes. This paper presents a successful attempt of using autogenerator for creating the framework of the game, including the predefined scenarios and corresponding payoffs. Autogenerator offers flexibility concerning the specification of game parameters, which consist of variations in the number of simultaneous players and their features and game objects and their attributes as well as some general game characteristics. In the proposed approach the model of autogenerator was upgraded so as to enable program specification updates. For the purpose of treatment of more complex strategic scenarios, we created the Rational Pigs Game Extended (RPGE), in which the introduction of a third glutton entails significant structural changes. In addition, due to the existence of particular attributes of the new player, “the tramp,” one equilibrium point from the original game is destabilized which has an influence on the decision-making of rational players. |
format | Article |
id | doaj-art-f765cb0c4653447ea6527825f724c652 |
institution | Kabale University |
issn | 2356-6140 1537-744X |
language | English |
publishDate | 2014-01-01 |
publisher | Wiley |
record_format | Article |
series | The Scientific World Journal |
spelling | doaj-art-f765cb0c4653447ea6527825f724c6522025-02-03T05:43:54ZengWileyThe Scientific World Journal2356-61401537-744X2014-01-01201410.1155/2014/158679158679Autogenerator-Based Modelling Framework for Development of Strategic Games Simulations: Rational Pigs Game ExtendedRobert Fabac0Danijel Radošević1Ivan Magdalenić2Faculty of Organization and Informatics, Pavlinska 2, 42000 Varaždin, CroatiaFaculty of Organization and Informatics, Pavlinska 2, 42000 Varaždin, CroatiaFaculty of Organization and Informatics, Pavlinska 2, 42000 Varaždin, CroatiaWhen considering strategic games from the conceptual perspective that focuses on the questions of participants’ decision-making rationality, the very issues of modelling and simulation are rarely discussed. The well-known Rational Pigs matrix game has been relatively intensively analyzed in terms of reassessment of the logic of two players involved in asymmetric situations as gluttons that differ significantly by their attributes. This paper presents a successful attempt of using autogenerator for creating the framework of the game, including the predefined scenarios and corresponding payoffs. Autogenerator offers flexibility concerning the specification of game parameters, which consist of variations in the number of simultaneous players and their features and game objects and their attributes as well as some general game characteristics. In the proposed approach the model of autogenerator was upgraded so as to enable program specification updates. For the purpose of treatment of more complex strategic scenarios, we created the Rational Pigs Game Extended (RPGE), in which the introduction of a third glutton entails significant structural changes. In addition, due to the existence of particular attributes of the new player, “the tramp,” one equilibrium point from the original game is destabilized which has an influence on the decision-making of rational players.http://dx.doi.org/10.1155/2014/158679 |
spellingShingle | Robert Fabac Danijel Radošević Ivan Magdalenić Autogenerator-Based Modelling Framework for Development of Strategic Games Simulations: Rational Pigs Game Extended The Scientific World Journal |
title | Autogenerator-Based Modelling Framework for Development of Strategic Games Simulations: Rational Pigs Game Extended |
title_full | Autogenerator-Based Modelling Framework for Development of Strategic Games Simulations: Rational Pigs Game Extended |
title_fullStr | Autogenerator-Based Modelling Framework for Development of Strategic Games Simulations: Rational Pigs Game Extended |
title_full_unstemmed | Autogenerator-Based Modelling Framework for Development of Strategic Games Simulations: Rational Pigs Game Extended |
title_short | Autogenerator-Based Modelling Framework for Development of Strategic Games Simulations: Rational Pigs Game Extended |
title_sort | autogenerator based modelling framework for development of strategic games simulations rational pigs game extended |
url | http://dx.doi.org/10.1155/2014/158679 |
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