A Real-Time Facial Expression Recognition System for Online Games
Multiplayer online games (MOGs) have become increasingly popular because of the opportunity they provide for collaboration, communication, and interaction. However, compared with ordinary human communication, MOG still has several limitations, especially in communication using facial expressions. Al...
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Main Authors: | , , , |
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Format: | Article |
Language: | English |
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Wiley
2008-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2008/542918 |
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author | Ce Zhan Wanqing Li Philip Ogunbona Farzad Safaei |
author_facet | Ce Zhan Wanqing Li Philip Ogunbona Farzad Safaei |
author_sort | Ce Zhan |
collection | DOAJ |
description | Multiplayer online games (MOGs) have become increasingly popular because of the opportunity they provide for
collaboration, communication, and interaction. However, compared with ordinary human communication, MOG still has several limitations, especially in communication using facial expressions. Although detailed facial animation has already been achieved in a number of MOGs, players have to use text commands to control the expressions of avatars. In this paper, we propose an automatic expression recognition system that can be integrated into an MOG to control the facial expressions of avatars. To meet the specific requirements of such a system, a number of algorithms are studied, improved, and extended. In particular, Viola and Jones face-detection method is extended to detect small-scale key facial components; and fixed facial landmarks are used to reduce the computational load with little performance degradation in the recognition accuracy. |
format | Article |
id | doaj-art-ed0769a8b4164738839f3b5bcc3e6813 |
institution | Kabale University |
issn | 1687-7047 1687-7055 |
language | English |
publishDate | 2008-01-01 |
publisher | Wiley |
record_format | Article |
series | International Journal of Computer Games Technology |
spelling | doaj-art-ed0769a8b4164738839f3b5bcc3e68132025-02-03T06:00:39ZengWileyInternational Journal of Computer Games Technology1687-70471687-70552008-01-01200810.1155/2008/542918542918A Real-Time Facial Expression Recognition System for Online GamesCe Zhan0Wanqing Li1Philip Ogunbona2Farzad Safaei3School of Computer Science and Software Engineering, University of Wollongong, NSW 2522, AustraliaSchool of Computer Science and Software Engineering, University of Wollongong, NSW 2522, AustraliaSchool of Computer Science and Software Engineering, University of Wollongong, NSW 2522, AustraliaSchool of Computer Science and Software Engineering, University of Wollongong, NSW 2522, AustraliaMultiplayer online games (MOGs) have become increasingly popular because of the opportunity they provide for collaboration, communication, and interaction. However, compared with ordinary human communication, MOG still has several limitations, especially in communication using facial expressions. Although detailed facial animation has already been achieved in a number of MOGs, players have to use text commands to control the expressions of avatars. In this paper, we propose an automatic expression recognition system that can be integrated into an MOG to control the facial expressions of avatars. To meet the specific requirements of such a system, a number of algorithms are studied, improved, and extended. In particular, Viola and Jones face-detection method is extended to detect small-scale key facial components; and fixed facial landmarks are used to reduce the computational load with little performance degradation in the recognition accuracy.http://dx.doi.org/10.1155/2008/542918 |
spellingShingle | Ce Zhan Wanqing Li Philip Ogunbona Farzad Safaei A Real-Time Facial Expression Recognition System for Online Games International Journal of Computer Games Technology |
title | A Real-Time Facial Expression Recognition System for Online Games |
title_full | A Real-Time Facial Expression Recognition System for Online Games |
title_fullStr | A Real-Time Facial Expression Recognition System for Online Games |
title_full_unstemmed | A Real-Time Facial Expression Recognition System for Online Games |
title_short | A Real-Time Facial Expression Recognition System for Online Games |
title_sort | real time facial expression recognition system for online games |
url | http://dx.doi.org/10.1155/2008/542918 |
work_keys_str_mv | AT cezhan arealtimefacialexpressionrecognitionsystemforonlinegames AT wanqingli arealtimefacialexpressionrecognitionsystemforonlinegames AT philipogunbona arealtimefacialexpressionrecognitionsystemforonlinegames AT farzadsafaei arealtimefacialexpressionrecognitionsystemforonlinegames AT cezhan realtimefacialexpressionrecognitionsystemforonlinegames AT wanqingli realtimefacialexpressionrecognitionsystemforonlinegames AT philipogunbona realtimefacialexpressionrecognitionsystemforonlinegames AT farzadsafaei realtimefacialexpressionrecognitionsystemforonlinegames |