Study on Artifacts Elimination for Three-Dimensional Interaction Virtual Reality Corridors

Our team had proposed a Ground Control Points-free three-dimensional interactive virtual reality (3DIVR) for building scene models. However, during the actual scene model construction, we found that the blinking-artifacts and shadow-artifacts generated by light reflection and occlusion have potentia...

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Main Authors: Xiaofan Liu, Jinye Wang, Wenjun Zheng, Ying Chen, Er Wu
Format: Article
Language:English
Published: IEEE 2025-01-01
Series:IEEE Access
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Online Access:https://ieeexplore.ieee.org/document/10835080/
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author Xiaofan Liu
Jinye Wang
Wenjun Zheng
Ying Chen
Er Wu
author_facet Xiaofan Liu
Jinye Wang
Wenjun Zheng
Ying Chen
Er Wu
author_sort Xiaofan Liu
collection DOAJ
description Our team had proposed a Ground Control Points-free three-dimensional interactive virtual reality (3DIVR) for building scene models. However, during the actual scene model construction, we found that the blinking-artifacts and shadow-artifacts generated by light reflection and occlusion have potential effects on corner point detection and also affect the accuracy of 3DIVR. Therefore, this paper proposes a generalized artifact elimination method for eliminating blinking-artifacts and shadow-artifacts based on previous studies. The method first identifies blinking-artifacts by detecting blinking-pixels and calculating the difference values during blinking. Then, it compares these difference values with the blinking threshold. Based on the blinking threshold, it distributes compensation values to the blinking-artifacts. Finally, it smooths the deviated data after blinking-artifact elimination. Additionally, the method eliminates shadow-artifacts by improving the local brightness balance across the three color channels. Since the most important effect of light on the image is on the brightness layer, we used a set of brightness images for a detailed implementation of the principle. And then, we used the three sets of colors to verify the effectiveness of the method proposed in this paper, comparing them with the adjusted brightness method and the adjusted background method. Compared with another method, the results obtained by the method proposed in this paper exhibit two key advantages. On the one hand, they exhibit better visual quality. On the other hand, the mean value and entropy value of our results are superior to those of the other method. Currently, our team has incorporated this method into our self-developed 3DIVR system, which, in the future, will provide better assistance to related researchers.
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spelling doaj-art-ee8236b25e97470fb0ad73005476ec2b2025-01-31T00:01:22ZengIEEEIEEE Access2169-35362025-01-0113167161673210.1109/ACCESS.2025.352749210835080Study on Artifacts Elimination for Three-Dimensional Interaction Virtual Reality CorridorsXiaofan Liu0https://orcid.org/0000-0002-3046-061XJinye Wang1Wenjun Zheng2Ying Chen3Er Wu4College of Environmental Science and Engineering, Guilin University of Technology, Guilin, ChinaCollege of Tourism and Landscape Architecture, Guilin University of Technology, Guilin, ChinaCollege of Tourism and Landscape Architecture, Guilin University of Technology, Guilin, ChinaCollege of Tourism and Landscape Architecture, Guilin University of Technology, Guilin, ChinaBaku Technology Studio, Nanning College of Technology, Guilin, ChinaOur team had proposed a Ground Control Points-free three-dimensional interactive virtual reality (3DIVR) for building scene models. However, during the actual scene model construction, we found that the blinking-artifacts and shadow-artifacts generated by light reflection and occlusion have potential effects on corner point detection and also affect the accuracy of 3DIVR. Therefore, this paper proposes a generalized artifact elimination method for eliminating blinking-artifacts and shadow-artifacts based on previous studies. The method first identifies blinking-artifacts by detecting blinking-pixels and calculating the difference values during blinking. Then, it compares these difference values with the blinking threshold. Based on the blinking threshold, it distributes compensation values to the blinking-artifacts. Finally, it smooths the deviated data after blinking-artifact elimination. Additionally, the method eliminates shadow-artifacts by improving the local brightness balance across the three color channels. Since the most important effect of light on the image is on the brightness layer, we used a set of brightness images for a detailed implementation of the principle. And then, we used the three sets of colors to verify the effectiveness of the method proposed in this paper, comparing them with the adjusted brightness method and the adjusted background method. Compared with another method, the results obtained by the method proposed in this paper exhibit two key advantages. On the one hand, they exhibit better visual quality. On the other hand, the mean value and entropy value of our results are superior to those of the other method. Currently, our team has incorporated this method into our self-developed 3DIVR system, which, in the future, will provide better assistance to related researchers.https://ieeexplore.ieee.org/document/10835080/Blinking-artifactsshadow-artifactsartifacts eliminationblinking-pixelsvisual quality
spellingShingle Xiaofan Liu
Jinye Wang
Wenjun Zheng
Ying Chen
Er Wu
Study on Artifacts Elimination for Three-Dimensional Interaction Virtual Reality Corridors
IEEE Access
Blinking-artifacts
shadow-artifacts
artifacts elimination
blinking-pixels
visual quality
title Study on Artifacts Elimination for Three-Dimensional Interaction Virtual Reality Corridors
title_full Study on Artifacts Elimination for Three-Dimensional Interaction Virtual Reality Corridors
title_fullStr Study on Artifacts Elimination for Three-Dimensional Interaction Virtual Reality Corridors
title_full_unstemmed Study on Artifacts Elimination for Three-Dimensional Interaction Virtual Reality Corridors
title_short Study on Artifacts Elimination for Three-Dimensional Interaction Virtual Reality Corridors
title_sort study on artifacts elimination for three dimensional interaction virtual reality corridors
topic Blinking-artifacts
shadow-artifacts
artifacts elimination
blinking-pixels
visual quality
url https://ieeexplore.ieee.org/document/10835080/
work_keys_str_mv AT xiaofanliu studyonartifactseliminationforthreedimensionalinteractionvirtualrealitycorridors
AT jinyewang studyonartifactseliminationforthreedimensionalinteractionvirtualrealitycorridors
AT wenjunzheng studyonartifactseliminationforthreedimensionalinteractionvirtualrealitycorridors
AT yingchen studyonartifactseliminationforthreedimensionalinteractionvirtualrealitycorridors
AT erwu studyonartifactseliminationforthreedimensionalinteractionvirtualrealitycorridors