Learning-based DoS attack game strategy over multi-process systems

In cyber-physical systems, the state information from multiple processes is sent simultaneously to remote estimators through wireless channels. However, with the introduction of open media such as wireless networks, cyber-physical systems may become vulnerable to denial-of-service attacks, which can...

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Main Authors: Zhiqiang Hang, Xiaolin Wang, Fangfei Li, Yi-ang Ren, Haitao Li
Format: Article
Language:English
Published: AIMS Press 2024-12-01
Series:Mathematical Modelling and Control
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Online Access:https://www.aimspress.com/article/doi/10.3934/mmc.2024034
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author Zhiqiang Hang
Xiaolin Wang
Fangfei Li
Yi-ang Ren
Haitao Li
author_facet Zhiqiang Hang
Xiaolin Wang
Fangfei Li
Yi-ang Ren
Haitao Li
author_sort Zhiqiang Hang
collection DOAJ
description In cyber-physical systems, the state information from multiple processes is sent simultaneously to remote estimators through wireless channels. However, with the introduction of open media such as wireless networks, cyber-physical systems may become vulnerable to denial-of-service attacks, which can pose significant security risks and challenges to the systems. To better understand the impact of denial-of-service attacks on cyber-physical systems and develop corresponding defense strategies, several research papers have explored this issue from various perspectives. However, most current works still face three limitations. First, they only study the optimal strategy from the perspective of one side (either the attacker or defender). Second, these works assume that the attacker possesses complete knowledge of the system's dynamic information. Finally, the power exerted by both the attacker and defender is assumed to be small and discrete. All these limitations are relatively strict and not suitable for practical applications. In this paper, we addressed these limitations by establishing a continuous power game problem of a denial-of-service attack in a multi-process cyber-physical system with asymmetric information. We also introduced the concept of the age of information to comprehensively characterize data freshness. To solve this problem, we employed the multi-agent deep deterministic policy gradient algorithm. Numerical experiments demonstrate that the algorithm is effective for solving the game problem and exhibits convergence in multi-agent environments, outperforming other algorithms.
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institution Kabale University
issn 2767-8946
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publishDate 2024-12-01
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series Mathematical Modelling and Control
spelling doaj-art-ed446f271e754de6aa53eb2b8b7100362025-01-24T01:02:16ZengAIMS PressMathematical Modelling and Control2767-89462024-12-014442443810.3934/mmc.2024034Learning-based DoS attack game strategy over multi-process systemsZhiqiang Hang0Xiaolin Wang1Fangfei Li2Yi-ang Ren3Haitao Li4School of Mathematics, East China University of Science and Technology, Shanghai 200237, ChinaSchool of Mathematics, East China University of Science and Technology, Shanghai 200237, ChinaSchool of Mathematics, East China University of Science and Technology, Shanghai 200237, ChinaSchool of Mathematics, East China University of Science and Technology, Shanghai 200237, ChinaSchool of Mathematics and Statistics, Shandong Normal University, Jinan 250014, ChinaIn cyber-physical systems, the state information from multiple processes is sent simultaneously to remote estimators through wireless channels. However, with the introduction of open media such as wireless networks, cyber-physical systems may become vulnerable to denial-of-service attacks, which can pose significant security risks and challenges to the systems. To better understand the impact of denial-of-service attacks on cyber-physical systems and develop corresponding defense strategies, several research papers have explored this issue from various perspectives. However, most current works still face three limitations. First, they only study the optimal strategy from the perspective of one side (either the attacker or defender). Second, these works assume that the attacker possesses complete knowledge of the system's dynamic information. Finally, the power exerted by both the attacker and defender is assumed to be small and discrete. All these limitations are relatively strict and not suitable for practical applications. In this paper, we addressed these limitations by establishing a continuous power game problem of a denial-of-service attack in a multi-process cyber-physical system with asymmetric information. We also introduced the concept of the age of information to comprehensively characterize data freshness. To solve this problem, we employed the multi-agent deep deterministic policy gradient algorithm. Numerical experiments demonstrate that the algorithm is effective for solving the game problem and exhibits convergence in multi-agent environments, outperforming other algorithms.https://www.aimspress.com/article/doi/10.3934/mmc.2024034cyber-physical systemsgame theorydos attackaoimulti-agent deep deterministic policy gradient
spellingShingle Zhiqiang Hang
Xiaolin Wang
Fangfei Li
Yi-ang Ren
Haitao Li
Learning-based DoS attack game strategy over multi-process systems
Mathematical Modelling and Control
cyber-physical systems
game theory
dos attack
aoi
multi-agent deep deterministic policy gradient
title Learning-based DoS attack game strategy over multi-process systems
title_full Learning-based DoS attack game strategy over multi-process systems
title_fullStr Learning-based DoS attack game strategy over multi-process systems
title_full_unstemmed Learning-based DoS attack game strategy over multi-process systems
title_short Learning-based DoS attack game strategy over multi-process systems
title_sort learning based dos attack game strategy over multi process systems
topic cyber-physical systems
game theory
dos attack
aoi
multi-agent deep deterministic policy gradient
url https://www.aimspress.com/article/doi/10.3934/mmc.2024034
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AT xiaolinwang learningbaseddosattackgamestrategyovermultiprocesssystems
AT fangfeili learningbaseddosattackgamestrategyovermultiprocesssystems
AT yiangren learningbaseddosattackgamestrategyovermultiprocesssystems
AT haitaoli learningbaseddosattackgamestrategyovermultiprocesssystems