Enhancing User Experience in Interactive Virtual Museums for Cultural Heritage Learning Through Extended Reality: The Case of Sanxingdui Bronzes

As a digital extension of physical museums, virtual museums overcome the limitations of space and resources, meet the demand for remote access, and play an important role in cultural heritage preservation and education. However, traditional virtual museums are often limited to simple navigation and...

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Main Authors: Xin Huang, Yuzhi Li, Feng Tian
Format: Article
Language:English
Published: IEEE 2025-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/10946985/
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author Xin Huang
Yuzhi Li
Feng Tian
author_facet Xin Huang
Yuzhi Li
Feng Tian
author_sort Xin Huang
collection DOAJ
description As a digital extension of physical museums, virtual museums overcome the limitations of space and resources, meet the demand for remote access, and play an important role in cultural heritage preservation and education. However, traditional virtual museums are often limited to simple navigation and display functions, lacking in-depth interaction and struggling to provide personalized learning experiences. To address this, this paper designs an interactive virtual museum (IVM) system, using the Sanxingdui culture as an example, which includes various types of serious games in nine applications. The aim is to provide a more immersive and personalized cultural heritage learning experience. We designed and implemented three types of IVMs: a personal computer-based virtual museum (PC-IVM), an augmented reality virtual museum (AR-IVM), and a mixed reality virtual museum (MR-IVM), and evaluates their impact on the museum educational experience. In a within-subjects design experiment, 30 school participants and 12 museum visitors were recruited to measure 9 user experience dimensions, including learning motivation, engagement, flow experience, etc. The quantitative results showed that MR-IVM significantly outperformed other forms in all dimensions and demonstrated higher usability. Qualitative analyses further indicated that the majority of participants enjoyed experiencing the MR-IVM platform, and was more popular in action-adventure and puzzle-solving games. However, AR-IVM was more favored by participants in casual-competitive games. The study suggests that the designed extended reality (XR) system has a positive impact on museum education for cultural heritage, effectively complementing the physical museum experience and enhancing user engagement. Through gamified learning, it further improves learning outcomes. The results provide valuable insights for the future application of XR technology in cultural heritage education and open new directions for the development of virtual museums and the promotion of game-based learning.
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spelling doaj-art-ed4c0e9f3c0a41b59dab0da2e3f3d89a2025-08-20T02:16:39ZengIEEEIEEE Access2169-35362025-01-0113594055942110.1109/ACCESS.2025.355693810946985Enhancing User Experience in Interactive Virtual Museums for Cultural Heritage Learning Through Extended Reality: The Case of Sanxingdui BronzesXin Huang0https://orcid.org/0009-0002-8372-5797Yuzhi Li1https://orcid.org/0009-0009-7050-7775Feng Tian2https://orcid.org/0009-0003-9904-6729Shanghai University, Shanghai, ChinaShanghai University, Shanghai, ChinaShanghai University, Shanghai, ChinaAs a digital extension of physical museums, virtual museums overcome the limitations of space and resources, meet the demand for remote access, and play an important role in cultural heritage preservation and education. However, traditional virtual museums are often limited to simple navigation and display functions, lacking in-depth interaction and struggling to provide personalized learning experiences. To address this, this paper designs an interactive virtual museum (IVM) system, using the Sanxingdui culture as an example, which includes various types of serious games in nine applications. The aim is to provide a more immersive and personalized cultural heritage learning experience. We designed and implemented three types of IVMs: a personal computer-based virtual museum (PC-IVM), an augmented reality virtual museum (AR-IVM), and a mixed reality virtual museum (MR-IVM), and evaluates their impact on the museum educational experience. In a within-subjects design experiment, 30 school participants and 12 museum visitors were recruited to measure 9 user experience dimensions, including learning motivation, engagement, flow experience, etc. The quantitative results showed that MR-IVM significantly outperformed other forms in all dimensions and demonstrated higher usability. Qualitative analyses further indicated that the majority of participants enjoyed experiencing the MR-IVM platform, and was more popular in action-adventure and puzzle-solving games. However, AR-IVM was more favored by participants in casual-competitive games. The study suggests that the designed extended reality (XR) system has a positive impact on museum education for cultural heritage, effectively complementing the physical museum experience and enhancing user engagement. Through gamified learning, it further improves learning outcomes. The results provide valuable insights for the future application of XR technology in cultural heritage education and open new directions for the development of virtual museums and the promotion of game-based learning.https://ieeexplore.ieee.org/document/10946985/Cultural heritagegame-based learninghead mounted displayinteractive virtual museuminteraction experiencemixed visualization
spellingShingle Xin Huang
Yuzhi Li
Feng Tian
Enhancing User Experience in Interactive Virtual Museums for Cultural Heritage Learning Through Extended Reality: The Case of Sanxingdui Bronzes
IEEE Access
Cultural heritage
game-based learning
head mounted display
interactive virtual museum
interaction experience
mixed visualization
title Enhancing User Experience in Interactive Virtual Museums for Cultural Heritage Learning Through Extended Reality: The Case of Sanxingdui Bronzes
title_full Enhancing User Experience in Interactive Virtual Museums for Cultural Heritage Learning Through Extended Reality: The Case of Sanxingdui Bronzes
title_fullStr Enhancing User Experience in Interactive Virtual Museums for Cultural Heritage Learning Through Extended Reality: The Case of Sanxingdui Bronzes
title_full_unstemmed Enhancing User Experience in Interactive Virtual Museums for Cultural Heritage Learning Through Extended Reality: The Case of Sanxingdui Bronzes
title_short Enhancing User Experience in Interactive Virtual Museums for Cultural Heritage Learning Through Extended Reality: The Case of Sanxingdui Bronzes
title_sort enhancing user experience in interactive virtual museums for cultural heritage learning through extended reality the case of sanxingdui bronzes
topic Cultural heritage
game-based learning
head mounted display
interactive virtual museum
interaction experience
mixed visualization
url https://ieeexplore.ieee.org/document/10946985/
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AT yuzhili enhancinguserexperienceininteractivevirtualmuseumsforculturalheritagelearningthroughextendedrealitythecaseofsanxingduibronzes
AT fengtian enhancinguserexperienceininteractivevirtualmuseumsforculturalheritagelearningthroughextendedrealitythecaseofsanxingduibronzes